mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
This commit is contained in:
+57
-58
@@ -847,10 +847,10 @@ bool EntityList::MakeDoorSpawnPacket(EQApplicationPacket *app, Client *client)
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memset(&nd, 0, sizeof(nd));
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memcpy(nd.name, door->GetDoorName(), 32);
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auto position = door->GetPosition();
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nd.xPos = position.m_X;
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nd.yPos = position.m_Y;
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nd.zPos = position.m_Z;
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nd.heading = position.m_Heading;
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nd.xPos = position.x;
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nd.yPos = position.y;
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nd.zPos = position.z;
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nd.heading = position.w;
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nd.incline = door->GetIncline();
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nd.size = door->GetSize();
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nd.doorId = door->GetDoorID();
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@@ -1442,7 +1442,7 @@ void EntityList::QueueCloseClients(Mob *sender, const EQApplicationPacket *app,
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|| (filter2 == FilterShowGroupOnly && (sender == ent ||
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(ent->GetGroup() && ent->GetGroup()->IsGroupMember(sender))))
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|| (filter2 == FilterShowSelfOnly && ent == sender))
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&& (ComparativeDistance(ent->GetPosition(), sender->GetPosition()) <= dist2)) {
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&& (DistanceSquared(ent->GetPosition(), sender->GetPosition()) <= dist2)) {
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ent->QueuePacket(app, ackreq, Client::CLIENT_CONNECTED);
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}
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}
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@@ -1552,13 +1552,13 @@ Client *EntityList::GetClientByWID(uint32 iWID)
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return nullptr;
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}
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Client *EntityList::GetRandomClient(const xyz_location& location, float Distance, Client *ExcludeClient)
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Client *EntityList::GetRandomClient(const glm::vec3& location, float Distance, Client *ExcludeClient)
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{
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std::vector<Client *> ClientsInRange;
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for (auto it = client_list.begin();it != client_list.end(); ++it)
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if ((it->second != ExcludeClient) && (ComparativeDistance(static_cast<xyz_location>(it->second->GetPosition()), location) <= Distance))
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if ((it->second != ExcludeClient) && (DistanceSquared(static_cast<glm::vec3>(it->second->GetPosition()), location) <= Distance))
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ClientsInRange.push_back(it->second);
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if (ClientsInRange.empty())
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@@ -1584,7 +1584,7 @@ Corpse *EntityList::GetCorpseByOwnerWithinRange(Client *client, Mob *center, int
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auto it = corpse_list.begin();
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while (it != corpse_list.end()) {
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if (it->second->IsPlayerCorpse())
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if (ComparativeDistanceNoZ(center->GetPosition(), it->second->GetPosition()) < range &&
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if (DistanceSquaredNoZ(center->GetPosition(), it->second->GetPosition()) < range &&
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strcasecmp(it->second->GetOwnerName(), client->GetName()) == 0)
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return it->second;
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++it;
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@@ -1921,7 +1921,7 @@ void EntityList::MessageClose_StringID(Mob *sender, bool skipsender, float dist,
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for (auto it = client_list.begin(); it != client_list.end(); ++it) {
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c = it->second;
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if(c && ComparativeDistance(c->GetPosition(), sender->GetPosition()) <= dist2 && (!skipsender || c != sender))
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if(c && DistanceSquared(c->GetPosition(), sender->GetPosition()) <= dist2 && (!skipsender || c != sender))
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c->Message_StringID(type, string_id, message1, message2, message3, message4, message5, message6, message7, message8, message9);
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}
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}
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@@ -1937,7 +1937,7 @@ void EntityList::FilteredMessageClose_StringID(Mob *sender, bool skipsender,
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for (auto it = client_list.begin(); it != client_list.end(); ++it) {
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c = it->second;
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if (c && ComparativeDistance(c->GetPosition(), sender->GetPosition()) <= dist2 && (!skipsender || c != sender))
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if (c && DistanceSquared(c->GetPosition(), sender->GetPosition()) <= dist2 && (!skipsender || c != sender))
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c->FilteredMessage_StringID(sender, type, filter, string_id,
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message1, message2, message3, message4, message5,
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message6, message7, message8, message9);
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@@ -1985,7 +1985,7 @@ void EntityList::MessageClose(Mob* sender, bool skipsender, float dist, uint32 t
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auto it = client_list.begin();
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while (it != client_list.end()) {
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if (ComparativeDistance(it->second->GetPosition(), sender->GetPosition()) <= dist2 && (!skipsender || it->second != sender))
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if (DistanceSquared(it->second->GetPosition(), sender->GetPosition()) <= dist2 && (!skipsender || it->second != sender))
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it->second->Message(type, buffer);
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++it;
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}
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@@ -2460,7 +2460,7 @@ void EntityList::SendPositionUpdates(Client *client, uint32 cLastUpdate,
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//bool Grouped = client->HasGroup() && mob->IsClient() && (client->GetGroup() == mob->CastToClient()->GetGroup());
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//if (range == 0 || (iterator.GetData() == alwayssend) || Grouped || (mob->DistNoRootNoZ(*client) <= range)) {
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if (range == 0 || (it->second == alwayssend) || mob->IsClient() || (ComparativeDistance(mob->GetPosition(), client->GetPosition()) <= range)) {
