mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Merge branch 'master' into resend
This commit is contained in:
+4
-4
@@ -488,7 +488,7 @@ void Client::ResetAA() {
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database.DeleteCharacterLeadershipAAs(CharacterID());
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// undefined for these clients
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if (ClientVersionBit() & EQEmu::versions::bit_TitaniumAndEarlier)
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if (ClientVersionBit() & EQEmu::versions::maskTitaniumAndEarlier)
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Kick();
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}
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@@ -1221,12 +1221,12 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
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// Bards can cast instant cast AAs while they are casting another song
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if(spells[rank->spell].cast_time == 0 && GetClass() == BARD && IsBardSong(casting_spell_id)) {
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if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQEmu::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {
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if(!SpellFinished(rank->spell, entity_list.GetMob(target_id), EQEmu::spells::CastingSlot::AltAbility, spells[rank->spell].mana, -1, spells[rank->spell].ResistDiff, false)) {
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return;
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}
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ExpendAlternateAdvancementCharge(ability->id);
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} else {
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if(!CastSpell(rank->spell, target_id, EQEmu::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
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if(!CastSpell(rank->spell, target_id, EQEmu::spells::CastingSlot::AltAbility, -1, -1, 0, -1, rank->spell_type + pTimerAAStart, cooldown, nullptr, rank->id)) {
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return;
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}
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}
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@@ -1455,7 +1455,7 @@ bool Mob::CanUseAlternateAdvancementRank(AA::Rank *rank) {
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//the one titanium hack i will allow
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//just to make sure we dont crash the client with newer aas
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//we'll exclude any expendable ones
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if(IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::bit_TitaniumAndEarlier) {
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if(IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::maskTitaniumAndEarlier) {
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if(ability->charges > 0) {
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return false;
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}
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+9
-9
@@ -1526,7 +1526,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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IsValidSpell(aabonuses.SkillAttackProc[2])) {
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float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
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if (zone->random.Roll(chance))
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SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::CastingSlot::Item, 0, -1,
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SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::spells::CastingSlot::Item, 0, -1,
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spells[aabonuses.SkillAttackProc[2]].ResistDiff);
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}
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other->Damage(this, my_hit.damage_done, SPELL_UNKNOWN, my_hit.skill, true, -1, false, m_specialattacks);
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@@ -1794,7 +1794,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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//this generates a lot of 'updates' to the client that the client does not need
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BuffFadeNonPersistDeath();
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if (RuleB(Character, UnmemSpellsOnDeath)) {
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if ((ClientVersionBit() & EQEmu::versions::bit_SoFAndLater) && RuleB(Character, RespawnFromHover))
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if ((ClientVersionBit() & EQEmu::versions::maskSoFAndLater) && RuleB(Character, RespawnFromHover))
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UnmemSpellAll(true);
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else
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UnmemSpellAll(false);
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@@ -1857,7 +1857,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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from these and overwrite what we set in pp anyway
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*/
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if (LeftCorpse && (ClientVersionBit() & EQEmu::versions::bit_SoFAndLater) && RuleB(Character, RespawnFromHover))
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if (LeftCorpse && (ClientVersionBit() & EQEmu::versions::maskSoFAndLater) && RuleB(Character, RespawnFromHover))
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{
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ClearDraggedCorpses();
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RespawnFromHoverTimer.Start(RuleI(Character, RespawnFromHoverTimer) * 1000);
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@@ -2130,7 +2130,7 @@ void NPC::Damage(Mob* other, int32 damage, uint16 spell_id, EQEmu::skills::Skill
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if (IsLDoNTrapped())
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{
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Message_StringID(13, LDON_ACCIDENT_SETOFF2);
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SpellFinished(GetLDoNTrapSpellID(), other, EQEmu::CastingSlot::Item, 0, -1, spells[GetLDoNTrapSpellID()].ResistDiff, false);
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SpellFinished(GetLDoNTrapSpellID(), other, EQEmu::spells::CastingSlot::Item, 0, -1, spells[GetLDoNTrapSpellID()].ResistDiff, false);
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SetLDoNTrapSpellID(0);
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SetLDoNTrapped(false);
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SetLDoNTrapDetected(false);
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@@ -3791,7 +3791,7 @@ void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
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if (IsBuffSpell(spell_id)) { // hots
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// message to caster
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if (caster->IsClient() && caster == this) {
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoFAndLater)
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
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HOT_HEAL_SELF, itoa(acthealed), spells[spell_id].name);
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else
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@@ -3799,7 +3799,7 @@ void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
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YOU_HEALED, GetCleanName(), itoa(acthealed));
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}
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else if (caster->IsClient() && caster != this) {
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoFAndLater)
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if (caster->CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
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HOT_HEAL_OTHER, GetCleanName(), itoa(acthealed),
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spells[spell_id].name);
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@@ -3809,7 +3809,7 @@ void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
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}
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// message to target
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if (IsClient() && caster != this) {
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if (CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoFAndLater)
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if (CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater)
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FilteredMessage_StringID(this, MT_NonMelee, FilterHealOverTime,
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HOT_HEALED_OTHER, caster->GetCleanName(),
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itoa(acthealed), spells[spell_id].name);
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@@ -5038,7 +5038,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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hit.damage_done = headshot;
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}
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else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
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if (defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) {
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if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
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hit.damage_done *= 2;
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Message_StringID(MT_CritMelee, BOW_DOUBLE_DAMAGE);
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}
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@@ -5478,4 +5478,4 @@ int32 Mob::GetHPRegen() const
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int32 Mob::GetManaRegen() const
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{
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return mana_regen;
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}
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}
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+12
-10
@@ -39,6 +39,7 @@ Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, glm
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}
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m_inv.SetInventoryVersion(EQEmu::versions::MobVersion::Bot);
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m_inv.SetGMInventory(false); // bot expansions are not currently implemented (defaults to static)
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_guildRank = 0;
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_guildId = 0;
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@@ -113,6 +114,7 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
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auto bot_owner = GetBotOwner();
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m_inv.SetInventoryVersion(EQEmu::versions::MobVersion::Bot);
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m_inv.SetGMInventory(false); // bot expansions are not currently implemented (defaults to static)
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_guildRank = 0;
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_guildId = 0;
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@@ -6261,7 +6263,7 @@ void Bot::DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster) {
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Mob::DoBuffTic(buff, slot, caster);
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}
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bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot, int32 cast_time, int32 mana_cost,
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bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot, int32 cast_time, int32 mana_cost,
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uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust, uint32 aa_id) {
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bool Result = false;
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if(zone && !zone->IsSpellBlocked(spell_id, glm::vec3(GetPosition()))) {
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@@ -6301,7 +6303,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
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return false;
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}
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if(slot < EQEmu::CastingSlot::MaxGems && !CheckFizzle(spell_id)) {
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if(slot < EQEmu::spells::CastingSlot::MaxGems && !CheckFizzle(spell_id)) {
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int fizzle_msg = IsBardSong(spell_id) ? MISS_NOTE : SPELL_FIZZLE;
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InterruptSpell(fizzle_msg, 0x121, spell_id);
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@@ -6315,7 +6317,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot,
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Log(Logs::Detail, Logs::Spells, "Casting a new spell/song while singing a song. Killing old song %d.", bardsong);
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bardsong = 0;
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bardsong_target_id = 0;
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bardsong_slot = EQEmu::CastingSlot::Gem1;
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bardsong_slot = EQEmu::spells::CastingSlot::Gem1;
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bardsong_timer.Disable();
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}
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@@ -6445,7 +6447,7 @@ bool Bot::IsImmuneToSpell(uint16 spell_id, Mob *caster) {
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return Result;
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}
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bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::CastingSlot slot) {
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bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::spells::CastingSlot slot) {
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bool Result = false;
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SpellTargetType targetType = spells[spell_id].targettype;
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if(targetType == ST_GroupClientAndPet) {
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@@ -6458,7 +6460,7 @@ bool Bot::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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return Result;
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}
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bool Bot::DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, uint32 aa_id) {
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bool Bot::DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, uint32 aa_id) {
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bool Result = false;
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if(GetClass() == BARD)
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cast_time = 0;
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@@ -6562,7 +6564,7 @@ void Bot::GenerateSpecialAttacks() {
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SetSpecialAbility(SPECATK_TRIPLE, 1);
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}
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bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool& stopLogic) {
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bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool& stopLogic) {
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if(GetClass() == BARD) {
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if(!ApplyNextBardPulse(bardsong, this, bardsong_slot))
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InterruptSpell(SONG_ENDS_ABRUPTLY, 0x121, bardsong);
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@@ -6572,7 +6574,7 @@ bool Bot::DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::Cast
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return true;
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}
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bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool& stopLogic) {
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bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool& stopLogic) {
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if(spellTarget) {
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if(IsGrouped() && (spellTarget->IsBot() || spellTarget->IsClient()) && RuleB(Bots, GroupBuffing)) {
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bool noGroupSpell = false;
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@@ -6584,7 +6586,7 @@ bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::
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bool spelltypeequal = ((spelltype == 2) || (spelltype == 16) || (spelltype == 32));
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bool spelltypetargetequal = ((spelltype == 8) && (spells[thespell].targettype == ST_Self));
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bool spelltypeclassequal = ((spelltype == 1024) && (GetClass() == SHAMAN));
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bool slotequal = (slot == EQEmu::CastingSlot::Item);
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bool slotequal = (slot == EQEmu::spells::CastingSlot::Item);
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if(spellequal || slotequal) {
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if((spelltypeequal || spelltypetargetequal) || spelltypeclassequal || slotequal) {
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if(((spells[thespell].effectid[0] == 0) && (spells[thespell].base[0] < 0)) &&
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@@ -6623,7 +6625,7 @@ bool Bot::DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::
|
||||
return true;
|
||||
}
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||||
|
||||
bool Bot::DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool& stopLogic) {
|
||||
bool Bot::DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool& stopLogic) {
|
||||
bool isMainGroupMGB = false;
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||||
if(isMainGroupMGB && (GetClass() != BARD)) {
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||||
BotGroupSay(this, "MGB %s", spells[spell_id].name);
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||||
@@ -8706,7 +8708,7 @@ bool Bot::UseDiscipline(uint32 spell_id, uint32 target) {
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||||
if(IsCasting())
|
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InterruptSpell();
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||||
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||||
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
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||||
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
|
||||
return true;
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||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -322,9 +322,9 @@ public:
|
||||
virtual void SetAttackTimer();
|
||||
uint32 GetClassHPFactor();
|
||||
virtual int32 CalcMaxHP();
|
||||
bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool &stopLogic);
|
||||
bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool &stopLogic);
|
||||
bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::CastingSlot slot, bool &stopLogic);
|
||||
bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool &stopLogic);
|
||||
bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool &stopLogic);
|
||||
bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQEmu::spells::CastingSlot slot, bool &stopLogic);
|
||||
void SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color);
|
||||
void Camp(bool databaseSave = true);
|
||||
virtual void AddToHateList(Mob* other, uint32 hate = 0, int32 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false, bool pet_command = false);
|
||||
@@ -425,12 +425,12 @@ public:
|
||||
virtual float GetAOERange(uint16 spell_id);
|
||||
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
|
||||
virtual void DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster = nullptr);
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
|
||||
uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr, uint32 aa_id = 0);
|
||||
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
|
||||
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
|
||||
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::CastingSlot slot);
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
|
||||
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQEmu::spells::CastingSlot slot);
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
|
||||
|
||||
// Bot Equipment & Inventory Class Methods
|
||||
void BotTradeSwapItem(Client* client, int16 lootSlot, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* inst_swap, uint32 equipableSlots, std::string* errorMessage, bool swap = true);
|
||||
|
||||
@@ -7774,7 +7774,7 @@ bool helper_cast_standard_spell(Bot* casting_bot, Mob* target_mob, int spell_id,
|
||||
if (annouce_cast)
|
||||
Bot::BotGroupSay(casting_bot, "Attempting to cast '%s' on %s", spells[spell_id].name, target_mob->GetCleanName());
|
||||
|
||||
return casting_bot->CastSpell(spell_id, target_mob->GetID(), EQEmu::CastingSlot::Gem2, -1, -1, dont_root_before);
|
||||
return casting_bot->CastSpell(spell_id, target_mob->GetID(), EQEmu::spells::CastingSlot::Gem2, -1, -1, dont_root_before);
|
||||
}
|
||||
|
||||
bool helper_command_alias_fail(Client *bot_owner, const char* command_handler, const char *alias, const char *command)
|
||||
|
||||
+64
-11
@@ -1899,9 +1899,9 @@ void Client::CheckManaEndUpdate() {
|
||||
mana_update->cur_mana = GetMana();
|
||||
mana_update->max_mana = GetMaxMana();
|
||||
mana_update->spawn_id = GetID();
|
||||
if ((ClientVersionBit() & EQEmu::versions::ClientVersionBit::bit_SoDAndLater) != 0)
|
||||
if ((ClientVersionBit() & EQEmu::versions::ClientVersionBitmask::maskSoDAndLater) != 0)
|
||||
QueuePacket(mana_packet); // do we need this with the OP_ManaChange packet above?
