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[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command # Notes - Cleanup messages and logic. - Cleanup appearance type constants to use a namespace with constexpr instead. - Cleanup animation constants to use a namespace with constexpr instead. * Update emu_constants.cpp * Cleanup
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@@ -248,7 +248,7 @@ void ZoneDatabase::AddLootDropToNPC(NPC *npc, uint32 lootdrop_id, ItemList *item
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npc->UpdateEquipmentLight();
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// no wearchange associated with this function..so, this should not be needed
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//if (npc->UpdateActiveLightValue())
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// npc->SendAppearancePacket(AT_Light, npc->GetActiveLightValue());
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// npc->SendAppearancePacket(AppearanceType::Light, npc->GetActiveLightValue());
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}
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bool NPC::MeetsLootDropLevelRequirements(LootDropEntries_Struct loot_drop, bool verbose)
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@@ -558,7 +558,7 @@ void NPC::AddLootDrop(
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UpdateEquipmentLight();
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if (UpdateActiveLight()) {
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SendAppearancePacket(AT_Light, GetActiveLightType());
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SendAppearancePacket(AppearanceType::Light, GetActiveLightType());
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}
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}
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