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Fix overhaste stack check
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@ -2995,8 +2995,7 @@ int Mob::CheckStackConflict(uint16 spellid1, int caster_level1, uint16 spellid2,
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if
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if
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(
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(
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effect1 == SE_AttackSpeed ||
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effect1 == SE_AttackSpeed ||
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effect1 == SE_AttackSpeed2 ||
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effect1 == SE_AttackSpeed2
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effect1 == SE_AttackSpeed3
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)
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)
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{
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{
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sp1_value -= 100;
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sp1_value -= 100;
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