[Quest API] Adds new methods to NPCs and Corpses (#1510)

- Add $npc->HasItem(item_id) to Perl.
- Add $npc->CountItem(item_id) to Perl.
- Add $npc->GetItemIDBySlot(loot_slot) to Perl.
- Add $npc->GetFirstSlotByItemID(item_id) to Perl.
- Add $corpse->HasItem(item_id) to Perl.
- Add $corpse->CountItem(item_id) to Perl.
- Add $corpse->GetItemIDBySlot(loot_slot) to Perl.
- Add $corpse->GetFirstSlotByItemID(item_id) to Perl.
- Add npc:HasItem(item_id) to Lua.
- Add npc:CountItem(item_id) to Lua.
- Add npc:GetItemIDBySlot(loot_slot) to Lua.
- Add npc:GetFirstSlotByItemID(item_id) to Lua.
- Add corpse:HasItem(item_id) to Lua.
- Add corpse:CountItem(item_id) to Lua.
- Add corpse:GetItemIDBySlot(loot_slot) to Lua.
- Add corpse:GetFirstSlotByItemID(item_id) to Lua.

These methods will allow server operators to view the loot a current has in a slot, the first slot found by item ID, count the item by ID, and see if the NPC has the item.

With that functionality you could build a custom loot system and modify loot more dynamically.
This commit is contained in:
Kinglykrab
2021-08-31 01:42:08 -04:00
committed by GitHub
parent 642cbfcadc
commit 26299354b6
10 changed files with 358 additions and 2 deletions
+75
View File
@@ -528,6 +528,77 @@ XS(XS_Corpse_IsRezzed) {
XSRETURN(1);
}
XS(XS_Corpse_HasItem); /* prototype to pass -Wmissing-prototypes */
XS(XS_Corpse_HasItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::HasItem(THIS, uint32 item_id)"); // @categories Script Utility
{
Corpse *THIS;
bool has_item = false;
uint32 item_id = (uint32) SvUV(ST(1));
VALIDATE_THIS_IS_CORPSE;
has_item = THIS->HasItem(item_id);
ST(0) = boolSV(has_item);
sv_2mortal(ST(0));
}
XSRETURN(1);
}
XS(XS_Corpse_CountItem);
XS(XS_Corpse_CountItem) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::CountItem(THIS, uint32 item_id)"); // @categories Script Utility
{
Corpse *THIS;
uint16 item_count = 0;
uint32 item_id = (uint32) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
item_count = THIS->CountItem(item_id);
XSprePUSH;
PUSHu((UV) item_count);
}
XSRETURN(1);
}
XS(XS_Corpse_GetItemIDBySlot);
XS(XS_Corpse_GetItemIDBySlot) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::GetItemIDBySlot(THIS, uint16 loot_slot)"); // @categories Script Utility
{
Corpse *THIS;
uint32 item_id = 0;
uint16 loot_slot = (uint16) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
item_id = THIS->GetItemIDBySlot(loot_slot);
XSprePUSH;
PUSHu((UV) item_id);
}
XSRETURN(1);
}
XS(XS_Corpse_GetFirstSlotByItemID);
XS(XS_Corpse_GetFirstSlotByItemID) {
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: Corpse::GetFirstSlotByItemID(THIS, uint32 item_id)"); // @categories Script Utility
{
Corpse *THIS;
uint16 loot_slot = 0;
uint32 item_id = (uint32) SvUV(ST(1));
dXSTARG;
VALIDATE_THIS_IS_CORPSE;
loot_slot = THIS->GetFirstSlotByItemID(item_id);
XSprePUSH;
PUSHu((UV) loot_slot);
}
XSRETURN(1);
}
#ifdef __cplusplus
extern "C"
#endif
@@ -574,6 +645,10 @@ XS(boot_Corpse) {
newXSproto(strcpy(buf, "AllowMobLoot"), XS_Corpse_AllowMobLoot, file, "$$$");
newXSproto(strcpy(buf, "AddLooter"), XS_Corpse_AddLooter, file, "$$");
newXSproto(strcpy(buf, "IsRezzed"), XS_Corpse_IsRezzed, file, "$");
newXSproto(strcpy(buf, "HasItem"), XS_Corpse_HasItem, file, "$$");
newXSproto(strcpy(buf, "CountItem"), XS_Corpse_CountItem, file, "$$");
newXSproto(strcpy(buf, "GetItemIDBySlot"), XS_Corpse_GetItemIDBySlot, file, "$$");
newXSproto(strcpy(buf, "GetFirstSlotByItemID"), XS_Corpse_GetFirstSlotByItemID, file, "$$");
XSRETURN_YES;
}