|
||||
entity_list.QueueClientsByXTarget(this, mana_packet, false, EQEmu::versions::ClientVersionBit::bit_SoDAndLater);
|
||||
entity_list.QueueClientsByXTarget(this, mana_packet, false, EQEmu::versions::ClientVersionBitmask::maskSoDAndLater);
|
||||
safe_delete(mana_packet);
|
||||
|
||||
last_reported_mana_percent = this->GetManaPercent();
|
||||
@@ -1924,9 +1924,9 @@ void Client::CheckManaEndUpdate() {
|
||||
endurance_update->cur_end = GetEndurance();
|
||||
endurance_update->max_end = GetMaxEndurance();
|
||||
endurance_update->spawn_id = GetID();
|
||||
if ((ClientVersionBit() & EQEmu::versions::ClientVersionBit::bit_SoDAndLater) != 0)
|
||||
if ((ClientVersionBit() & EQEmu::versions::ClientVersionBitmask::maskSoDAndLater) != 0)
|
||||
QueuePacket(endurance_packet); // do we need this with the OP_ManaChange packet above?
|
||||
entity_list.QueueClientsByXTarget(this, endurance_packet, false, EQEmu::versions::ClientVersionBit::bit_SoDAndLater);
|
||||
entity_list.QueueClientsByXTarget(this, endurance_packet, false, EQEmu::versions::ClientVersionBitmask::maskSoDAndLater);
|
||||
safe_delete(endurance_packet);
|
||||
|
||||
last_reported_endurance_percent = this->GetEndurancePercent();
|
||||
@@ -2077,6 +2077,7 @@ bool Client::ChangeFirstName(const char* in_firstname, const char* gmname)
|
||||
|
||||
void Client::SetGM(bool toggle) {
|
||||
m_pp.gm = toggle ? 1 : 0;
|
||||
m_inv.SetGMInventory((bool)m_pp.gm);
|
||||
Message(13, "You are %s a GM.", m_pp.gm ? "now" : "no longer");
|
||||
SendAppearancePacket(AT_GM, m_pp.gm);
|
||||
Save();
|
||||
@@ -3054,7 +3055,7 @@ void Client::ServerFilter(SetServerFilter_Struct* filter){
|
||||
Filter0(FilterMissedMe);
|
||||
Filter1(FilterDamageShields);
|
||||
|
||||
if (ClientVersionBit() & EQEmu::versions::bit_SoDAndLater) {
|
||||
if (ClientVersionBit() & EQEmu::versions::maskSoDAndLater) {
|
||||
if (filter->filters[FilterDOT] == 0)
|
||||
ClientFilters[FilterDOT] = FilterShow;
|
||||
else if (filter->filters[FilterDOT] == 1)
|
||||
@@ -3075,7 +3076,7 @@ void Client::ServerFilter(SetServerFilter_Struct* filter){
|
||||
Filter1(FilterFocusEffects);
|
||||
Filter1(FilterPetSpells);
|
||||
|
||||
if (ClientVersionBit() & EQEmu::versions::bit_SoDAndLater) {
|
||||
if (ClientVersionBit() & EQEmu::versions::maskSoDAndLater) {
|
||||
if (filter->filters[FilterHealOverTime] == 0)
|
||||
ClientFilters[FilterHealOverTime] = FilterShow;
|
||||
// This is called 'Show Mine Only' in the clients, but functions the same as show
|
||||
@@ -4949,7 +4950,7 @@ void Client::HandleLDoNOpen(NPC *target)
|
||||
if(target->GetLDoNTrapSpellID() != 0)
|
||||
{
|
||||
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
|
||||
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
|
||||
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
|
||||
target->SetLDoNTrapSpellID(0);
|
||||
target->SetLDoNTrapped(false);
|
||||
target->SetLDoNTrapDetected(false);
|
||||
@@ -5071,7 +5072,7 @@ void Client::HandleLDoNDisarm(NPC *target, uint16 skill, uint8 type)
|
||||
break;
|
||||
case -1:
|
||||
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
|
||||
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
|
||||
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
|
||||
target->SetLDoNTrapSpellID(0);
|
||||
target->SetLDoNTrapped(false);
|
||||
target->SetLDoNTrapDetected(false);
|
||||
@@ -5090,7 +5091,7 @@ void Client::HandleLDoNPickLock(NPC *target, uint16 skill, uint8 type)
|
||||
if(target->IsLDoNTrapped())
|
||||
{
|
||||
Message_StringID(13, LDON_ACCIDENT_SETOFF2);
|
||||
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
|
||||
target->SpellFinished(target->GetLDoNTrapSpellID(), this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[target->GetLDoNTrapSpellID()].ResistDiff);
|
||||
target->SetLDoNTrapSpellID(0);
|
||||
target->SetLDoNTrapped(false);
|
||||
target->SetLDoNTrapDetected(false);
|
||||
@@ -5622,7 +5623,7 @@ void Client::SuspendMinion()
|
||||
memset(&m_suspendedminion, 0, sizeof(struct PetInfo));
|
||||
// TODO: These pet command states need to be synced ...
