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Bards get a bonus tic at some point
Not sure what level but it's between 53 and 85 ... (although I remember reading something about around 60) I also didn't notice any of the odd effects the comments speak of ... I suspect they were fighting each other?
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@ -421,14 +421,10 @@ int32 Mob::GetActSpellDuration(uint16 spell_id, int32 duration)
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int tic_inc = 0;
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int tic_inc = 0;
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tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
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tic_inc = GetFocusEffect(focusSpellDurByTic, spell_id);
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// Only need this for clients, since the change was for bard songs, I assume we should keep non bard songs getting +1
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// unsure on the exact details, but bard songs that don't cost mana at some point get an extra tick, 60 for now
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// However if its bard or not and is mez, charm or fear, we need to add 1 so that client is in sync
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// a level 53 bard reported getting 2 tics
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if (IsClient() && !(IsShortDurationBuff(spell_id) && IsBardSong(spell_id)) ||
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if (IsShortDurationBuff(spell_id) && IsBardSong(spell_id) && spells[spell_id].mana == 0 && GetClass() == BARD && GetLevel() > 60)
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IsFearSpell(spell_id) ||
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tic_inc++;
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IsCharmSpell(spell_id) ||
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IsMezSpell(spell_id) ||
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IsBlindSpell(spell_id))
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tic_inc += 1;
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return (((duration * increase) / 100) + tic_inc);
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return (((duration * increase) / 100) + tic_inc);
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}
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}
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@ -3375,19 +3375,6 @@ void Mob::BuffProcess()
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--buffs[buffs_i].ticsremaining;
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--buffs[buffs_i].ticsremaining;
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if (buffs[buffs_i].ticsremaining == 0) {
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if (buffs[buffs_i].ticsremaining == 0) {
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// Why do we need to let these go negative? Client uses negatives for perma buffs
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if (!IsShortDurationBuff(buffs[buffs_i].spellid) ||
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IsFearSpell(buffs[buffs_i].spellid) ||
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IsCharmSpell(buffs[buffs_i].spellid) ||
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IsMezSpell(buffs[buffs_i].spellid) ||
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IsBlindSpell(buffs[buffs_i].spellid))
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{
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Log.Out(Logs::Detail, Logs::Spells, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
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BuffFadeBySlot(buffs_i);
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}
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}
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else if (buffs[buffs_i].ticsremaining < 0)
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{
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Log.Out(Logs::Detail, Logs::Spells, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
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Log.Out(Logs::Detail, Logs::Spells, "Buff %d in slot %d has expired. Fading.", buffs[buffs_i].spellid, buffs_i);
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BuffFadeBySlot(buffs_i);
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BuffFadeBySlot(buffs_i);
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}
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}
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