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Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
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@@ -18,7 +18,7 @@ class Lua_Corpse : public Lua_Mob
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typedef Corpse NativeType;
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public:
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Lua_Corpse() { SetLuaPtrData(nullptr); }
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Lua_Corpse(Corpse *d) { SetLuaPtrData(d); }
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Lua_Corpse(Corpse *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
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virtual ~Lua_Corpse() { }
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operator Corpse*() {
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