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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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@@ -17,7 +17,7 @@ class Lua_Door : public Lua_Entity
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typedef Doors NativeType;
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public:
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Lua_Door() { }
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Lua_Door(Doors *d) { SetLuaPtrData(d); }
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Lua_Door(Doors *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Door() { }
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operator Doors*() {
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