NPC Special Attacks should all work right: also huge explanation in changelog.txt

This commit is contained in:
KimLS
2013-07-11 13:44:45 -07:00
parent ab2c184b54
commit 239d4afb13
10 changed files with 233 additions and 36 deletions
+1
View File
@@ -1820,6 +1820,7 @@ luabind::scope lua_register_mob() {
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool))&Lua_Mob::Attack)
.def("Attack", (bool(Lua_Mob::*)(Lua_Mob,int,bool,bool,bool,luabind::object))&Lua_Mob::Attack)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,bool,int))&Lua_Mob::Damage)