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[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
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@@ -94,7 +94,6 @@ public:
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int GetZoneFastRegenMana(uint32 zone_id, int version = 0);
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int GetZoneFastRegenEndurance(uint32 zone_id, int version = 0);
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int GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version = 0);
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uint32 GetZoneMaximumMovementUpdateRange(uint32 zone_id, int version = 0);
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int8 GetZoneMinimumExpansion(uint32 zone_id, int version = 0);
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int8 GetZoneMaximumExpansion(uint32 zone_id, int version = 0);
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const std::string GetZoneContentFlags(uint32 zone_id, int version = 0);
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