Merge pull request #1100 from noudess/empty_processing

Allow quests to turn on mob processing in empty zones
This commit is contained in:
Chris Miles
2020-08-16 02:03:22 -05:00
committed by GitHub
7 changed files with 32 additions and 1 deletions
+1 -1
View File
@@ -515,7 +515,7 @@ void EntityList::MobProcess()
mob_settle_timer->Disable();
}
if (numclients > 0 ||
if (zone->process_mobs_while_empty || numclients > 0 ||
mob->GetWanderType() == 4 || mob->GetWanderType() == 6 ||
mob_settle_timer->Enabled()) {
// Normal processing, or assuring that spawns that should