NPC Special Attacks should all work right: also huge explanation in changelog.txt

This commit is contained in:
KimLS
2013-07-11 13:44:45 -07:00
parent ab2c184b54
commit 239d4afb13
10 changed files with 233 additions and 36 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ public:
//Gets the target with the most hate regardless of things like frenzy etc.
Mob* GetMostHate();
int AreaRampage(Mob *caster, Mob *target, ExtraAttackOptions *opts);
int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
void SpellCast(Mob *caster, uint32 spell_id, float range);