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[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
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@@ -122,7 +122,7 @@ bool Client::Process() {
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/* I haven't naturally updated my position in 10 seconds, updating manually */
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if (!IsMoving() && m_position_update_timer.Check()) {
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SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
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BroadcastPositionUpdate();
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}
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if (mana_timer.Check())
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