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Merge branch 'master' of github.com:EQEmu/Server
This commit is contained in:
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24825677dc
@ -1,6 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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-------------------------------------------------------
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== 08/24/2014 ==
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== 08/24/2014 ==
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Uleat: Fix (attempted) for zone crashes related to zone shut-down. This change disables all Mob AI and disables/deletes all Mob timers once Zone::ShutDown() is called. More areas will be addressed as reports come in.
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Note: Perl and Lua quests tested to work..please post any aberrant behavior. (I finally set my spell-check to US English...)
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Akkadius: Character creation process crash fix and query cleanup
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Akkadius: Character creation process crash fix and query cleanup
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Akkadius: Created `character_lookup` table for applications that mirrors all `character_` table fields minus blob fields for application lookups
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Akkadius: Created `character_lookup` table for applications that mirrors all `character_` table fields minus blob fields for application lookups
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- A 2.4GB character_ table will take 7 seconds to query on a SSD versus .1s on the character_lookup table
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- A 2.4GB character_ table will take 7 seconds to query on a SSD versus .1s on the character_lookup table
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@ -1598,7 +1598,7 @@ Corpse *EntityList::GetCorpseByName(const char *name)
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Spawn2 *EntityList::GetSpawnByID(uint32 id)
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Spawn2 *EntityList::GetSpawnByID(uint32 id)
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{
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{
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if (!zone)
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if (!zone || !zone->IsLoaded())
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return nullptr;
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return nullptr;
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LinkedListIterator<Spawn2 *> iterator(zone->spawn2_list);
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LinkedListIterator<Spawn2 *> iterator(zone->spawn2_list);
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@ -541,13 +541,40 @@ void NPC::AI_Start(uint32 iMoveDelay) {
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void Mob::AI_Stop() {
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void Mob::AI_Stop() {
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if (!IsAIControlled())
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if (!IsAIControlled())
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return;
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return;
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pAIControlled = false;
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pAIControlled = false;
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safe_delete(AIthink_timer);
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safe_delete(AIthink_timer);
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safe_delete(AIwalking_timer);
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safe_delete(AIwalking_timer);
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safe_delete(AImovement_timer);
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safe_delete(AImovement_timer);
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safe_delete(AItarget_check_timer)
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safe_delete(AItarget_check_timer);
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safe_delete(AIscanarea_timer);
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safe_delete(AIscanarea_timer);
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safe_delete(AIfeignremember_timer);
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safe_delete(AIfeignremember_timer);
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safe_delete(PathingLOSCheckTimer);
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safe_delete(PathingRouteUpdateTimerShort);
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safe_delete(PathingRouteUpdateTimerLong);
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attack_timer.Disable();
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attack_dw_timer.Disable();
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ranged_timer.Disable();
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tic_timer.Disable();
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mana_timer.Disable();
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spellend_timer.Disable();
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projectile_timer.Disable();
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rewind_timer.Disable();
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bindwound_timer.Disable();
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stunned_timer.Disable();
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spun_timer.Disable();
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bardsong_timer.Disable();
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gravity_timer.Disable();
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viral_timer.Disable();
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flee_timer.Disable();
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for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
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if (SpecialAbilities[sat].timer)
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SpecialAbilities[sat].timer->Disable();
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}
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hate_list.Wipe();
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hate_list.Wipe();
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}
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}
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@ -47,6 +47,6 @@ void QueryServ::PlayerLogEvent(int Event_Type, int Character_ID, std::string Eve
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{
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{
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std::string query = StringFormat(
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std::string query = StringFormat(
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"INSERT INTO `qs_player_events` (event, char_id, event_desc, time) VALUES (%i, %i, '%s', UNIX_TIMESTAMP(now()))",
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"INSERT INTO `qs_player_events` (event, char_id, event_desc, time) VALUES (%i, %i, '%s', UNIX_TIMESTAMP(now()))",
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Event_Type, Character_ID, EscapeString(Event_Desc.c_str()).c_str());
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Event_Type, Character_ID, EscapeString(Event_Desc).c_str());
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SendQuery(query);
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SendQuery(query);
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}
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}
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@ -600,8 +600,7 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
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}
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}
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QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename) {
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QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename) {
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if(!zone || !zone->IsLoaded())
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if(!zone)
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return nullptr;
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return nullptr;
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//first look for /quests/zone/player_v[instance_version].ext (precedence)
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//first look for /quests/zone/player_v[instance_version].ext (precedence)
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@ -718,11 +718,24 @@ void Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
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}
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}
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}
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}
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bool Zone::IsLoaded() {
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return ZoneLoaded;
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}
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void Zone::Shutdown(bool quite)
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void Zone::Shutdown(bool quite)
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{
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{
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if (!ZoneLoaded)
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if (!ZoneLoaded)
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return;
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return;
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std::list<Mob*> mob_list;
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entity_list.GetMobList(mob_list);
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std::list<Mob*>::iterator mob_itr = mob_list.begin();
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while (mob_itr != mob_list.end()) {
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Mob* mob_inst = *mob_itr;
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mob_inst->AI_Stop();
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++mob_itr;
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}
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std::map<uint32,NPCType *>::iterator itr;
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std::map<uint32,NPCType *>::iterator itr;
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while(zone->npctable.size()) {
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while(zone->npctable.size()) {
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itr=zone->npctable.begin();
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itr=zone->npctable.begin();
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