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[NPC] Support for multiple emotes per type, emote variables (#3801)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled. * NPC database emotes now supports basic variables. More than one variable can be used at a time. * Format manifest * Formatting * Formatting * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -2015,7 +2015,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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{
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if (zone && zone->IsLoaded()) {
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zone->SendReloadMessage("NPC Emotes");
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zone->LoadNPCEmotes(&zone->NPCEmoteList);
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zone->LoadNPCEmotes(&zone->npc_emote_list);
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}
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break;
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}
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