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[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
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@@ -997,8 +997,8 @@ NPC * NPC::SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4
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npc_type->current_hp = 4000000;
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npc_type->max_hp = 4000000;
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npc_type->race = 2254;
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npc_type->gender = 2;
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npc_type->race = 127;
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npc_type->gender = 0;
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npc_type->class_ = 9;
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npc_type->deity = 1;
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npc_type->level = 200;
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