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[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command # Notes - Cleanup messages and logic. - Cleanup appearance type constants to use a namespace with constexpr instead. - Cleanup animation constants to use a namespace with constexpr instead. * Update emu_constants.cpp * Cleanup
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@@ -1016,9 +1016,9 @@ public:
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void SetFlurryChance(uint8 value) { SetSpecialAbilityParam(SPECATK_FLURRY, 0, value); }
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uint8 GetFlurryChance() { return GetSpecialAbilityParam(SPECATK_FLURRY, 0); }
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static uint32 GetAppearanceValue(EmuAppearance iAppearance);
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void SendAppearancePacket(uint32 type, uint32 value, bool WholeZone = true, bool iIgnoreSelf = false, Client *specific_target=nullptr);
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void SetAppearance(EmuAppearance app, bool iIgnoreSelf = true);
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static uint32 GetAppearanceValue(EmuAppearance in_appearance);
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void SendAppearancePacket(uint32 type, uint32 value, bool whole_zone = true, bool ignore_self = false, Client* target = nullptr);
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void SetAppearance(EmuAppearance app, bool ignore_self = true);
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inline EmuAppearance GetAppearance() const { return _appearance; }
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inline const int GetAnimation() const { return animation; }
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inline void SetAnimation(int a) { animation = a; }
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