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[Performance] Client / NPC Position Update Optimizations (#4602)
* Zone optimizations * More changes * More * Update entity.cpp * Beautiful * Amazing * Feature flag all logic * Broadcast to group * Update mob.cpp * Updates * Update client.cpp * Update client.cpp * Add rule Zone:EnableEntityClipping * Little bit of cleanup * Don't send update to self while in group * Remove visibility work and feature flags * Cleanup * Logging * Improve CheckSendBulkNpcPositions * No need to cast * Field cleanup * Build initial list on zone-in
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@@ -676,12 +676,6 @@ int ZoneStore::GetZoneNPCMaximumAggroDistance(uint32 zone_id, int version)
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return z ? z->npc_max_aggro_dist : DEFAULT_ZONE_MAX_AGGRO_DISTANCE;
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}
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uint32 ZoneStore::GetZoneMaximumMovementUpdateRange(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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return z ? z->max_movement_update_range : DEFAULT_ZONE_MAX_MOVEMENT_UPDATE_RANGE;
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}
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int8 ZoneStore::GetZoneMinimumExpansion(uint32 zone_id, int version)
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{
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const auto& z = GetZoneVersionWithFallback(zone_id, version);
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