|
||||
// Will just fix them for now
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater) {
|
||||
SetPetCommandState(PET_BUTTON_SIT, 0);
|
||||
SetPetCommandState(PET_BUTTON_STOP, 0);
|
||||
SetPetCommandState(PET_BUTTON_REGROUP, 0);
|
||||
@@ -7631,7 +7632,7 @@ void Client::SendClearMercInfo()
|
||||
|
||||
void Client::DuplicateLoreMessage(uint32 ItemID)
|
||||
{
|
||||
if (!(m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater))
|
||||
if (!(m_ClientVersionBit & EQEmu::versions::maskRoFAndLater))
|
||||
{
|
||||
Message_StringID(0, PICK_LORE);
|
||||
return;
|
||||
@@ -9074,3 +9075,55 @@ void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
|
||||
Message(15, "Your secondary weapon appearance has been modified");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used in #goto <player_name>
|
||||
*
|
||||
* @param player_name
|
||||
*/
|
||||
bool Client::GotoPlayer(std::string player_name)
|
||||
{
|
||||
std::string query = StringFormat(
|
||||
"SELECT"
|
||||
" character_data.zone_id,"
|
||||
" character_data.zone_instance,"
|
||||
" character_data.x,"
|
||||
" character_data.y,"
|
||||
" character_data.z,"
|
||||
" character_data.heading "
|
||||
"FROM"
|
||||
" character_data "
|
||||
"WHERE"
|
||||
" TRUE"
|
||||
" AND character_data.name = '%s'"
|
||||
" AND character_data.last_login > (UNIX_TIMESTAMP() - 600) LIMIT 1", player_name.c_str());
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
auto zone_id = static_cast<uint32>(atoi(row[0]));
|
||||
auto instance_id = static_cast<uint16>(atoi(row[1]));
|
||||
auto x = static_cast<float>(atof(row[2]));
|
||||
auto y = static_cast<float>(atof(row[3]));
|
||||
auto z = static_cast<float>(atof(row[4]));
|
||||
auto heading = static_cast<float>(atof(row[5]));
|
||||
|
||||
if (instance_id > 0 && !database.CheckInstanceExists(instance_id)) {
|
||||
this->Message(15, "Instance no longer exists...");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (instance_id > 0) {
|
||||
database.AddClientToInstance(instance_id, this->CharacterID());
|
||||
}
|
||||
|
||||
this->MovePC(zone_id, instance_id, x, y, z, heading);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
+8
-6
@@ -255,6 +255,8 @@ public:
|
||||
void SetPrimaryWeaponOrnamentation(uint32 model_id);
|
||||
void SetSecondaryWeaponOrnamentation(uint32 model_id);
|
||||
|
||||
bool GotoPlayer(std::string player_name);
|
||||
|
||||
//abstract virtual function implementations required by base abstract class
|
||||
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
|
||||
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
|
||||
@@ -557,10 +559,10 @@ public:
|
||||
virtual int GetCurrentBuffSlots() const;
|
||||
virtual int GetCurrentSongSlots() const;
|
||||
virtual int GetCurrentDiscSlots() const { return 1; }
|
||||
virtual int GetMaxBuffSlots() const { return EQEmu::constants::LongBuffs; }
|
||||
virtual int GetMaxSongSlots() const { return EQEmu::constants::ShortBuffs; }
|
||||
virtual int GetMaxDiscSlots() const { return EQEmu::constants::DiscBuffs; }
|
||||
virtual int GetMaxTotalSlots() const { return EQEmu::constants::TotalBuffs; }
|
||||
virtual int GetMaxBuffSlots() const { return EQEmu::spells::LONG_BUFFS; }
|
||||
virtual int GetMaxSongSlots() const { return EQEmu::spells::SHORT_BUFFS; }
|
||||
virtual int GetMaxDiscSlots() const { return EQEmu::spells::DISC_BUFFS; }
|
||||
virtual int GetMaxTotalSlots() const { return EQEmu::spells::TOTAL_BUFFS; }
|
||||
virtual uint32 GetFirstBuffSlot(bool disc, bool song);
|
||||
virtual uint32 GetLastBuffSlot(bool disc, bool song);
|
||||
virtual void InitializeBuffSlots();
|
||||
@@ -1160,7 +1162,7 @@ public:
|
||||
void HandleLFGuildResponse(ServerPacket *pack);
|
||||
void SendLFGuildStatus();
|
||||
void SendGuildLFGuildStatus();
|
||||
inline bool XTargettingAvailable() const { return ((m_ClientVersionBit & EQEmu::versions::bit_UFAndLater) && RuleB(Character, EnableXTargetting)); }
|
||||
inline bool XTargettingAvailable() const { return ((m_ClientVersionBit & EQEmu::versions::maskUFAndLater) && RuleB(Character, EnableXTargetting)); }
|
||||
inline uint8 GetMaxXTargets() const { return MaxXTargets; }
|
||||
void SetMaxXTargets(uint8 NewMax);
|
||||
bool IsXTarget(const Mob *m) const;
|
||||
@@ -1184,7 +1186,7 @@ public:
|
||||
bool GroupFollow(Client* inviter);
|
||||
inline bool GetRunMode() const { return runmode; }
|
||||
|
||||
inline bool AggroMeterAvailable() const { return ((m_ClientVersionBit & EQEmu::versions::bit_RoF2AndLater)) && RuleB(Character, EnableAggroMeter); } // RoF untested
|
||||
inline bool AggroMeterAvailable() const { return ((m_ClientVersionBit & EQEmu::versions::maskRoF2AndLater)) && RuleB(Character, EnableAggroMeter); } // RoF untested
|
||||
inline void SetAggroMeterLock(int in) { m_aggrometer.set_lock_id(in); }
|
||||
|
||||
void ProcessAggroMeter(); // builds packet and sends
|
||||
|
||||
@@ -838,7 +838,7 @@ uint32 Client::CalcCurrentWeight()
|
||||
This is the ONLY instance I have seen where the client is hard coded to particular Item IDs to set a certain property for an item. It is very odd.
|
||||
*/
|
||||
// SoD+ client has no weight for coin
|
||||
if (EQEmu::behavior::Lookup(EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion()))->CoinHasWeight) {
|
||||
if (EQEmu::behavior::StaticLookup(EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion()))->CoinHasWeight) {
|
||||
Total += (m_pp.platinum + m_pp.gold + m_pp.silver + m_pp.copper) / 4;
|
||||
}
|
||||
float Packrat = (float)spellbonuses.Packrat + (float)aabonuses.Packrat + (float)itembonuses.Packrat;
|
||||
|
||||
+56
-36
@@ -530,7 +530,7 @@ void Client::CompleteConnect()
|
||||
SendAppearancePacket(AT_GuildID, GuildID(), false);
|
||||
SendAppearancePacket(AT_GuildRank, rank, false);
|
||||
}
|
||||
for (uint32 spellInt = 0; spellInt < MAX_PP_REF_SPELLBOOK; spellInt++) {
|
||||
for (uint32 spellInt = 0; spellInt < EQEmu::spells::SPELLBOOK_SIZE; spellInt++) {
|
||||
if (m_pp.spell_book[spellInt] < 3 || m_pp.spell_book[spellInt] > 50000)
|
||||
m_pp.spell_book[spellInt] = 0xFFFFFFFF;
|
||||
}
|
||||
@@ -809,6 +809,16 @@ void Client::CompleteConnect()
|
||||
std::string event_desc = StringFormat("Connect :: Logged into zoneid:%i instid:%i", this->GetZoneID(), this->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Connect_State, this->CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update last login since this doesn't get updated until a late save later so we can update online status
|
||||
*/
|
||||
database.QueryDatabase(
|
||||
StringFormat(
|
||||
"UPDATE `character_data` SET `last_login` = UNIX_TIMESTAMP() WHERE id = %u",
|
||||
this->CharacterID()
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (zone) {
|
||||
@@ -868,14 +878,14 @@ void Client::CompleteConnect()
|
||||
worldserver.SendPacket(pack);
|
||||
delete pack;
|
||||
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::bit_UFAndLater) {
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::maskUFAndLater) {
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket(false);
|
||||
CastToClient()->FastQueuePacket(&outapp);
|
||||
}
|
||||
|
||||
// TODO: load these states
|
||||
// We at least will set them to the correct state for now
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater && GetPet()) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater && GetPet()) {
|
||||
SetPetCommandState(PET_BUTTON_SIT, 0);
|
||||
SetPetCommandState(PET_BUTTON_STOP, 0);
|
||||
SetPetCommandState(PET_BUTTON_REGROUP, 0);
|
||||
@@ -1144,8 +1154,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
SetClientVersion(Connection()->ClientVersion());
|
||||
m_ClientVersionBit = EQEmu::versions::ConvertClientVersionToClientVersionBit(Connection()->ClientVersion());
|
||||
|
||||
bool siv = m_inv.SetInventoryVersion(m_ClientVersion);
|
||||
Log(Logs::General, Logs::None, "%s inventory version to %s(%i)", (siv ? "Succeeded in setting" : "Failed to set"), ClientVersionName(m_ClientVersion), m_ClientVersion);
|
||||
m_inv.SetInventoryVersion(m_ClientVersion);
|
||||
|
||||
/* Antighost code
|
||||
tmp var is so the search doesnt find this object
|
||||
@@ -1185,7 +1194,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
uint32 cid = CharacterID();
|
||||
character_id = cid; /* Global character_id reference */
|
||||
|
||||
/* Flush and reload factions */
|
||||
/* Flush and reload factions */
|
||||
database.RemoveTempFactions(this);
|
||||
database.LoadCharacterFactionValues(cid, factionvalues);
|
||||
|
||||
@@ -1222,6 +1231,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
|
||||
|
||||
database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
|
||||
// set to full support in case they're a gm with items in disabled expansion slots..but, have their gm flag off...
|
||||
// item loss will occur when they use the 'empty' slots, if this is not done
|
||||
m_inv.SetGMInventory(true);
|
||||
loaditems = database.GetInventory(cid, &m_inv); /* Load Character Inventory */
|
||||
database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
|
||||
database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
|
||||
@@ -1238,7 +1250,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
|
||||
database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
|
||||
|
||||
/* Load AdventureStats */
|
||||
/* Load AdventureStats */
|
||||
AdventureStats_Struct as;
|
||||
if (database.GetAdventureStats(cid, &as))
|
||||
{
|
||||
@@ -1397,8 +1409,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
if (m_pp.ldon_points_tak < 0 || m_pp.ldon_points_tak > 2000000000) { m_pp.ldon_points_tak = 0; }
|
||||
if (m_pp.ldon_points_available < 0 || m_pp.ldon_points_available > 2000000000) { m_pp.ldon_points_available = 0; }
|
||||
|
||||
// need to rework .. not until full scope of change is accounted for, though
|
||||
if (RuleB(World, UseClientBasedExpansionSettings)) {
|
||||
m_pp.expansions = EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion());
|
||||
m_pp.expansions = EQEmu::expansions::ConvertClientVersionToExpansionMask(ClientVersion());
|
||||
}
|
||||
else {
|
||||
m_pp.expansions = RuleI(World, ExpansionSettings);
|
||||
@@ -1409,7 +1422,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
if (SPDAT_RECORDS > 0) {
|
||||
for (uint32 z = 0; z<MAX_PP_MEMSPELL; z++) {
|
||||
for (uint32 z = 0; z < EQEmu::spells::SPELL_GEM_COUNT; z++) {
|
||||
if (m_pp.mem_spells[z] >= (uint32)SPDAT_RECORDS)
|
||||
UnmemSpell(z, false);
|
||||
}
|
||||
@@ -1516,6 +1529,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
Bot::LoadAndSpawnAllZonedBots(this);
|
||||
#endif
|
||||
|
||||
m_inv.SetGMInventory((bool)m_pp.gm); // set to current gm state for calc
|
||||
CalcBonuses();
|
||||
if (RuleB(Zone, EnableLoggedOffReplenishments) &&
|
||||
time(nullptr) - m_pp.lastlogin >= RuleI(Zone, MinOfflineTimeToReplenishments)) {
|
||||
@@ -1540,7 +1554,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
/* Load Spell Slot Refresh from Currently Memoried Spells */
|
||||
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
if (IsValidSpell(m_pp.mem_spells[i]))
|
||||
m_pp.spellSlotRefresh[i] = p_timers.GetRemainingTime(pTimerSpellStart + m_pp.mem_spells[i]) * 1000;
|
||||
|
||||
@@ -1639,6 +1653,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
this is not quite where live sends inventory, they do it after tribute
|
||||
*/
|
||||
if (loaditems) { /* Dont load if a length error occurs */
|
||||
if (admin >= minStatusToBeGM)
|
||||
m_inv.SetGMInventory(true); // set to true to allow expansion-restricted packets through
|
||||
|
||||
BulkSendInventoryItems();
|
||||
/* Send stuff on the cursor which isnt sent in bulk */
|
||||
for (auto iter = m_inv.cursor_cbegin(); iter != m_inv.cursor_cend(); ++iter) {
|
||||
@@ -1648,6 +1665,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
const EQEmu::ItemInstance *inst = *iter;
|
||||
SendItemPacket(EQEmu::invslot::slotCursor, inst, ItemPacketLimbo);
|
||||
}
|
||||
|
||||
// this is kinda hackish atm..this process needs to be realigned to allow a contiguous flow
|
||||
m_inv.SetGMInventory((bool)m_pp.gm); // reset back to current gm state
|
||||
}
|
||||
|
||||
/* Task Packets */
|
||||
@@ -1663,7 +1683,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater) {
|
||||
outapp = new EQApplicationPacket(OP_XTargetResponse, 8);
|
||||
outapp->WriteUInt32(GetMaxXTargets());
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -3996,7 +4016,7 @@ void Client::Handle_OP_CancelTrade(const EQApplicationPacket *app)
|
||||
|
||||
void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
|
||||
{
|
||||
using EQEmu::CastingSlot;
|
||||
using EQEmu::spells::CastingSlot;
|
||||
if (app->size != sizeof(CastSpell_Struct)) {
|
||||
std::cout << "Wrong size: OP_CastSpell, size=" << app->size << ", expected " << sizeof(CastSpell_Struct) << std::endl;
|
||||
return;
|
||||
@@ -4017,14 +4037,14 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
|
||||
/* Memorized Spell */
|
||||
if (m_pp.mem_spells[castspell->slot] && m_pp.mem_spells[castspell->slot] == castspell->spell_id) {
|
||||
uint16 spell_to_cast = 0;
|
||||
if (castspell->slot < MAX_PP_MEMSPELL) {
|
||||
if (castspell->slot < EQEmu::spells::SPELL_GEM_COUNT) {
|
||||
spell_to_cast = m_pp.mem_spells[castspell->slot];
|
||||
if (spell_to_cast != castspell->spell_id) {
|
||||
InterruptSpell(castspell->spell_id); //CHEATER!!!
