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Add GetCloseMobList into other calls
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@@ -512,7 +512,7 @@ public:
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inline const std::unordered_map<uint16, Object *> &GetObjectList() { return object_list; }
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inline const std::unordered_map<uint16, Doors *> &GetDoorsList() { return door_list; }
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std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance);
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std::unordered_map<uint16, Mob *> &GetCloseMobList(Mob *mob, float distance = 0);
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void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
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