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out of bound (#2723)
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@@ -1932,7 +1932,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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effect_value = se_base;
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limit_value = se_limit;
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max_value = se_max;
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i = EFFECT_COUNT; //End the loop
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i = (EFFECT_COUNT - 1); // AISpellEffects do a single pass
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}
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switch (spell_effect_id)
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