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (castspell->slot >= MAX_PP_MEMSPELL) {
|
||||
else if (castspell->slot >= EQEmu::spells::SPELL_GEM_COUNT) {
|
||||
InterruptSpell();
|
||||
return;
|
||||
}
|
||||
@@ -5243,7 +5263,7 @@ void Client::Handle_OP_DeleteSpell(const EQApplicationPacket *app)
|
||||
EQApplicationPacket* outapp = app->Copy();
|
||||
DeleteSpell_Struct* dss = (DeleteSpell_Struct*)outapp->pBuffer;
|
||||
|
||||
if (dss->spell_slot < 0 || dss->spell_slot > int(MAX_PP_SPELLBOOK))
|
||||
if (dss->spell_slot < 0 || dss->spell_slot > int(EQEmu::spells::SPELLBOOK_SIZE))
|
||||
return;
|
||||
|
||||
if (m_pp.spell_book[dss->spell_slot] != SPELLBOOK_UNKNOWN) {
|
||||
@@ -8441,7 +8461,7 @@ void Client::Handle_OP_ItemPreview(const EQApplicationPacket *app)
|
||||
|
||||
void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
{
|
||||
using EQEmu::CastingSlot;
|
||||
using EQEmu::spells::CastingSlot;
|
||||
if (app->size != sizeof(ItemVerifyRequest_Struct))
|
||||
{
|
||||
Log(Logs::General, Logs::Error, "OP size error: OP_ItemVerifyRequest expected:%i got:%i", sizeof(ItemVerifyRequest_Struct), app->size);
|
||||
@@ -9167,7 +9187,7 @@ void Client::Handle_OP_LoadSpellSet(const EQApplicationPacket *app)
|
||||
}
|
||||
int i;
|
||||
LoadSpellSet_Struct* ss = (LoadSpellSet_Struct*)app->pBuffer;
|
||||
for (i = 0; i<MAX_PP_MEMSPELL; i++) {
|
||||
for (i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++) {
|
||||
if (ss->spell[i] != 0xFFFFFFFF)
|
||||
UnmemSpell(i, true);
|
||||
}
|
||||
@@ -10168,16 +10188,16 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
if (aabonuses.PetCommands[PetCommand] && mypet->IsNPC()) {
|
||||
if (mypet->IsHeld())
|
||||
{
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_HOLD_SET_OFF);
|
||||
mypet->SetHeld(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_HOLD_SET_ON);
|
||||
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater)
|
||||
mypet->SayTo_StringID(this, MT_PetResponse, PET_NOW_HOLDING);
|
||||
else
|
||||
mypet->SayTo_StringID(this, MT_PetResponse, PET_ON_HOLD);
|
||||
@@ -10191,10 +10211,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
}
|
||||
case PET_HOLD_ON: {
|
||||
if (aabonuses.PetCommands[PetCommand] && mypet->IsNPC() && !mypet->IsHeld()) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_HOLD_SET_ON);
|
||||
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater)
|
||||
mypet->SayTo_StringID(this, MT_PetResponse, PET_NOW_HOLDING);
|
||||
else
|
||||
mypet->SayTo_StringID(this, MT_PetResponse, PET_ON_HOLD);
|
||||
@@ -10206,7 +10226,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
}
|
||||
case PET_HOLD_OFF: {
|
||||
if (aabonuses.PetCommands[PetCommand] && mypet->IsNPC() && mypet->IsHeld()) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_HOLD_SET_OFF);
|
||||
mypet->SetHeld(false);
|
||||
}
|
||||
@@ -10216,13 +10236,13 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
if (aabonuses.PetCommands[PetCommand] && mypet->IsNPC()) {
|
||||
if (mypet->IsGHeld())
|
||||
{
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_OFF_GHOLD);
|
||||
mypet->SetGHeld(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater) {
|
||||
Message_StringID(MT_PetResponse, PET_ON_GHOLD);
|
||||
mypet->SayTo_StringID(this, MT_PetResponse, PET_GHOLD_ON_MSG);
|
||||
} else {
|
||||
@@ -10237,7 +10257,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
}
|
||||
case PET_GHOLD_ON: {
|
||||
if (aabonuses.PetCommands[PetCommand] && mypet->IsNPC()) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater) {
|
||||
Message_StringID(MT_PetResponse, PET_ON_GHOLD);
|
||||
mypet->SayTo_StringID(this, MT_PetResponse, PET_GHOLD_ON_MSG);
|
||||
} else {
|
||||
@@ -10251,7 +10271,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
}
|
||||
case PET_GHOLD_OFF: {
|
||||
if (aabonuses.PetCommands[PetCommand] && mypet->IsNPC() && mypet->IsGHeld()) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_UFAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskUFAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_OFF_GHOLD);
|
||||
mypet->SetGHeld(false);
|
||||
}
|
||||
@@ -10263,13 +10283,13 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
break;
|
||||
if (mypet->IsNoCast()) {
|
||||
Message_StringID(MT_PetResponse, PET_CASTING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_SPELLHOLD_SET_OFF);
|
||||
mypet->SetNoCast(false);
|
||||
}
|
||||
else {
|
||||
Message_StringID(MT_PetResponse, PET_NOT_CASTING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_SPELLHOLD_SET_ON);
|
||||
mypet->SetNoCast(true);
|
||||
}
|
||||
@@ -10282,7 +10302,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
break;
|
||||
if (!mypet->IsNoCast()) {
|
||||
Message_StringID(MT_PetResponse, PET_NOT_CASTING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_SPELLHOLD_SET_ON);
|
||||
mypet->SetNoCast(true);
|
||||
}
|
||||
@@ -10295,7 +10315,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
break;
|
||||
if (mypet->IsNoCast()) {
|
||||
Message_StringID(MT_PetResponse, PET_CASTING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_SPELLHOLD_SET_OFF);
|
||||
mypet->SetNoCast(false);
|
||||
}
|
||||
@@ -10308,13 +10328,13 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
break;
|
||||
if (mypet->IsFocused()) {
|
||||
Message_StringID(MT_PetResponse, PET_NOT_FOCUSING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_FOCUS_SET_OFF);
|
||||
mypet->SetFocused(false);
|
||||
}
|
||||
else {
|
||||
Message_StringID(MT_PetResponse, PET_NOW_FOCUSING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_FOCUS_SET_ON);
|
||||
mypet->SetFocused(true);
|
||||
}
|
||||
@@ -10327,7 +10347,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
break;
|
||||
if (!mypet->IsFocused()) {
|
||||
Message_StringID(MT_PetResponse, PET_NOW_FOCUSING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_FOCUS_SET_ON);
|
||||
mypet->SetFocused(true);
|
||||
}
|
||||
@@ -10340,7 +10360,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
|
||||
break;
|
||||
if (mypet->IsFocused()) {
|
||||
Message_StringID(MT_PetResponse, PET_NOT_FOCUSING);
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_SoDAndLater)
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskSoDAndLater)
|
||||
Message_StringID(MT_PetResponse, PET_FOCUS_SET_OFF);
|
||||
mypet->SetFocused(false);
|
||||
}
|
||||
@@ -13317,7 +13337,7 @@ void Client::Handle_OP_SwapSpell(const EQApplicationPacket *app)
|
||||
const SwapSpell_Struct* swapspell = (const SwapSpell_Struct*)app->pBuffer;
|
||||
int swapspelltemp;
|
||||
|
||||
if (swapspell->from_slot < 0 || swapspell->from_slot > MAX_PP_SPELLBOOK || swapspell->to_slot < 0 || swapspell->to_slot > MAX_PP_SPELLBOOK)
|
||||
if (swapspell->from_slot < 0 || swapspell->from_slot > EQEmu::spells::SPELLBOOK_SIZE || swapspell->to_slot < 0 || swapspell->to_slot > EQEmu::spells::SPELLBOOK_SIZE)
|
||||
return;
|
||||
|
||||
swapspelltemp = m_pp.spell_book[swapspell->from_slot];
|
||||
|
||||
@@ -812,7 +812,7 @@ void Client::BulkSendInventoryItems()
|
||||
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
|
||||
const EQEmu::ItemData* handyitem = nullptr;
|
||||
uint32 numItemSlots = 80; //The max number of items passed in the transaction.
