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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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@@ -2338,7 +2338,6 @@ bool Mob::HateSummon() {
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int summon_level = GetSpecialAbility(SPECATK_SUMMON);
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if(summon_level == 1 || summon_level == 2) {
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//Summon things always
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if(!GetTarget() || (mob_owner && mob_owner->IsClient() && !CheckLosFN(GetTarget()))) {
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return false;
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}
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