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[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command # Notes - Cleanup messages and logic. - Cleanup appearance type constants to use a namespace with constexpr instead. - Cleanup animation constants to use a namespace with constexpr instead. * Update emu_constants.cpp * Cleanup
This commit is contained in:
+39
-39
@@ -547,8 +547,8 @@ void Client::CompleteConnect()
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default: { break; } // GUILD_NONE
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}
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}
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SendAppearancePacket(AT_GuildID, GuildID(), false);
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SendAppearancePacket(AT_GuildRank, rank, false);
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SendAppearancePacket(AppearanceType::GuildID, GuildID(), false);
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SendAppearancePacket(AppearanceType::GuildRank, rank, false);
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}
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// moved to dbload and translators since we iterate there also .. keep m_pp values whatever they are when they get here
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@@ -703,7 +703,7 @@ void Client::CompleteConnect()
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case SE_Invisibility2:
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case SE_Invisibility:
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{
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SendAppearancePacket(AT_Invis, Invisibility::Invisible);
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SendAppearancePacket(AppearanceType::Invisibility, Invisibility::Invisible);
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break;
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}
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case SE_Levitate:
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@@ -712,17 +712,17 @@ void Client::CompleteConnect()
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{
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if (!GetGM())
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{
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SendAppearancePacket(AT_Levitate, 0);
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SendAppearancePacket(AppearanceType::FlyMode, 0);
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BuffFadeByEffect(SE_Levitate);
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Message(Chat::Red, "You can't levitate in this zone.");
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}
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}
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else {
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if (spell.limit_value[x1] == 1) {
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SendAppearancePacket(AT_Levitate, EQ::constants::GravityBehavior::LevitateWhileRunning, true, true);
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SendAppearancePacket(AppearanceType::FlyMode, EQ::constants::GravityBehavior::LevitateWhileRunning, true, true);
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}
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else {
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SendAppearancePacket(AT_Levitate, EQ::constants::GravityBehavior::Levitating, true, true);
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SendAppearancePacket(AppearanceType::FlyMode, EQ::constants::GravityBehavior::Levitating, true, true);
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}
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}
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break;
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@@ -747,7 +747,7 @@ void Client::CompleteConnect()
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}
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}
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/* Sends appearances for all mobs not doing anim_stand aka sitting, looting, playing dead */
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/* Sends appearances for all mobs not doing Animation::Standing aka sitting, looting, playing dead */
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entity_list.SendZoneAppearance(this);
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/* Sends the Nimbus particle effects (up to 3) for any mob using them */
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entity_list.SendNimbusEffects(this);
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@@ -1316,7 +1316,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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/* If GM, not trackable */
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if (gm_hide_me) { trackable = false; }
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if (gminvul) { invulnerable = true; }
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if (flymode > 0) { SendAppearancePacket(AT_Levitate, flymode); }
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if (flymode > 0) { SendAppearancePacket(AppearanceType::FlyMode, flymode); }
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/* Set Con State for Reporting */
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conn_state = PlayerProfileLoaded;
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@@ -6482,7 +6482,7 @@ void Client::Handle_OP_GMBecomeNPC(const EQApplicationPacket *app)
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t->SetGM(false);
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}
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m->SendAppearancePacket(AT_NPCName, 1, true);
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m->SendAppearancePacket(AppearanceType::NPCName, 1, true);
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t->SetBecomeNPC(true);
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t->SetBecomeNPCLevel(b->maxlevel);
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m->MessageString(Chat::White, TOGGLE_OFF);
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@@ -10852,7 +10852,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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// Set Sit button to unpressed - send stand anim/end hpregen
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mypet->SetFeigned(false);
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Standing);
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mypet->SayString(this, Chat::PetResponse, PET_GUARDINGLIFE);
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mypet->SetPetOrder(SPO_Guard);
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@@ -10877,7 +10877,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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// fix GUI sit button to be unpressed - send stand anim/end hpregen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Standing);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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@@ -10925,7 +10925,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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// Set Sit button to unpressed - send stand anim/end hpregen
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Standing);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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@@ -10943,7 +10943,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetFeigned(false);
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mypet->SayString(this, Chat::PetResponse, PET_SIT_STRING);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Standing);
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}
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else
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{
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@@ -10953,7 +10953,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Sitting);
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}
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}
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break;
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@@ -10966,7 +10966,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SayString(this, Chat::PetResponse, PET_SIT_STRING);
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SetPetCommandState(PET_BUTTON_SIT, 0);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Standing);
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}
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break;
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}
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@@ -10981,7 +10981,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetRunAnimSpeed(0);
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if (!mypet->UseBardSpellLogic()) //maybe we can have a bard pet
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mypet->InterruptSpell(); //No cast 4 u. //i guess the pet should start casting
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mypet->SendAppearancePacket(AT_Anim, ANIM_SIT);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Sitting);
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}
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break;
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}
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@@ -11186,7 +11186,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->SetPetOrder(SPO_FeignDeath);
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mypet->SetRunAnimSpeed(0);
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mypet->StopNavigation();
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mypet->SendAppearancePacket(AT_Anim, ANIM_DEATH);
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mypet->SendAppearancePacket(AppearanceType::Animation, Animation::Lying);
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mypet->SetFeigned(true);
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mypet->SetTarget(nullptr);
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if (!mypet->UseBardSpellLogic()) {
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@@ -14264,14 +14264,14 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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if (sa->spawn_id != GetID())
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return;
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if (sa->type == AT_Invis) {
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if (sa->type == AppearanceType::Invisibility) {
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if (sa->parameter != 0)
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{
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if (!HasSkill(EQ::skills::SkillHide) && GetSkill(EQ::skills::SkillHide) == 0)
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{
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if (ClientVersion() < EQ::versions::ClientVersion::SoF)
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{
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auto message = fmt::format("Player sent OP_SpawnAppearance with AT_Invis [{}]", sa->parameter);