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater) { // RoF+ can send 200 items
|
||||
if (m_ClientVersionBit & EQEmu::versions::maskRoFAndLater) { // RoF+ can send 200 items
|
||||
numItemSlots = 200;
|
||||
}
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
@@ -1132,7 +1132,7 @@ void Client::CancelSneakHide()
|
||||
// The later clients send back a OP_Hide (this has a size but data is 0)
|
||||
// as well as OP_SpawnAppearance with AT_Invis and one with AT_Sneak
|
||||
// So we don't have to handle any of those flags
|
||||
if (ClientVersionBit() & EQEmu::versions::bit_SoFAndEarlier)
|
||||
if (ClientVersionBit() & EQEmu::versions::maskSoFAndEarlier)
|
||||
sneaking = false;
|
||||
}
|
||||
}
|
||||
@@ -2129,7 +2129,7 @@ void Client::ClearHover()
|
||||
entity_list.QueueClients(this, outapp, false);
|
||||
safe_delete(outapp);
|
||||
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::bit_UFAndLater)
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::maskUFAndLater)
|
||||
{
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket(false);
|
||||
CastToClient()->FastQueuePacket(&outapp);
|
||||
|
||||
+294
-32
@@ -219,6 +219,7 @@ int command_init(void)
|
||||
command_add("globalview", "Lists all qglobals in cache if you were to do a quest with this target.", 80, command_globalview) ||
|
||||
command_add("gm", "- Turn player target's or your GM flag on or off", 80, command_gm) ||
|
||||
command_add("gmspeed", "[on/off] - Turn GM speed hack on/off for you or your player target", 100, command_gmspeed) ||
|
||||
command_add("gmzone", "[zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance", 100, command_gmzone) ||
|
||||
command_add("goto", "[x] [y] [z] - Teleport to the provided coordinates or to your target", 10, command_goto) ||
|
||||
command_add("grid", "[add/delete] [grid_num] [wandertype] [pausetype] - Create/delete a wandering grid", 170, command_grid) ||
|
||||
command_add("guild", "- Guild manipulation commands. Use argument help for more info.", 10, command_guild) ||
|
||||
@@ -413,6 +414,7 @@ int command_init(void)
|
||||
command_add("viewpetition", "[petition number] - View a petition", 20, command_viewpetition) ||
|
||||
command_add("wc", "[wear slot] [material] - Sends an OP_WearChange for your target", 200, command_wc) ||
|
||||
command_add("weather", "[0/1/2/3] (Off/Rain/Snow/Manual) - Change the weather", 80, command_weather) ||
|
||||
command_add("who", "[search]", 20, command_who) ||
|
||||
command_add("worldshutdown", "- Shut down world and all zones", 200, command_worldshutdown) ||
|
||||
command_add("wp", "[add/delete] [grid_num] [pause] [wp_num] [-h] - Add/delete a waypoint to/from a wandering grid", 170, command_wp) ||
|
||||
command_add("wpadd", "[pause] [-h] - Add your current location as a waypoint to your NPC target's AI path", 170, command_wpadd) ||
|
||||
@@ -2262,10 +2264,12 @@ void command_sendzonespawns(Client *c, const Seperator *sep)
|
||||
|
||||
void command_zsave(Client *c, const Seperator *sep)
|
||||
{
|
||||
if(zone->SaveZoneCFG())
|
||||
if (zone->SaveZoneCFG()) {
|
||||
c->Message(13, "Zone header saved successfully.");
|
||||
else
|
||||
}
|
||||
else {
|
||||
c->Message(13, "ERROR: Zone header data was NOT saved.");
|
||||
}
|
||||
}
|
||||
|
||||
void command_dbspawn2(Client *c, const Seperator *sep)
|
||||
@@ -2609,14 +2613,14 @@ void command_castspell(Client *c, const Seperator *sep)
|
||||
else
|
||||
if (c->GetTarget() == 0)
|
||||
if(c->Admin() >= commandInstacast)
|
||||
c->SpellFinished(spellid, 0, EQEmu::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
|
||||
c->SpellFinished(spellid, 0, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
|
||||
else
|
||||
c->CastSpell(spellid, 0, EQEmu::CastingSlot::Item, 0);
|
||||
c->CastSpell(spellid, 0, EQEmu::spells::CastingSlot::Item, 0);
|
||||
else
|
||||
if(c->Admin() >= commandInstacast)
|
||||
c->SpellFinished(spellid, c->GetTarget(), EQEmu::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
|
||||
c->SpellFinished(spellid, c->GetTarget(), EQEmu::spells::CastingSlot::Item, 0, -1, spells[spellid].ResistDiff);
|
||||
else
|
||||
c->CastSpell(spellid, c->GetTarget()->GetID(), EQEmu::CastingSlot::Item, 0);
|
||||
c->CastSpell(spellid, c->GetTarget()->GetID(), EQEmu::spells::CastingSlot::Item, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4426,18 +4430,94 @@ void command_fixmob(Client *c, const Seperator *sep)
|
||||
|
||||
void command_gmspeed(Client *c, const Seperator *sep)
|
||||
{
|
||||
bool state=atobool(sep->arg[1]);
|
||||
Client *t=c;
|
||||
bool state = atobool(sep->arg[1]);
|
||||
Client *t = c;
|
||||
|
||||
if(c->GetTarget() && c->GetTarget()->IsClient())
|
||||
t=c->GetTarget()->CastToClient();
|
||||
|
||||
if(sep->arg[1][0] != 0) {
|
||||
database.SetGMSpeed(t->AccountID(), state?1:0);
|
||||
c->Message(0, "Turning GMSpeed %s for %s (zone to take effect)", state?"On":"Off", t->GetName());
|
||||
if (c->GetTarget() && c->GetTarget()->IsClient()) {
|
||||
t = c->GetTarget()->CastToClient();
|
||||
}
|
||||
else
|
||||
|
||||
if (sep->arg[1][0] != 0) {
|
||||
database.SetGMSpeed(t->AccountID(), state ? 1 : 0);
|
||||
c->Message(0, "Turning GMSpeed %s for %s (zone to take effect)", state ? "On" : "Off", t->GetName());
|
||||
}
|
||||
else {
|
||||
c->Message(0, "Usage: #gmspeed [on/off]");
|
||||
}
|
||||
}
|
||||
|
||||
void command_gmzone(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!sep->arg[1]) {
|
||||
c->Message(0, "Usage");
|
||||
c->Message(0, "-------");
|
||||
c->Message(0, "#gmzone [zone_short_name] [zone_version=0]");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string zone_short_name_string = sep->arg[1];
|
||||
const char *zone_short_name = sep->arg[1];
|
||||
auto zone_version = static_cast<uint32>(sep->arg[2] ? atoi(sep->arg[2]) : 0);
|
||||
std::string identifier = "gmzone";
|
||||
uint32 zone_id = database.GetZoneID(zone_short_name);
|
||||
uint32 duration = 100000000;
|
||||
uint16 instance_id = 0;
|
||||
|
||||
if (zone_id == 0) {
|
||||
c->Message(13, "Invalid zone specified");
|
||||
return;
|
||||
}
|
||||
|
||||
if (sep->arg[3] && sep->arg[3][0]) {
|
||||
identifier = sep->arg[3];
|
||||
}
|
||||
|
||||
std::string bucket_key = StringFormat("%s-%s-instance", zone_short_name, identifier.c_str());
|
||||
std::string existing_zone_instance = DataBucket::GetData(bucket_key);
|
||||
|
||||
if (existing_zone_instance.length() > 0) {
|
||||
instance_id = std::stoi(existing_zone_instance);
|
||||
|
||||
c->Message(15, "Found already created instance (%s) (%u)", zone_short_name, instance_id);
|
||||
}
|
||||
|
||||
if (instance_id == 0) {
|
||||
if (!database.GetUnusedInstanceID(instance_id)) {
|
||||
c->Message(13, "Server was unable to find a free instance id.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!database.CreateInstance(instance_id, zone_id, zone_version, duration)) {
|
||||
c->Message(13, "Server was unable to create a new instance.");
|
||||
return;
|
||||
}
|
||||
|
||||
c->Message(15, "New private GM instance %s was created with id %lu.", zone_short_name, (unsigned long) instance_id);
|
||||
DataBucket::SetData(bucket_key, std::to_string(instance_id));
|
||||
}
|
||||
|
||||
if (instance_id > 0) {
|
||||
float target_x = -1, target_y = -1, target_z = -1;
|
||||
int16 min_status = 0;
|
||||
uint8 min_level = 0;
|
||||
|
||||
if (!database.GetSafePoints(
|
||||
zone_short_name,
|
||||
zone_version,
|
||||
&target_x,
|
||||
&target_y,
|
||||
&target_z,
|
||||
&min_status,
|
||||
&min_level
|
||||
)) {
|
||||
c->Message(13, "Failed to find safe coordinates for specified zone");
|
||||
}
|
||||
|
||||
c->Message(15, "Zoning to private GM instance (%s) (%u)", zone_short_name, instance_id);
|
||||
|
||||
c->AssignToInstance(instance_id);
|
||||
c->MovePC(zone_id, instance_id, target_x, target_y, target_z, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void command_title(Client *c, const Seperator *sep)
|
||||
@@ -4620,7 +4700,7 @@ void command_memspell(Client *c, const Seperator *sep)
|
||||
{
|
||||
slot = atoi(sep->arg[1]) - 1;
|
||||
spell_id = atoi(sep->arg[2]);
|
||||
if (slot > MAX_PP_MEMSPELL || spell_id >= SPDAT_RECORDS)
|
||||
if (slot > EQEmu::spells::SPELL_GEM_COUNT || spell_id >= SPDAT_RECORDS)
|
||||
{
|
||||
c->Message(0, "Error: #MemSpell: Arguement out of range");
|
||||
}
|
||||
@@ -5015,7 +5095,9 @@ void command_proximity(Client *c, const Seperator *sep)
|
||||
points.push_back(p);
|
||||
}
|
||||
|
||||
c->SendPathPacket(points);
|
||||
if (c->ClientVersion() >= EQEmu::versions::ClientVersion::RoF) {
|
||||
c->SendPathPacket(points);
|
||||
}
|
||||
}
|
||||
|
||||
void command_pvp(Client *c, const Seperator *sep)
|
||||
@@ -5178,7 +5260,15 @@ void command_killallnpcs(Client *c, const Seperator *sep)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (entity->IsInvisible() || !entity->IsAttackAllowed(c)) {
|
||||
bool is_not_attackable =
|
||||
(
|
||||
entity->IsInvisible() ||
|
||||
!entity->IsAttackAllowed(c) ||
|
||||
entity->GetRace() == 127 ||
|
||||
entity->GetRace() == 240
|
||||
);
|
||||
|
||||
if (is_not_attackable) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -5347,13 +5437,65 @@ void command_loc(Client *c, const Seperator *sep)
|
||||
|
||||
void command_goto(Client *c, const Seperator *sep)
|
||||
{
|
||||
// goto function
|
||||
if (sep->arg[1][0] == '\0' && c->GetTarget())
|
||||
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), c->GetTarget()->GetX(), c->GetTarget()->GetY(), c->GetTarget()->GetZ(), c->GetTarget()->GetHeading());
|
||||
else if (!(sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)))
|
||||
/**
|
||||
* Goto via target and no args
|
||||
*/
|
||||
if (sep->arg[1][0] == '\0' && c->GetTarget()) {
|
||||
c->MovePC(
|
||||
zone->GetZoneID(),
|
||||
zone->GetInstanceID(),
|
||||
c->GetTarget()->GetX(),
|
||||
c->GetTarget()->GetY(),
|
||||
c->GetTarget()->GetZ(),
|
||||
c->GetTarget()->GetHeading());
|
||||
}
|
||||
|
||||
/**
|
||||
* Goto via player name
|
||||
*/
|
||||
else if (!sep->IsNumber(1) && sep->arg[1]) {
|
||||
|
||||
/**
|
||||
