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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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@@ -1820,6 +1820,7 @@ luabind::scope lua_register_mob() {
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
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.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::object))&Lua_Mob::Attack)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
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.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)
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