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Invisible/Hide mechanics when cast on
Updated mechanics to be consistent with live regarding how invisible breaks when the client is the target of a spell. Invisible will drop whenever a client is hit with a detrimental spell, regardless of if resisted, if it does damage or AOE. Hide skill now also follows the same rules as above. Implemented support for Rogue AA - Nerves of Steel which gives a chance for hide NOT to break when client is hit with an AOE spell.
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@@ -164,7 +164,8 @@ public:
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virtual inline bool IsBerserk() { return false; } // only clients
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void RogueEvade(Mob *other);
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void CommonOutgoingHitSuccess(Mob* defender, int32 &damage, SkillUseTypes skillInUse);
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void CommonBreakInvisible();
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void BreakInvisibleSpells();
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void CommonBreakInvisibleFromCombat();
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bool HasDied();
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virtual bool CheckDualWield();
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void DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr, int special = 0);
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