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Validate expedition invite response server side
Stores expedition invite data on client
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+5
-6
@@ -612,7 +612,7 @@ void Expedition::SendClientExpeditionInvite(
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m_id, client->GetName(), inviter_name, swap_remove_name
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);
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client->SetPendingExpeditionInvite(m_id);
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client->SetPendingExpeditionInvite(ExpeditionInvite{m_id, inviter_name, swap_remove_name});
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client->MessageString(
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Chat::System, EXPEDITION_ASKED_TO_JOIN, m_leader.name.c_str(), m_expedition_name.c_str()
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@@ -731,8 +731,7 @@ bool Expedition::ProcessAddConflicts(Client* leader_client, Client* add_client,
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return has_conflict;
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}
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void Expedition::DzInviteResponse(
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Client* add_client, bool accepted, bool has_swap_name, std::string swap_remove_name)
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void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::string& swap_remove_name)
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{
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if (!add_client)
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{
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@@ -740,8 +739,8 @@ void Expedition::DzInviteResponse(
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}
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LogExpeditionsModerate(
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"Invite response by [{}] accepted [{}] swapping [{}] swap_name [{}]",
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add_client->GetName(), accepted, has_swap_name, swap_remove_name
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"Invite response by [{}] accepted [{}] swap_name [{}]",
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add_client->GetName(), accepted, swap_remove_name
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);
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// a null leader_client is handled by SendLeaderMessage fallbacks
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@@ -754,7 +753,7 @@ void Expedition::DzInviteResponse(
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return;
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}
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bool was_swap_invite = (has_swap_name && !swap_remove_name.empty());
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bool was_swap_invite = !swap_remove_name.empty();
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bool has_conflicts = ProcessAddConflicts(leader_client, add_client, was_swap_invite);
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// error if swapping and character was already removed before the accept
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