NPC Special Attacks should all work right: also huge explanation in changelog.txt

This commit is contained in:
KimLS
2013-07-11 13:44:45 -07:00
parent ab2c184b54
commit 239d4afb13
10 changed files with 233 additions and 36 deletions
+5
View File
@@ -5,6 +5,7 @@
#include "lua_entity.h"
class Doors;
class Lua_Mob;
namespace luabind {
struct scope;
@@ -55,6 +56,10 @@ public:
void SetNoKeyring(int type);
int GetNoKeyring();
void CreateDatabaseEntry();
void ForceOpen(Lua_Mob sender);
void ForceOpen(Lua_Mob sender, bool alt_mode);
void ForceClose(Lua_Mob sender);
void ForceClose(Lua_Mob sender, bool alt_mode);
};
#endif