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[NPC] Support for multiple emotes per type, emote variables (#3801)
* [forage rule feature] add a rule to disabled using common_food_ids from the list in forage.cpp. currently set to enabled. * NPC database emotes now supports basic variables. More than one variable can be used at a time. * Format manifest * Formatting * Formatting * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -6172,7 +6172,7 @@ void Client::CheckEmoteHail(NPC* n, const char* message)
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const auto emote_id = n->GetEmoteID();
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if (emote_id) {
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n->DoNPCEmote(EQ::constants::EmoteEventTypes::Hailed, emote_id);
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n->DoNPCEmote(EQ::constants::EmoteEventTypes::Hailed, emote_id, this);
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}
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}
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