Fix last commit ....

This commit is contained in:
Michael Cook
2013-11-13 18:04:11 -05:00
parent d094a09ded
commit 23ab896dfc
5 changed files with 49 additions and 13 deletions
+41
View File
@@ -874,6 +874,26 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
case SE_CombatStability:
newbon->CombatStability += base1;
break;
case SE_AddSingingMod:
switch (base2)
{
case ItemTypeWindInstrument:
newbon->windMod += base1;
break;
case ItemTypeStringedInstrument:
newbon->stringedMod += base1;
break;
case ItemTypeBrassInstrument:
newbon->brassMod += base1;
break;
case ItemTypePercussionInstrument:
newbon->percussionMod += base1;
break;
case ItemTypeSinging:
newbon->singingMod += base1;
break;
}
break;
case SE_PetCriticalHit:
newbon->PetCriticalHit += base1;
break;
@@ -2231,6 +2251,27 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
newbon->CombatStability += effect_value;
break;
case SE_AddSingingMod:
switch (spells[spell_id].base2[i])
{
case ItemTypeWindInstrument:
newbon->windMod += effect_value;
break;
case ItemTypeStringedInstrument:
newbon->stringedMod += effect_value;
break;
case ItemTypeBrassInstrument:
newbon->brassMod += effect_value;
break;
case ItemTypePercussionInstrument:
newbon->percussionMod += effect_value;
break;
case ItemTypeSinging:
newbon->singingMod += effect_value;
break;
}
break;
case SE_PetAvoidance:
newbon->PetAvoidance += effect_value;
break;