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Merge branch 'master' into shieldability
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@@ -1554,6 +1554,13 @@ public:
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void ShowNumHits(); // work around function for numhits not showing on buffs
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void ApplyWeaponsStance();
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void TogglePassiveAlternativeAdvancement(const AA::Rank &rank, uint32 ability_id);
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bool UseTogglePassiveHotkey(const AA::Rank &rank);
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void TogglePurchaseAlternativeAdvancementRank(int rank_id);
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void ResetAlternateAdvancementRank(uint32 aa_id);
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bool IsEffectinAlternateAdvancementRankEffects(const AA::Rank &rank, int effect_id);
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void TripInterrogateInvState() { interrogateinv_flag = true; }
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bool GetInterrogateInvState() { return interrogateinv_flag; }
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