Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.

This commit is contained in:
KimLS
2013-06-22 01:32:41 -07:00
parent 7af04798fb
commit 2529a7700e
42 changed files with 426 additions and 859 deletions
+3 -1
View File
@@ -98,7 +98,9 @@ void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, Item
std::vector<void*> *extra_pointers);
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
void handle_item_augment_reverse(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);