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[NPC] Support for multiple emotes per type, emote variables (#3801)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled. * NPC database emotes now supports basic variables. More than one variable can be used at a time. * Format manifest * Formatting * Formatting * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -185,7 +185,7 @@ public:
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DynamicZone *GetDynamicZone();
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IPathfinder *pathing;
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LinkedList<NPC_Emote_Struct *> NPCEmoteList;
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std::vector<NPC_Emote_Struct *> npc_emote_list;
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LinkedList<Spawn2 *> spawn2_list;
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LinkedList<ZonePoint *> zone_point_list;
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std::vector<ZonePointsRepository::ZonePoints> virtual_zone_point_list;
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@@ -282,7 +282,7 @@ public:
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void LoadMercSpells();
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void LoadMercTemplates();
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void LoadNewMerchantData(uint32 merchantid);
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void LoadNPCEmotes(LinkedList<NPC_Emote_Struct *> *NPCEmoteList);
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void LoadNPCEmotes(std::vector<NPC_Emote_Struct *> *NPCEmoteList);
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void LoadTempMerchantData();
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void LoadTickItems();
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void LoadVeteranRewards();
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