[Commands] Cleanup #appearance Command (#3827)

* [Commands] Cleanup #appearance Command

# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.

* Update emu_constants.cpp

* Cleanup
This commit is contained in:
Alex King
2024-01-06 23:24:32 -05:00
committed by GitHub
parent d2f5dc43a6
commit 259add68f5
33 changed files with 330 additions and 237 deletions
+52 -54
View File
@@ -23,61 +23,59 @@
#include "skills.h"
#include "types.h"
namespace AppearanceType {
constexpr uint32 Die = 0; // Causes the client to keel over and zone to bind point (default action)
constexpr uint32 WhoLevel = 1; // Level that shows up on /who
constexpr uint32 MaxHealth = 2;
constexpr uint32 Invisibility = 3; // 0 = Visible, 1 = Invisible
constexpr uint32 PVP = 4; // 0 = Non-PVP, 1 = PVP
constexpr uint32 Light = 5; // Light type emitted by player (lightstone, shiny shield)
constexpr uint32 Animation = 14; // 100 = Standing, 102 = Freeze, 105 = Looting, 110 = Sitting, 111 = Crouching, 115 = Lying
constexpr uint32 Sneak = 15; // 0 = Normal, 1 = Sneaking
constexpr uint32 SpawnID = 16; // Server -> Client, sets player spawn ID
constexpr uint32 Health = 17; // Client->Server, my HP has changed (like regen tic)
constexpr uint32 Linkdead = 18; // 0 = Normal, 1 = Linkdead
constexpr uint32 FlyMode = 19; // 0 = Off, 1 = Flying, 2 = Levitating, 3 = Water, 4 = Floating, 5 = Levitating while Running
constexpr uint32 GM = 20; // 0 = Non-GM, 1 = GM
constexpr uint32 Anonymous = 21; // 0 = Non-Anonymous, 1 = Anonymous, 2 = Roleplaying
constexpr uint32 GuildID = 22;
constexpr uint32 GuildRank = 23;
constexpr uint32 AFK = 24; // 0 = Non-AFK, 1 = AFK
constexpr uint32 Pet = 25; // Parameter is Entity ID of owner, or 0 for when charm breaks
constexpr uint32 Summoned = 27;
constexpr uint32 Split = 28; // 0 = No Split, 1 = Auto Split
constexpr uint32 Size = 29; // Spawn's Size
constexpr uint32 SetType = 30; // 0 = PC, 1 = NPC, 2 = Corpse
constexpr uint32 NPCName = 31; // Change PC name color to NPC name color
constexpr uint32 AARank = 32; // AA Rank Title ID, title in /who?
constexpr uint32 CancelSneakHide = 33; // Turns off Hide and Sneak
constexpr uint32 AreaHealthRegen = 35; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 AreaManaRegen = 36; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 AreaEnduranceRegen = 37; // Guild Hall Regeneration Pool sets to value * 0.001
constexpr uint32 FreezeBeneficialBuffs = 38; // Freezes beneficial buff timers for PCs
constexpr uint32 NPCTintIndex = 39;
constexpr uint32 GroupAutoConsent = 40; // Auto Consent Group
constexpr uint32 RaidAutoConsent = 41; // Auto Consent Raid
constexpr uint32 GuildAutoConsent = 42; // Auto Consent Guild
constexpr uint32 ShowHelm = 43; // 0 = Hide, 1 = Show
constexpr uint32 DamageState = 44; // The damage state of a destructible object (0 through 10) plays sound IDs, most only have 2 or 4 states though
constexpr uint32 EQPlayers = 45; // EQ Players Update
constexpr uint32 FindBits = 46; // Set Find Bits?
constexpr uint32 TextureType = 48; // Texture Type?
constexpr uint32 FacePick = 49; // Turns off face pick window?
constexpr uint32 AntiCheat = 51; // Sent by the client randomly telling the server how long since last action has occurred
constexpr uint32 GuildShow = 52;
constexpr uint32 OfflineMode = 53; // Offline Mode
}
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
#define AT_HPMax 2 // idk
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
#define AT_Anim 14 // 100=standing, 110=sitting, 111=ducking, 115=feigned, 105=looting
#define AT_Sneak 15 // 0 = normal, 1 = sneaking
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate max 5, see GravityBehavior enum
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
#define AT_Summoned 27 // Unsure
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
#define AT_SetType 30 // 0 = PC, 1 = NPC, 2 <= = corpse
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name, Trader on RoF2?
#define AT_AARank 32 // AA Rank Title ID thingy, does is this the title in /who?
#define AT_CancelSneakHide 33 // Turns off Hide and Sneak
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
#define AT_AreaHPRegen 35 // guild hall regen pool sets to value * 0.001
#define AT_AreaManaRegen 36 // guild hall regen pool sets to value * 0.001
#define AT_AreaEndRegen 37 // guild hall regen pool sets to value * 0.001
#define AT_FreezeBuffs 38 // Freezes beneficial buff timers
#define AT_NpcTintIndex 39 // not 100% sure
#define AT_GroupConsent 40 // auto consent group
#define AT_RaidConsent 41 // auto consent raid
#define AT_GuildConsent 42 // auto consent guild
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 10) plays soundids most only have 2 or 4 states though
#define AT_EQPlayers 45 // /eqplayersupdate
#define AT_FindBits 46 // set FindBits, whatever those are!
#define AT_TextureType 48 // TextureType
#define AT_FacePick 49 // Turns off face pick window? maybe ...
#define AT_AntiCheat 51 // sent by the client randomly telling the server how long since last action has occured
#define AT_GuildShow 52 // this is what MQ2 call sit, not sure
#define AT_Offline 53 // Offline mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
#define ANIM_STAND 0x64
#define ANIM_SIT 0x6e
#define ANIM_CROUCH 0x6f
#define ANIM_DEATH 0x73
#define ANIM_LOOT 0x69
namespace Animation {
constexpr uint32 Standing = 100;
constexpr uint32 Freeze = 102;
constexpr uint32 Looting = 105;
constexpr uint32 Sitting = 110;
constexpr uint32 Crouching = 111;
constexpr uint32 Lying = 115;
}
constexpr int16 RECAST_TYPE_UNLINKED_ITEM = -1;