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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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@@ -3472,15 +3472,6 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
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TrySpellTrigger(spelltar, spell_id);
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TryApplyEffect(spelltar, spell_id);
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if(spell_id == 982) // Cazic Touch, hehe =P
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{
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char target_name[64];
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strcpy(target_name, spelltar->GetCleanName());
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strupr(target_name);
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Shout("%s!", target_name);
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}
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if (spelltar->IsAIControlled() && IsDetrimentalSpell(spell_id) && !IsHarmonySpell(spell_id)) {
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int32 aggro_amount = CheckAggroAmount(spell_id, isproc);
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mlog(SPELLS__CASTING, "Spell %d cast on %s generated %d hate", spell_id, spelltar->GetName(), aggro_amount);
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