* Find them in zone first
|
||||
*/
|
||||
const char *player_name = sep->arg[1];
|
||||
std::string player_name_string = sep->arg[1];
|
||||
Client *client = entity_list.GetClientByName(player_name);
|
||||
if (client) {
|
||||
c->MovePC(
|
||||
zone->GetZoneID(),
|
||||
zone->GetInstanceID(),
|
||||
client->GetX(),
|
||||
client->GetY(),
|
||||
client->GetZ(),
|
||||
client->GetHeading());
|
||||
|
||||
c->Message(15, "Goto player '%s' same zone", player_name_string.c_str());
|
||||
}
|
||||
else if (c->GotoPlayer(player_name_string)) {
|
||||
c->Message(15, "Goto player '%s' different zone", player_name_string.c_str());
|
||||
}
|
||||
else {
|
||||
c->Message(15, "Player '%s' not found", player_name_string.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Goto via x y z
|
||||
*/
|
||||
else if (sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
|
||||
c->MovePC(
|
||||
zone->GetZoneID(),
|
||||
zone->GetInstanceID(),
|
||||
atof(sep->arg[1]),
|
||||
atof(sep->arg[2]),
|
||||
atof(sep->arg[3]),
|
||||
c->GetHeading());
|
||||
}
|
||||
else {
|
||||
c->Message(0, "Usage: #goto [x y z]");
|
||||
else
|
||||
c->MovePC(zone->GetZoneID(), zone->GetInstanceID(), atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]), c->GetHeading());
|
||||
c->Message(0, "Usage: #goto [player_name]");
|
||||
}
|
||||
}
|
||||
|
||||
void command_iteminfo(Client *c, const Seperator *sep)
|
||||
@@ -6299,7 +6441,7 @@ void command_scribespells(Client *c, const Seperator *sep)
|
||||
c->Message(0, "Scribing spells for %s.", t->GetName());
|
||||
Log(Logs::General, Logs::Normal, "Scribe spells request for %s from %s, levels: %u -> %u", t->GetName(), c->GetName(), min_level, max_level);
|
||||
|
||||
for(curspell = 0, book_slot = t->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; curspell++, book_slot = t->GetNextAvailableSpellBookSlot(book_slot))
|
||||
for(curspell = 0, book_slot = t->GetNextAvailableSpellBookSlot(), count = 0; curspell < SPDAT_RECORDS && book_slot < EQEmu::spells::SPELLBOOK_SIZE; curspell++, book_slot = t->GetNextAvailableSpellBookSlot(book_slot))
|
||||
{
|
||||
if
|
||||
(
|
||||
@@ -8343,7 +8485,7 @@ void command_rules(Client *c, const Seperator *sep) {
|
||||
c->Message(0, "(%d) %s", cur->first, cur->second.c_str());
|
||||
}
|
||||
} else if(!strcasecmp(sep->arg[1], "reload")) {
|
||||
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset());
|
||||
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
|
||||
c->Message(0, "The active ruleset (%s (%d)) has been reloaded", RuleManager::Instance()->GetActiveRuleset(),
|
||||
RuleManager::Instance()->GetActiveRulesetID());
|
||||
} else if(!strcasecmp(sep->arg[1], "switch")) {
|
||||
@@ -8359,7 +8501,7 @@ void command_rules(Client *c, const Seperator *sep) {
|
||||
}
|
||||
|
||||
//TODO: we likely want to reload this ruleset everywhere...
|
||||
RuleManager::Instance()->LoadRules(&database, sep->arg[2]);
|
||||
RuleManager::Instance()->LoadRules(&database, sep->arg[2], true);
|
||||
|
||||
c->Message(0, "The selected ruleset has been changed to (%s (%d)) and reloaded locally", sep->arg[2], rsid);
|
||||
} else if(!strcasecmp(sep->arg[1], "load")) {
|
||||
@@ -8369,7 +8511,7 @@ void command_rules(Client *c, const Seperator *sep) {
|
||||
c->Message(13, "Unknown rule set '%s'", sep->arg[2]);
|
||||
return;
|
||||
}
|
||||
RuleManager::Instance()->LoadRules(&database, sep->arg[2]);
|
||||
RuleManager::Instance()->LoadRules(&database, sep->arg[2], true);
|
||||
c->Message(0, "Loaded ruleset '%s' (%d) locally", sep->arg[2], rsid);
|
||||
} else if(!strcasecmp(sep->arg[1], "store")) {
|
||||
if(sep->argnum == 1) {
|
||||
@@ -8393,9 +8535,9 @@ void command_rules(Client *c, const Seperator *sep) {
|
||||
return;
|
||||
}
|
||||
} else if(!strcasecmp(sep->arg[1], "reset")) {
|
||||
RuleManager::Instance()->ResetRules();
|
||||
RuleManager::Instance()->ResetRules(true);
|
||||
c->Message(0, "The running ruleset has been set to defaults");
|
||||
|
||||
|
||||
} else if(!strcasecmp(sep->arg[1], "get")) {
|
||||
if(sep->argnum != 2) {
|
||||
c->Message(13, "Invalid argument count, see help.");
|
||||
@@ -8412,7 +8554,7 @@ void command_rules(Client *c, const Seperator *sep) {
|
||||
c->Message(13, "Invalid argument count, see help.");
|
||||
return;
|
||||
}
|
||||
if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3])) {
|
||||
if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], nullptr, false, true)) {
|
||||
c->Message(13, "Failed to modify rule");
|
||||
} else {
|
||||
c->Message(0, "Rule modified locally.");
|
||||
@@ -8422,7 +8564,7 @@ void command_rules(Client *c, const Seperator *sep) {
|
||||
c->Message(13, "Invalid argument count, see help.");
|
||||
return;
|
||||
}
|
||||
if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], &database, true)) {
|
||||
if(!RuleManager::Instance()->SetRule(sep->arg[2], sep->arg[3], &database, true, true)) {
|
||||
c->Message(13, "Failed to modify rule");
|
||||
} else {
|
||||
c->Message(0, "Rule modified locally and in the database.");
|
||||
@@ -11783,6 +11925,126 @@ void command_scale(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
|
||||
void command_who(Client *c, const Seperator *sep)
|
||||
{
|
||||
std::string query =
|
||||
"SELECT\n"
|
||||
" character_data.account_id,\n"
|
||||
" character_data.name,\n"
|
||||
" character_data.zone_id,\n"
|
||||
" COALESCE((select zone.short_name from zone where zoneidnumber = character_data.zone_id LIMIT 1), \"Not Found\") as zone_name,\n"
|
||||
" character_data.zone_instance,\n"
|
||||
" COALESCE((select guilds.name from guilds where id = ((select guild_id from guild_members where char_id = character_data.id))), \"\") as guild_name,\n"
|
||||
" character_data.level,\n"
|
||||
" character_data.race,\n"
|
||||
" character_data.class,\n"
|
||||
" COALESCE((select account.status from account where account.id = character_data.account_id LIMIT 1), 0) as account_status,\n"
|
||||
" COALESCE((select account.name from account where account.id = character_data.account_id LIMIT 1), \"\") as account_name,\n"
|
||||
" COALESCE((select account_ip.ip from account_ip where account_ip.accid = character_data.account_id ORDER BY account_ip.lastused DESC LIMIT 1), \"\") as account_ip\n"
|
||||
"FROM\n"
|
||||
" character_data\n"
|
||||
"WHERE\n"
|
||||
" last_login > (UNIX_TIMESTAMP() - 600)\n"
|
||||
"ORDER BY character_data.name;";
|
||||
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return;
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
c->Message(15, "No results found");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string search_string;
|
||||
|
||||
if (sep->arg[1]) {
|
||||
search_string = str_tolower(sep->arg[1]);
|
||||
}
|
||||
|
||||
int found_count = 0;
|
||||
|
||||
c->Message(5, "Players in EverQuest");
|
||||
c->Message(5, "--------------------");
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
auto account_id = static_cast<uint32>(atoi(row[0]));
|
||||
std::string player_name = row[1];
|
||||
auto zone_id = static_cast<uint32>(atoi(row[2]));
|
||||
std::string zone_short_name = row[3];
|
||||
auto zone_instance = static_cast<uint32>(atoi(row[4]));
|
||||
std::string guild_name = row[5];
|
||||
auto player_level = static_cast<uint32>(atoi(row[6]));
|
||||
auto player_race = static_cast<uint32>(atoi(row[7]));
|
||||
auto player_class = static_cast<uint32>(atoi(row[8]));
|
||||
auto account_status = static_cast<uint32>(atoi(row[9]));
|
||||
std::string account_name = row[10];
|
||||
std::string account_ip = row[11];
|
||||
|
||||
std::string base_class_name = GetClassIDName(static_cast<uint8>(player_class), 1);
|
||||
std::string displayed_race_name = GetRaceIDName(static_cast<uint16>(player_race));
|
||||
|
||||
if (search_string.length() > 0) {
|
||||
bool found_search_term =
|
||||
(
|
||||
str_tolower(player_name).find(search_string) != std::string::npos ||
|
||||
str_tolower(zone_short_name).find(search_string) != std::string::npos ||
|
||||
str_tolower(displayed_race_name).find(search_string) != std::string::npos ||
|
||||
str_tolower(base_class_name).find(search_string) != std::string::npos ||
|
||||
str_tolower(guild_name).find(search_string) != std::string::npos ||
|
||||
str_tolower(account_name).find(search_string) != std::string::npos ||
|
||||
str_tolower(account_ip).find(search_string) != std::string::npos
|
||||
);
|
||||
|
||||
if (!found_search_term) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
std::string displayed_guild_name;
|
||||
if (guild_name.length() > 0) {
|
||||
displayed_guild_name = EQEmu::SayLinkEngine::GenerateQuestSaylink(
|
||||
StringFormat(
|
||||
"#who \"%s\"",
|
||||
guild_name.c_str()),
|
||||
false,
|
||||
StringFormat("<%s>", guild_name.c_str())
|
||||
);
|
||||
}
|
||||
|
||||
std::string goto_saylink = EQEmu::SayLinkEngine::GenerateQuestSaylink(
|
||||
StringFormat("#goto %s", player_name.c_str()), false, "Goto"
|
||||
);
|
||||
|
||||
std::string display_class_name = GetClassIDName(static_cast<uint8>(player_class), static_cast<uint8>(player_level));
|
||||
|
||||
c->Message(
|
||||
5, "%s[%u %s] %s (%s) %s ZONE: %s (%u) (%s) (%s) (%s)",
|
||||
(account_status > 0 ? "* GM * " : ""),
|
||||
player_level,
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(StringFormat("#who %s", base_class_name.c_str()), false, display_class_name).c_str(),
|
||||
player_name.c_str(),
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(StringFormat("#who %s", displayed_race_name.c_str()), false, displayed_race_name).c_str(),
|
||||
displayed_guild_name.c_str(),
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(StringFormat("#who %s", zone_short_name.c_str()), false, zone_short_name).c_str(),
|
||||
zone_instance,
|
||||
goto_saylink.c_str(),
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(StringFormat("#who %s", account_name.c_str()), false, account_name).c_str(),
|
||||
EQEmu::SayLinkEngine::GenerateQuestSaylink(StringFormat("#who %s", account_ip.c_str()), false, account_ip).c_str()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
|
||||
std::string message = (
|
||||
found_count > 0 ?