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if (range == 0 || (it->second == alwayssend) || mob->IsClient() || (DistanceSquared(mob->GetPosition(), client->GetPosition()) <= range)) {
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mob->MakeSpawnUpdate(ppu);
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}
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if(mob && mob->IsClient() && mob->GetID()>0) {
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@@ -2619,8 +2619,8 @@ void EntityList::FindPathsToAllNPCs()
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auto it = npc_list.begin();
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while (it != npc_list.end()) {
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Map::Vertex Node0 = zone->pathing->GetPathNodeCoordinates(0, false);
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Map::Vertex Dest(it->second->GetX(), it->second->GetY(), it->second->GetZ());
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glm::vec3 Node0 = zone->pathing->GetPathNodeCoordinates(0, false);
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glm::vec3 Dest(it->second->GetX(), it->second->GetY(), it->second->GetZ());
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std::deque<int> Route = zone->pathing->FindRoute(Node0, Dest);
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if (Route.size() == 0)
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printf("Unable to find a route to %s\n", it->second->GetName());
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@@ -3069,14 +3069,13 @@ void EntityList::OpenDoorsNear(NPC *who)
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for (auto it = door_list.begin();it != door_list.end(); ++it) {
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Doors *cdoor = it->second;
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if (!cdoor || cdoor->IsDoorOpen())
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continue;
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continue;
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auto diff = who->GetPosition() - cdoor->GetPosition();
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diff.ABS_XYZ();
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float curdist = diff.m_X * diff.m_X + diff.m_Y * diff.m_Y;
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float curdist = diff.x * diff.x + diff.y * diff.y;
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if (diff.m_Z * diff.m_Z < 10 && curdist <= 100)
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if (diff.z * diff.z < 10 && curdist <= 100)
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cdoor->NPCOpen(who);
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}
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}
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@@ -3088,20 +3087,20 @@ void EntityList::SendAlarm(Trap *trap, Mob *currenttarget, uint8 kos)
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for (auto it = npc_list.begin();it != npc_list.end(); ++it) {
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NPC *cur = it->second;
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auto diff = cur->GetPosition() - trap->m_Position;
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float curdist = diff.m_X * diff.m_X + diff.m_Y * diff.m_Y + diff.m_Z * diff.m_Z;
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auto diff = glm::vec3(cur->GetPosition()) - trap->m_Position;
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float curdist = diff.x * diff.x + diff.y * diff.y + diff.z * diff.z;
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if (cur->GetOwner() || cur->IsEngaged() || curdist > preSquareDistance )
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continue;
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if (kos) {
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uint8 factioncon = currenttarget->GetReverseFactionCon(cur);
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uint8 factioncon = currenttarget->GetReverseFactionCon(cur);
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if (factioncon == FACTION_THREATENLY || factioncon == FACTION_SCOWLS) {
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cur->AddToHateList(currenttarget,1);
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}
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}
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else
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cur->AddToHateList(currenttarget,1);
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}
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else
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cur->AddToHateList(currenttarget,1);
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}
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}
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@@ -3138,7 +3137,7 @@ struct quest_proximity_event {
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int area_type;
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};
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void EntityList::ProcessMove(Client *c, const xyz_location& location)
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void EntityList::ProcessMove(Client *c, const glm::vec3& location)
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{
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float last_x = c->ProximityX();
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float last_y = c->ProximityY();
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@@ -3160,9 +3159,9 @@ void EntityList::ProcessMove(Client *c, const xyz_location& location)
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last_z < l->min_z || last_z > l->max_z) {
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old_in = false;
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}
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if (location.m_X < l->min_x || location.m_X > l->max_x ||
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location.m_Y < l->min_y || location.m_Y > l->max_y ||
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location.m_Z < l->min_z || location.m_Z > l->max_z) {
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if (location.x < l->min_x || location.x > l->max_x ||
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location.y < l->min_y || location.y > l->max_y ||
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location.z < l->min_z || location.z > l->max_z) {
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new_in = false;
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}
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@@ -3195,9 +3194,9 @@ void EntityList::ProcessMove(Client *c, const xyz_location& location)
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old_in = false;
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}
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if (location.m_X < a.min_x || location.m_X > a.max_x ||
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location.m_Y < a.min_y || location.m_Y > a.max_y ||
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location.m_Z < a.min_z || location.m_Z > a.max_z ) {
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if (location.x < a.min_x || location.x > a.max_x ||
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location.y < a.min_y || location.y > a.max_y ||
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location.z < a.min_z || location.z > a.max_z ) {
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new_in = false;
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}
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@@ -3546,7 +3545,7 @@ void EntityList::RadialSetLogging(Mob *around, bool enabled, bool clients,
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continue;
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}
