[NPC] Support for multiple emotes per type, emote variables (#3801)

* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp.  currently set to enabled.

* NPC database emotes now supports basic variables. More than one variable can be used at a time.

* Format manifest

* Formatting

* Formatting

* Formatting

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Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
regneq
2023-12-24 21:28:57 -08:00
committed by GitHub
parent 6396a6fbef
commit 25872203ff
13 changed files with 88 additions and 58 deletions
+1 -1
View File
@@ -2015,7 +2015,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
{
if (zone && zone->IsLoaded()) {
zone->SendReloadMessage("NPC Emotes");
zone->LoadNPCEmotes(&zone->NPCEmoteList);
zone->LoadNPCEmotes(&zone->npc_emote_list);
}
break;
}