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zonedb.h forward declarations
zonedb.cpp #include cleanup
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@ -22,6 +22,7 @@
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#include "quest_parser_collection.h"
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#include "quest_parser_collection.h"
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#include "worldserver.h"
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#include "worldserver.h"
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#include "zonedb.h"
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#include "zonedb.h"
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extern WorldServer worldserver;
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extern WorldServer worldserver;
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// @merth: this needs to be touched up
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// @merth: this needs to be touched up
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@ -1,21 +1,16 @@
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#include "zonedb.h"
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#include "../common/item.h"
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#include "../common/string_util.h"
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#include "../common/extprofile.h"
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#include "../common/extprofile.h"
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#include "../common/guilds.h"
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#include "../common/item.h"
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#include "../common/rulesys.h"
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#include "../common/rulesys.h"
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#include "../common/rdtsc.h"
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#include "../common/string_util.h"
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#include "zone.h"
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#include "corpse.h"
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#include "client.h"
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#include "client.h"
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#include "merc.h"
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#include "corpse.h"
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#include "groups.h"
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#include "groups.h"
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#include "raids.h"
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#include "merc.h"
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#include <iostream>
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#include "zone.h"
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#include <string>
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#include "zonedb.h"
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#include <sstream>
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#include <ctime>
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#include <ctime>
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#include <iostream>
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extern Zone* zone;
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extern Zone* zone;
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@ -3,10 +3,24 @@
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#include "../common/shareddb.h"
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#include "../common/shareddb.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/loottable.h"
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#include "zonedump.h"
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#include "../common/faction.h"
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#include "../common/faction.h"
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#include <limits>
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class Client;
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class Corpse;
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class Merc;
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class NPC;
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class Petition;
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class Spawn2;
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class SpawnGroupList;
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class ItemInst;
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struct CharacterEventLog_Struct;
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struct Door;
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struct ExtendedProfile_Struct;
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struct NPCType;
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struct PlayerCorpse_Struct;
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struct ZonePoint;
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struct npcDecayTimes_Struct;
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template <class TYPE> class LinkedList;
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//#include "doors.h"
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//#include "doors.h"
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@ -201,12 +215,6 @@ struct ClientMercEntry {
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uint32 npcid;
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uint32 npcid;
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};
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};
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class ItemInst;
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struct FactionMods;
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struct FactionValue;
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struct LootTable_Struct;
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class ZoneDatabase : public SharedDatabase {
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class ZoneDatabase : public SharedDatabase {
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typedef std::list<ServerLootItem_Struct*> ItemList;
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typedef std::list<ServerLootItem_Struct*> ItemList;
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public:
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public:
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