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[Cleanup] Remove m_inuse, m_z, and m_heading from object.h (#3083)
# Notes - These are unsued.
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3624307385
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232b1028d7
@ -53,7 +53,6 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
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m_id = id;
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m_id = id;
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m_type = type;
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m_type = type;
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m_icon = icon;
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m_icon = icon;
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m_inuse = false;
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m_inst = nullptr;
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m_inst = nullptr;
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m_ground_spawn=false;
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m_ground_spawn=false;
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// Copy object data
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// Copy object data
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@ -90,7 +89,6 @@ Object::Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = OT_DROPPEDITEM;
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m_type = OT_DROPPEDITEM;
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m_icon = 0;
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m_icon = 0;
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m_inuse = false;
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m_ground_spawn = true;
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m_ground_spawn = true;
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decay_timer.Disable();
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decay_timer.Disable();
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// Set as much struct data as we can
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// Set as much struct data as we can
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@ -122,7 +120,6 @@ Object::Object(Client* client, const EQ::ItemInstance* inst)
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = OT_DROPPEDITEM;
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m_type = OT_DROPPEDITEM;
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m_icon = 0;
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m_icon = 0;
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m_inuse = false;
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m_ground_spawn = false;
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m_ground_spawn = false;
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// Set as much struct data as we can
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// Set as much struct data as we can
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memset(&m_data, 0, sizeof(Object_Struct));
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memset(&m_data, 0, sizeof(Object_Struct));
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@ -186,7 +183,6 @@ Object::Object(const EQ::ItemInstance *inst, float x, float y, float z, float he
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = OT_DROPPEDITEM;
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m_type = OT_DROPPEDITEM;
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m_icon = 0;
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m_icon = 0;
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m_inuse = false;
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m_ground_spawn = false;
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m_ground_spawn = false;
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// Set as much struct data as we can
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// Set as much struct data as we can
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memset(&m_data, 0, sizeof(Object_Struct));
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memset(&m_data, 0, sizeof(Object_Struct));
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@ -245,7 +241,6 @@ Object::Object(const char *model, float x, float y, float z, float heading, uint
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = type;
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m_type = type;
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m_icon = 0;
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m_icon = 0;
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m_inuse = false;
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m_ground_spawn = false;
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m_ground_spawn = false;
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// Set as much struct data as we can
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// Set as much struct data as we can
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memset(&m_data, 0, sizeof(Object_Struct));
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memset(&m_data, 0, sizeof(Object_Struct));
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@ -372,7 +367,6 @@ void Object::PutItem(uint8 index, const EQ::ItemInstance* inst)
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}
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}
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void Object::Close() {
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void Object::Close() {
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m_inuse = false;
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if(user != nullptr)
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if(user != nullptr)
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{
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{
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last_user = user;
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last_user = user;
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@ -462,7 +456,6 @@ bool Object::Process(){
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}
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}
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if (user != nullptr && !entity_list.GetClientByCharID(user->CharacterID())) {
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if (user != nullptr && !entity_list.GetClientByCharID(user->CharacterID())) {
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m_inuse = false;
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last_user = user;
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last_user = user;
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user->SetTradeskillObject(nullptr);
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user->SetTradeskillObject(nullptr);
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user = nullptr;
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user = nullptr;
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@ -643,7 +636,6 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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return(false);
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return(false);
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// Starting to use this object
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// Starting to use this object
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m_inuse = true;
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sender->SetTradeskillObject(this);
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sender->SetTradeskillObject(this);
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user = sender;
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user = sender;
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@ -183,7 +183,6 @@ protected:
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Object_Struct m_data; // Packet data
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Object_Struct m_data; // Packet data
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EQ::ItemInstance *m_inst; // Item representing object
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EQ::ItemInstance *m_inst; // Item representing object
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bool m_inuse; // Currently in use by a client?
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uint32 m_id; // Database key, different than drop_id
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uint32 m_id; // Database key, different than drop_id
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uint32 m_type; // Object Type, ie, forge, oven, dropped item, etc (ref: ContainerUseTypes)
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uint32 m_type; // Object Type, ie, forge, oven, dropped item, etc (ref: ContainerUseTypes)
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uint32 m_icon; // Icon to use for forge, oven, etc
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uint32 m_icon; // Icon to use for forge, oven, etc
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@ -191,8 +190,6 @@ protected:
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float m_max_y;
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float m_max_y;
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float m_min_x;
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float m_min_x;
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float m_min_y;
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float m_min_y;
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float m_z;
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float m_heading;
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bool m_ground_spawn;
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bool m_ground_spawn;
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char m_display_name[64];
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char m_display_name[64];
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