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Invisible/Hide mechanics when cast on
Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell. Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE. Hide skill now also follows the same rules as above. Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break when client is hit with an AOE spell.
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@@ -384,6 +384,8 @@
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#define TARGET_PLAYER_FOR_GUILD_STATUS 12260
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#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
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#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
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#define NO_LONGER_HIDDEN 12337 //You are no longer hidden.
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#define STOP_SNEAKING 12338 //You stop sneaking
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#define NOT_IN_CONTROL 12368 //You do not have control of yourself right now.
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#define ALREADY_CASTING 12442 //You are already casting a spell!
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#define SHIMMERS_BRIEFLY 12444 //Your %1 shimmers briefly.
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