NPC Special Attacks should all work right: also huge explanation in changelog.txt

This commit is contained in:
KimLS
2013-07-11 13:44:45 -07:00
parent ab2c184b54
commit 239d4afb13
10 changed files with 233 additions and 36 deletions
-1
View File
@@ -2338,7 +2338,6 @@ bool Mob::HateSummon() {
int summon_level = GetSpecialAbility(SPECATK_SUMMON);
if(summon_level == 1 || summon_level == 2) {
//Summon things always
if(!GetTarget() || (mob_owner && mob_owner->IsClient() && !CheckLosFN(GetTarget()))) {
return false;
}