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Inventory load fix
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@ -671,7 +671,7 @@ bool SharedDatabase::GetInventory(Client *c)
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EQ::InventoryProfile &inv = c->GetInv();
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EQ::InventoryProfile &inv = c->GetInv();
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// Retrieve character inventory
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// Retrieve character inventory
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auto results = InventoryRepository::GetWhere(*this, fmt::format("`charid` = '{}' ORDER BY `slotid`", char_id));
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auto results = InventoryRepository::GetWhere(*this, fmt::format("`character_id` = '{}' ORDER BY `slot_id`", char_id));
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auto e_results = CharacterEvolvingItemsRepository::GetWhere(
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auto e_results = CharacterEvolvingItemsRepository::GetWhere(
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*this, fmt::format("`character_id` = '{}' AND `deleted_at` IS NULL", char_id)
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*this, fmt::format("`character_id` = '{}' AND `deleted_at` IS NULL", char_id)
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);
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);
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