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auto message = fmt::format("Player sent OP_SpawnAppearance with AppearanceType::Invisibility [{}]", sa->parameter);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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}
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}
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@@ -14283,18 +14283,18 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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entity_list.QueueClients(this, app, true);
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return;
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}
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else if (sa->type == AT_Anim) {
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else if (sa->type == AppearanceType::Animation) {
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if (IsAIControlled())
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return;
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if (sa->parameter == ANIM_STAND) {
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if (sa->parameter == Animation::Standing) {
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SetAppearance(eaStanding);
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playeraction = 0;
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SetFeigned(false);
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BindWound(this, false, true);
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camp_timer.Disable();
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}
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else if (sa->parameter == ANIM_SIT) {
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else if (sa->parameter == Animation::Sitting) {
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SetAppearance(eaSitting);
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playeraction = 1;
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if (!UseBardSpellLogic())
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@@ -14304,19 +14304,19 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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tmSitting = Timer::GetCurrentTime();
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BuffFadeBySitModifier();
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}
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else if (sa->parameter == ANIM_CROUCH) {
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else if (sa->parameter == Animation::Crouching) {
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if (!UseBardSpellLogic())
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InterruptSpell();
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SetAppearance(eaCrouching);
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playeraction = 2;
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SetFeigned(false);
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}
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else if (sa->parameter == ANIM_DEATH) { // feign death too
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else if (sa->parameter == Animation::Lying) { // feign death too
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SetAppearance(eaDead);
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playeraction = 3;
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InterruptSpell();
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}
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else if (sa->parameter == ANIM_LOOT) {
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else if (sa->parameter == Animation::Looting) {
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SetAppearance(eaLooting);
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playeraction = 4;
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SetFeigned(false);
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@@ -14329,7 +14329,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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entity_list.QueueClients(this, app, true);
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}
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else if (sa->type == AT_Anon) {
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else if (sa->type == AppearanceType::Anonymous) {
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if (!anon_toggle_timer.Check()) {
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return;
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}
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@@ -14351,19 +14351,19 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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entity_list.QueueClients(this, app, true);
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UpdateWho();
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}
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else if ((sa->type == AT_HP) && (dead == 0)) {
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else if ((sa->type == AppearanceType::Health) && (dead == 0)) {
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return;
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}
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else if (sa->type == AT_AFK) {
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else if (sa->type == AppearanceType::AFK) {
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if (afk_toggle_timer.Check()) {
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AFK = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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}
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}
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else if (sa->type == AT_Split) {
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else if (sa->type == AppearanceType::Split) {
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m_pp.autosplit = (sa->parameter == 1);
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}
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else if (sa->type == AT_Sneak) {
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else if (sa->type == AppearanceType::Sneak) {
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if (sneaking == 0)
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return;
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@@ -14371,7 +14371,7 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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{
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if (!HasSkill(EQ::skills::SkillSneak))
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{
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auto message = fmt::format("Player sent OP_SpawnAppearance with AT_Sneak [{}]", sa->parameter);
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auto message = fmt::format("Player sent OP_SpawnAppearance with AppearanceType::Sneak [{}]", sa->parameter);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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}
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return;
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@@ -14379,38 +14379,38 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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sneaking = 0;
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entity_list.QueueClients(this, app, true);
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}
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else if (sa->type == AT_Size)
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else if (sa->type == AppearanceType::Size)
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{
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auto message = fmt::format("Player sent OP_SpawnAppearance with AT_Size [{}]", sa->parameter);
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auto message = fmt::format("Player sent OP_SpawnAppearance with AppearanceType::Size [{}]", sa->parameter);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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}
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else if (sa->type == AT_Light) // client emitting light (lightstone, shiny shield)
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else if (sa->type == AppearanceType::Light) // client emitting light (lightstone, shiny shield)
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{
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//don't do anything with this
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}
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else if (sa->type == AT_Levitate)
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else if (sa->type == AppearanceType::FlyMode)
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{
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// don't do anything with this, we tell the client when it's
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// levitating, not the other way around
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}
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else if (sa->type == AT_ShowHelm)
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else if (sa->type == AppearanceType::ShowHelm)
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{
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if (helm_toggle_timer.Check()) {
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m_pp.showhelm = (sa->parameter == 1);
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entity_list.QueueClients(this, app, true);
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}
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}
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else if (sa->type == AT_GroupConsent)
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else if (sa->type == AppearanceType::GroupAutoConsent)
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{
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m_pp.groupAutoconsent = (sa->parameter == 1);
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ConsentCorpses("Group", (sa->parameter != 1));
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}
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else if (sa->type == AT_RaidConsent)
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else if (sa->type == AppearanceType::RaidAutoConsent)
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{
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m_pp.raidAutoconsent = (sa->parameter == 1);
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ConsentCorpses("Raid", (sa->parameter != 1));
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}
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else if (sa->type == AT_GuildConsent)
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else if (sa->type == AppearanceType::GuildAutoConsent)
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{
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m_pp.guildAutoconsent = (sa->parameter == 1);
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ConsentCorpses("Guild", (sa->parameter != 1));
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