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pets.cpp & .h include header cleanup
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@ -17,7 +17,6 @@
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*/
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#include "../common/debug.h"
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#include "../common/misc_functions.h"
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#include "../common/spdat.h"
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#include "../common/string_util.h"
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#include "../common/types.h"
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@ -27,7 +26,6 @@
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#include "mob.h"
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#include "pets.h"
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#include "worldserver.h"
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#include "zonedb.h"
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#ifndef WIN32
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45
zone/pets.h
45
zone/pets.h
@ -1,28 +1,31 @@
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#ifndef PETS_H
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#define PETS_H
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#define PET_BACKOFF 1
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#define PET_GETLOST 2
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#define PET_HEALTHREPORT 4
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#define PET_GUARDHERE 5
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#define PET_GUARDME 6
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#define PET_ATTACK 7
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#define PET_FOLLOWME 8
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#define PET_SITDOWN 9
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#define PET_STANDUP 10
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#define PET_TAUNT 11
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#define PET_HOLD 12
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#define PET_NOTAUNT 14
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#define PET_LEADER 16
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#define PET_SLUMBER 17
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#define PET_NOCAST 18
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#define PET_FOCUS 19
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#define PET_FOCUS_ON 25
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#define PET_FOCUS_OFF 26
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#define PET_HOLD_ON 27
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#define PET_HOLD_OFF 28
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#define PET_BACKOFF 1
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#define PET_GETLOST 2
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#define PET_HEALTHREPORT 4
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#define PET_GUARDHERE 5
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#define PET_GUARDME 6
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#define PET_ATTACK 7
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#define PET_FOLLOWME 8
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#define PET_SITDOWN 9
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#define PET_STANDUP 10
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#define PET_TAUNT 11
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#define PET_HOLD 12
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#define PET_NOTAUNT 14
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#define PET_LEADER 16
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#define PET_SLUMBER 17
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#define PET_NOCAST 18
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#define PET_FOCUS 19
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#define PET_FOCUS_ON 25
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#define PET_FOCUS_OFF 26
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#define PET_HOLD_ON 27
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#define PET_HOLD_OFF 28
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class Pet : public NPC {
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class Mob;
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struct NPCType;
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class Pet : public NPC {
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public:
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Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power);
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