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[NPC] Support for multiple emotes per type, emote variables (#3801)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled. * NPC database emotes now supports basic variables. More than one variable can be used at a time. * Format manifest * Formatting * Formatting * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -476,7 +476,7 @@ public:
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const uint32 GetAltCurrencyType() const { return NPCTypedata->alt_currency_type; }
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NPC_Emote_Struct* GetNPCEmote(uint32 emoteid, uint8 event_);
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void DoNPCEmote(uint8 event_, uint32 emoteid);
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void DoNPCEmote(uint8 event_, uint32 emoteid, Mob* target = nullptr);
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bool CanTalk();
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void DoQuestPause(Mob *other);
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