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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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@@ -5,6 +5,7 @@
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#include "lua_entity.h"
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class Doors;
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class Lua_Mob;
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namespace luabind {
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struct scope;
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@@ -55,6 +56,10 @@ public:
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void SetNoKeyring(int type);
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int GetNoKeyring();
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void CreateDatabaseEntry();
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void ForceOpen(Lua_Mob sender);
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void ForceOpen(Lua_Mob sender, bool alt_mode);
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void ForceClose(Lua_Mob sender);
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void ForceClose(Lua_Mob sender, bool alt_mode);
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};
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#endif
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