NPC Special Attacks should all work right: also huge explanation in changelog.txt

This commit is contained in:
KimLS
2013-07-11 13:44:45 -07:00
parent ab2c184b54
commit 239d4afb13
10 changed files with 233 additions and 36 deletions
+26 -1
View File
@@ -5,6 +5,7 @@
#include <luabind/object.hpp>
#include "doors.h"
#include "lua_mob.h"
#include "lua_door.h"
void Lua_Door::SetDoorName(const char *name) {
@@ -137,6 +138,26 @@ void Lua_Door::CreateDatabaseEntry() {
self->CreateDatabaseEntry();
}
void Lua_Door::ForceOpen(Lua_Mob sender) {
Lua_Safe_Call_Void();
self->ForceOpen(sender);
}
void Lua_Door::ForceOpen(Lua_Mob sender, bool alt_mode) {
Lua_Safe_Call_Void();
self->ForceOpen(sender, alt_mode);
}
void Lua_Door::ForceClose(Lua_Mob sender) {
Lua_Safe_Call_Void();
self->ForceClose(sender);
}
void Lua_Door::ForceClose(Lua_Mob sender, bool alt_mode) {
Lua_Safe_Call_Void();
self->ForceClose(sender, alt_mode);
}
luabind::scope lua_register_door() {
return luabind::class_<Lua_Door, Lua_Entity>("Door")
.def(luabind::constructor<>())
@@ -167,7 +188,11 @@ luabind::scope lua_register_door() {
.def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem)
.def("SetNoKeyring", (void(Lua_Door::*)(int))&Lua_Door::SetNoKeyring)
.def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring)
.def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry);
.def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry)
.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceOpen)
.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceOpen)
.def("ForceClose", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceClose)
.def("ForceClose", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceClose);
}
#endif