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NPC Special Attacks should all work right: also huge explanation in changelog.txt
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@@ -59,7 +59,7 @@ public:
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//Gets the target with the most hate regardless of things like frenzy etc.
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Mob* GetMostHate();
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int AreaRampage(Mob *caster, Mob *target, ExtraAttackOptions *opts);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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void SpellCast(Mob *caster, uint32 spell_id, float range);
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