|
||||
StringFormat("There is %i player(s) in EverQuest", found_count).c_str() :
|
||||
"There are no players in EverQuest that match those who filters."
|
||||
);
|
||||
|
||||
c->Message(5, message.c_str());
|
||||
}
|
||||
|
||||
// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
|
||||
#ifdef BOTS
|
||||
#include "bot_command.h"
|
||||
|
||||
@@ -117,6 +117,7 @@ void command_givemoney(Client *c, const Seperator *sep);
|
||||
void command_globalview(Client* c, const Seperator *sep);
|
||||
void command_gm(Client *c, const Seperator *sep);
|
||||
void command_gmspeed(Client *c, const Seperator *sep);
|
||||
void command_gmzone(Client *c, const Seperator *sep);
|
||||
void command_goto(Client *c, const Seperator *sep);
|
||||
void command_grid(Client *c, const Seperator *sep);
|
||||
void command_guild(Client *c, const Seperator *sep);
|
||||
@@ -325,6 +326,7 @@ void command_viewnpctype(Client *c, const Seperator *sep);
|
||||
void command_viewpetition(Client *c, const Seperator *sep);
|
||||
void command_wc(Client *c, const Seperator *sep);
|
||||
void command_weather(Client *c, const Seperator *sep);
|
||||
void command_who(Client *c, const Seperator *sep);
|
||||
void command_worldshutdown(Client *c, const Seperator *sep);
|
||||
void command_wp(Client *c, const Seperator *sep);
|
||||
void command_wpadd(Client *c, const Seperator *sep);
|
||||
|
||||
+1
-1
@@ -1374,7 +1374,7 @@ void Corpse::QueryLoot(Client* to) {
|
||||
cur = itemlist.begin();
|
||||
end = itemlist.end();
|
||||
|
||||
int corpselootlimit = EQEmu::inventory::Lookup(EQEmu::versions::ConvertClientVersionToMobVersion(to->ClientVersion()))->InventoryTypeSize[EQEmu::invtype::typeCorpse];
|
||||
int corpselootlimit = to->GetInv().GetLookup()->InventoryTypeSize.Corpse;
|
||||
|
||||
for(; cur != end; ++cur) {
|
||||
ServerLootItem_Struct* sitem = *cur;
|
||||
|
||||
+3
-3
@@ -643,9 +643,9 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
|
||||
}
|
||||
|
||||
if (reduced_recast > 0)
|
||||
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
|
||||
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline, -1, -1, 0, -1, (uint32)DiscTimer, reduced_recast);
|
||||
else{
|
||||
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
|
||||
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -653,7 +653,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
|
||||
}
|
||||
else
|
||||
{
|
||||
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
|
||||
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
|
||||
}
|
||||
return(true);
|
||||
}
|
||||
|
||||
@@ -3622,6 +3622,36 @@ XS(XS__UpdateZoneHeader) {
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__set_rule);
|
||||
XS(XS__set_rule) {
|
||||
dXSARGS;
|
||||
if (items != 2)
|
||||
Perl_croak(aTHX_ "Usage: quest::set_rule(string rule_name, string rule_value)");
|
||||
|
||||
std::string rule_name = (std::string) SvPV_nolen(ST(0));
|
||||
std::string rule_value = (std::string) SvPV_nolen(ST(1));
|
||||
RuleManager::Instance()->SetRule(rule_name.c_str(), rule_value.c_str());
|
||||
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
XS(XS__get_rule);
|
||||
XS(XS__get_rule) {
|
||||
dXSARGS;
|
||||
if (items != 1)
|
||||
Perl_croak(aTHX_ "Usage: quest::get_rule(string rule_name)");
|
||||
|
||||
dXSTARG;
|
||||
std::string rule_name = (std::string) SvPV_nolen(ST(0));
|
||||
std::string rule_value;
|
||||
RuleManager::Instance()->GetRule(rule_name.c_str(), rule_value);
|
||||
|
||||
sv_setpv(TARG, rule_value.c_str());
|
||||
XSprePUSH;
|
||||
PUSHTARG;
|
||||
XSRETURN(1);
|
||||
}
|
||||
|
||||
XS(XS__get_data);
|
||||
XS(XS__get_data) {
|
||||
dXSARGS;
|
||||
@@ -3734,6 +3764,8 @@ EXTERN_C XS(boot_quest) {
|
||||
newXS(strcpy(buf, "GetTimeSeconds"), XS__GetTimeSeconds, file);
|
||||
newXS(strcpy(buf, "GetZoneID"), XS__GetZoneID, file);
|
||||
newXS(strcpy(buf, "GetZoneLongName"), XS__GetZoneLongName, file);
|
||||
newXS(strcpy(buf, "set_rule"), XS__set_rule, file);
|
||||
newXS(strcpy(buf, "get_rule"), XS__get_rule, file);
|
||||
newXS(strcpy(buf, "get_data"), XS__get_data, file);
|
||||
newXS(strcpy(buf, "get_data_expires"), XS__get_data_expires, file);
|
||||
newXS(strcpy(buf, "set_data"), XS__set_data, file);
|
||||
|
||||
+1
-3
@@ -650,8 +650,6 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
|
||||
|
||||
parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
|
||||
|
||||
npc->FixZ();
|
||||
|
||||
uint16 emoteid = npc->GetEmoteID();
|
||||
if (emoteid != 0)
|
||||
npc->DoNPCEmote(ONSPAWN, emoteid);
|
||||
@@ -1564,7 +1562,7 @@ void EntityList::QueueClientsByTarget(Mob *sender, const EQApplicationPacket *ap
|
||||
}
|
||||
}
|
||||
|
||||
void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *app, bool iSendToSender, EQEmu::versions::ClientVersionBit client_version_bits)
|
||||
void EntityList::QueueClientsByXTarget(Mob *sender, const EQApplicationPacket *app, bool iSendToSender, EQEmu::versions::ClientVersionBitmask client_version_bits)
|
||||
{
|
||||
auto it = client_list.begin();
|
||||
while (it != client_list.end()) {
|
||||
|
||||
+1
-1
@@ -353,7 +353,7 @@ public:
|
||||
void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true,
|
||||
bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false);
|
||||
|
||||
void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQEmu::versions::ClientVersionBit client_version_bits = EQEmu::versions::ClientVersionBit::bit_AllClients);
|
||||
void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, EQEmu::versions::ClientVersionBitmask client_version_bits = EQEmu::versions::ClientVersionBitmask::maskAllClients);
|
||||
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
|
||||
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
|
||||
|
||||
|
||||
+1
-1
@@ -1133,7 +1133,7 @@ uint32 Client::GetCharMaxLevelFromQGlobal() {
|
||||
|
||||
uint32 Client::GetCharMaxLevelFromBucket() {
|
||||
uint32 char_id = this->CharacterID();
|
||||
std::string query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-CharMaxLevel'", char_id);
|
||||
std::string query = StringFormat("SELECT value FROM data_buckets WHERE `key` = '%i-CharMaxLevel'", char_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Data bucket for CharMaxLevel for char ID %i failed.", char_id);
|
||||
|
||||
+1
-1
@@ -691,7 +691,7 @@ void GuildBankManager::SendGuildBank(Client *c)
|
||||
auto &guild_bank = *Iterator;
|
||||
|
||||
// RoF+ uses a bulk list packet -- This is also how the Action 0 of older clients basically works
|
||||
if (c->ClientVersionBit() & EQEmu::versions::bit_RoFAndLater) {
|
||||
if (c->ClientVersionBit() & EQEmu::versions::maskRoFAndLater) {
|
||||
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
|
||||
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
|
||||
const EQEmu::ItemData *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
|
||||
|
||||
+15
-15
@@ -113,7 +113,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
|
||||
x++;
|
||||
}
|
||||
|
||||
DeleteItemInInventory(i, 0, ((i - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]));
|
||||
DeleteItemInInventory(i, 0, ((i - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,7 +126,7 @@ uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
|
||||
x++;
|
||||
}
|
||||
|
||||
DeleteItemInInventory(i, 0, (((i - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]));
|
||||
DeleteItemInInventory(i, 0, (((i - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT) >= GetInv().GetLookup()->InventoryTypeSize.Bank));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -781,12 +781,12 @@ int32 Client::GetItemIDAt(int16 slot_id) {
|
||||
return INVALID_ID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
return INVALID_ID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
return INVALID_ID;
|
||||
}
|
||||
|
||||
@@ -811,12 +811,12 @@ int32 Client::GetAugmentIDAt(int16 slot_id, uint8 augslot) {
|
||||
return INVALID_ID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
return INVALID_ID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
return INVALID_ID;
|
||||
}
|
||||
|
||||
@@ -1474,11 +1474,11 @@ bool Client::IsValidSlot(uint32 slot) {
|
||||
return ((((uint64)1 << temp_slot) & GetInv().GetLookup()->PossessionsBitmask) != 0);
|
||||
}
|
||||
else if (slot <= EQEmu::invslot::BANK_END && slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
return ((slot - EQEmu::invslot::BANK_BEGIN) < GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]);
|
||||
return ((slot - EQEmu::invslot::BANK_BEGIN) < GetInv().GetLookup()->InventoryTypeSize.Bank);
|
||||
}
|
||||
else if (slot <= EQEmu::invbag::BANK_BAGS_END && slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