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if (ComparativeDistance(around->GetPosition(), mob->GetPosition()) > range2)
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if (DistanceSquared(around->GetPosition(), mob->GetPosition()) > range2)
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continue;
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if (enabled)
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@@ -3630,9 +3629,9 @@ bool Entity::CheckCoordLosNoZLeaps(float cur_x, float cur_y, float cur_z,
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if (zone->zonemap == nullptr)
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return true;
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Map::Vertex myloc;
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Map::Vertex oloc;
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Map::Vertex hit;
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glm::vec3 myloc;
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glm::vec3 oloc;
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glm::vec3 hit;
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myloc.x = cur_x;
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myloc.y = cur_y;
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@@ -3666,7 +3665,7 @@ void EntityList::QuestJournalledSayClose(Mob *sender, Client *QuestInitiator,
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// Use the old method for all other nearby clients
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for (auto it = client_list.begin(); it != client_list.end(); ++it) {
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c = it->second;
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if(c && (c != QuestInitiator) && ComparativeDistance(c->GetPosition(), sender->GetPosition()) <= dist2)
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if(c && (c != QuestInitiator) && DistanceSquared(c->GetPosition(), sender->GetPosition()) <= dist2)
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c->Message_StringID(10, GENERIC_SAY, mobname, message);
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}
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}
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@@ -3791,46 +3790,46 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
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}
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}
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uint16 EntityList::CreateGroundObject(uint32 itemid, const xyz_heading& position, uint32 decay_time)
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uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
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{
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const Item_Struct *is = database.GetItem(itemid);
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if (!is)
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return 0;
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return 0;
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ItemInst *i = new ItemInst(is, is->MaxCharges);
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if (!i)
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return 0;
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ItemInst *i = new ItemInst(is, is->MaxCharges);
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if (!i)
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return 0;
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Object *object = new Object(i, position.m_X, position.m_Y, position.m_Z, position.m_Heading,decay_time);
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entity_list.AddObject(object, true);
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Object *object = new Object(i, position.x, position.y, position.z, position.w,decay_time);
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entity_list.AddObject(object, true);
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safe_delete(i);
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if (!object)
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return 0;
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safe_delete(i);
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if (!object)
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return 0;
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return object->GetID();
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return object->GetID();
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}
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uint16 EntityList::CreateGroundObjectFromModel(const char *model, const xyz_heading& position, uint8 type, uint32 decay_time)
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uint16 EntityList::CreateGroundObjectFromModel(const char *model, const glm::vec4& position, uint8 type, uint32 decay_time)
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{
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if (!model)
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return 0;
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return 0;
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Object *object = new Object(model, position.m_X, position.m_Y, position.m_Z, position.m_Heading, type);
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entity_list.AddObject(object, true);
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Object *object = new Object(model, position.x, position.y, position.z, position.w, type);
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entity_list.AddObject(object, true);
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if (!object)
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return 0;
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if (!object)
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return 0;
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return object->GetID();
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return object->GetID();
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}
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uint16 EntityList::CreateDoor(const char *model, const xyz_heading& position, uint8 opentype, uint16 size)
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uint16 EntityList::CreateDoor(const char *model, const glm::vec4& position, uint8 opentype, uint16 size)
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{
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if (!model)
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return 0; // fell through everything, this is bad/incomplete from perl
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return 0; // fell through everything, this is bad/incomplete from perl
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Doors *door = new Doors(model, position, opentype, size);
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Doors *door = new Doors(model, position, opentype, size);
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RemoveAllDoors();
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zone->LoadZoneDoors(zone->GetShortName(), zone->GetInstanceVersion());
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entity_list.AddDoor(door);
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@@ -3868,7 +3867,7 @@ Mob *EntityList::GetTargetForMez(Mob *caster)
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continue;
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}
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if (ComparativeDistance(caster->GetPosition(), d->GetPosition()) > 22250) { //only pick targets within 150 range
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if (DistanceSquared(caster->GetPosition(), d->GetPosition()) > 22250) { //only pick targets within 150 range
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++it;
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continue;
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}
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