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Enhanced spawn conditions with new onchange option DoRepopIfReady
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+2
-1
@@ -101,7 +101,8 @@ public:
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DoNothing = 0,
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DoDepop = 1,
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DoRepop = 2,
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//... 3...9 reserved for future use
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DoRepopIfReady = 3,
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//... 4...9 reserved for future use
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DoSignalMin = 10 //any number above this value is used as
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//a base for the signal ID sent. e.g.
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// value 12 sends signal id 2
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