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[Commands] Cleanup #appearance Command (#3827)
* [Commands] Cleanup #appearance Command # Notes - Cleanup messages and logic. - Cleanup appearance type constants to use a namespace with constexpr instead. - Cleanup animation constants to use a namespace with constexpr instead. * Update emu_constants.cpp * Cleanup
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@@ -3916,11 +3916,11 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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if (IsClient() && CastToClient()->sneaking) {
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CastToClient()->sneaking = false;
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SendAppearancePacket(AT_Sneak, 0);
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SendAppearancePacket(AppearanceType::Sneak, 0);
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}
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if (attacker && attacker->IsClient() && attacker->CastToClient()->sneaking) {
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attacker->CastToClient()->sneaking = false;
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attacker->SendAppearancePacket(AT_Sneak, 0);
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attacker->SendAppearancePacket(AppearanceType::Sneak, 0);
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}
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//final damage has been determined.
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