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[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
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@@ -2087,12 +2087,13 @@ private:
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Timer m_client_npc_aggro_scan_timer;
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void CheckClientToNpcAggroTimer();
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void ClientToNpcAggroProcess();
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void BroadcastPositionUpdate();
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// bulk position updates
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glm::vec4 m_last_position_before_bulk_update;
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Timer m_client_zone_wide_full_position_update_timer;
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Timer m_client_bulk_npc_pos_update_timer;
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Timer m_position_update_timer;
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void CheckSendBulkClientPositionUpdate();
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void CheckSendBulkNpcPositions();
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void BulkSendInventoryItems();
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