return (temp_slot < GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank]);
|
||||
return (temp_slot < GetInv().GetLookup()->InventoryTypeSize.Bank);
|
||||
}
|
||||
else if (
|
||||
(slot == (uint32)INVALID_INDEX) ||
|
||||
@@ -2500,7 +2500,7 @@ void Client::DisenchantSummonedBags(bool client_update)
|
||||
}
|
||||
|
||||
for (auto slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; ++slot_id) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
|
||||
auto inst = m_inv[slot_id];
|
||||
@@ -2627,7 +2627,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
}
|
||||
|
||||
for (auto slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; ++slot_id) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
|
||||
auto inst = m_inv[slot_id];
|
||||
@@ -2639,7 +2639,7 @@ void Client::RemoveNoRent(bool client_update)
|
||||
|
||||
for (auto slot_id = EQEmu::invbag::BANK_BAGS_BEGIN; slot_id <= EQEmu::invbag::BANK_BAGS_END; ++slot_id) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
|
||||
auto inst = m_inv[slot_id];
|
||||
@@ -2745,7 +2745,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
}
|
||||
|
||||
for (auto slot_id = EQEmu::invslot::BANK_BEGIN; slot_id <= EQEmu::invslot::BANK_END; ++slot_id) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
@@ -2762,7 +2762,7 @@ void Client::RemoveDuplicateLore(bool client_update)
|
||||
|
||||
for (auto slot_id = EQEmu::invbag::BANK_BAGS_BEGIN; slot_id <= EQEmu::invbag::BANK_BAGS_END; ++slot_id) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
|
||||
auto inst = m_inv.PopItem(slot_id);
|
||||
@@ -2925,12 +2925,12 @@ void Client::SendItemPacket(int16 slot_id, const EQEmu::ItemInstance* inst, Item
|
||||
return;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
return;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (temp_slot >= GetInv().GetLookup()->InventoryTypeSize.Bank)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -814,6 +814,16 @@ std::string lua_say_link(const char *phrase) {
|
||||
return quest_manager.saylink(text, false, text);
|
||||
}
|
||||
|
||||
void lua_set_rule(std::string rule_name, std::string rule_value) {
|
||||
RuleManager::Instance()->SetRule(rule_name.c_str(), rule_value.c_str());
|
||||
}
|
||||
|
||||
std::string lua_get_rule(std::string rule_name) {
|
||||
std::string rule_value;
|
||||
RuleManager::Instance()->GetRule(rule_name.c_str(), rule_value);
|
||||
return rule_value;
|
||||
}
|
||||
|
||||
std::string lua_get_data(std::string bucket_key) {
|
||||
return DataBucket::GetData(bucket_key);
|
||||
}
|
||||
@@ -1687,6 +1697,8 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("say_link", (std::string(*)(const char*,bool,const char*))&lua_say_link),
|
||||
luabind::def("say_link", (std::string(*)(const char*,bool))&lua_say_link),
|
||||
luabind::def("say_link", (std::string(*)(const char*))&lua_say_link),
|
||||
luabind::def("set_rule", (void(*)(std::string, std::string))&lua_set_rule),
|
||||
luabind::def("get_rule", (std::string(*)(std::string))&lua_get_rule),
|
||||
luabind::def("get_data", (std::string(*)(std::string))&lua_get_data),
|
||||
luabind::def("get_data_expires", (std::string(*)(std::string))&lua_get_data_expires),
|
||||
luabind::def("set_data", (void(*)(std::string, std::string))&lua_set_data),
|
||||
|
||||
+11
-11
@@ -770,28 +770,28 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id) {
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot));
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot));
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time);
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost);
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost);
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
|
||||
}
|
||||
|
||||
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
|
||||
int timer_duration) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
||||
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
|
||||
}
|
||||
|
||||
@@ -800,7 +800,7 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, in
|
||||
Lua_Safe_Call_Bool();
|
||||
int16 res = resist_adjust;
|
||||
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
||||
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
|
||||
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
|
||||
}
|
||||
|
||||
@@ -811,27 +811,27 @@ bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot));
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot));
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used);
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot);
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
|
||||
}
|
||||
|
||||
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
|
||||
Lua_Safe_Call_Bool();
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
|
||||
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
|
||||
}
|
||||
|
||||
void Lua_Mob::SendBeginCast(int spell_id, int cast_time) {
|
||||
|
||||
+2
-2
@@ -1993,7 +1993,7 @@ bool Merc::AIDoSpellCast(uint16 spellid, Mob* tar, int32 mana_cost, uint32* oDon
|
||||
SentPositionPacket(0.0f, 0.0f, 0.0f, 0.0f, 0);
|
||||
SetMoving(false);
|
||||
|
||||
result = CastSpell(spellid, tar->GetID(), EQEmu::CastingSlot::Gem2, -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, 0);
|
||||
result = CastSpell(spellid, tar->GetID(), EQEmu::spells::CastingSlot::Gem2, -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, 0);
|
||||
|
||||
if(IsCasting() && IsSitting())
|
||||
Stand();
|
||||
@@ -4045,7 +4045,7 @@ bool Merc::UseDiscipline(int32 spell_id, int32 target) {
|
||||
if(IsCasting())
|
||||
InterruptSpell();
|
||||
|
||||
CastSpell(spell_id, target, EQEmu::CastingSlot::Discipline);
|
||||
CastSpell(spell_id, target, EQEmu::spells::CastingSlot::Discipline);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
+25
-30
@@ -1381,7 +1381,7 @@ void Mob::SendHPUpdate(bool skip_self /*= false*/, bool force_update_all /*= fal
|
||||
/**
|
||||
* Update those who have us targeted
|
||||
*/
|
||||
entity_list.QueueClientsByTarget(this, &hp_packet, false, 0, false, true, EQEmu::versions::bit_AllClients);
|
||||
entity_list.QueueClientsByTarget(this, &hp_packet, false, 0, false, true, EQEmu::versions::maskAllClients);
|
||||
|
||||
/**
|
||||
* Update those who have us on x-target
|
||||
@@ -1663,15 +1663,10 @@ void Mob::ShowBuffList(Client* client) {
|
||||
}
|
||||
|
||||
void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) {
|
||||
if (IsCorpse() || (IsClient() && !IsAIControlled())) {
|
||||
m_Position.x = x;
|
||||
m_Position.y = y;
|
||||
m_Position.z = z;
|
||||
mMovementManager->SendCommandToClients(this, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
|
||||
}
|
||||
else {
|
||||
Teleport(glm::vec4(x, y, z, heading));
|
||||
}
|
||||
m_Position.x = x;
|
||||
m_Position.y = y;
|
||||
m_Position.z = z;
|
||||
mMovementManager->SendCommandToClients(this, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
|
||||
|
||||
if (IsNPC()) {
|
||||
CastToNPC()->SaveGuardSpot(glm::vec4(x, y, z, heading));
|
||||
@@ -3128,12 +3123,12 @@ void Mob::ExecWeaponProc(const EQEmu::ItemInstance *inst, uint16 spell_id, Mob *
|
||||
twinproc = true;
|
||||
|
||||
if (IsBeneficialSpell(spell_id) && (!IsNPC() || (IsNPC() && CastToNPC()->GetInnateProcSpellID() != spell_id))) { // NPC innate procs don't take this path ever
|
||||
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
|
||||
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
|
||||
if(twinproc)
|
||||
SpellOnTarget(spell_id, this, false, false, 0, true, level_override);
|
||||
}
|
||||
else if(!(on->IsClient() && on->CastToClient()->dead)) { //dont proc on dead clients
|
||||
SpellFinished(spell_id, on, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
|
||||
SpellFinished(spell_id, on, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
|
||||
if(twinproc)
|
||||
SpellOnTarget(spell_id, on, false, false, 0, true, level_override);
|
||||
}
|
||||
@@ -3470,7 +3465,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
|
||||
trigger_spell_id = CastToClient()->CalcAAFocus(focusTriggerOnCast, *rank, spell_id);
|
||||
|
||||
if (IsValidSpell(trigger_spell_id) && GetTarget())
|
||||
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::CastingSlot::Item, 0, -1,
|
||||
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::spells::CastingSlot::Item, 0, -1,
|
||||
spells[trigger_spell_id].ResistDiff);
|
||||
}
|
||||
|
||||
@@ -3478,7 +3473,7 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
|
||||
trigger_spell_id = CalcFocusEffect(focusTriggerOnCast, focus_spell, spell_id);
|
||||
|
||||
if (IsValidSpell(trigger_spell_id) && GetTarget()) {
|
||||
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::CastingSlot::Item, 0, -1,
|
||||
SpellFinished(trigger_spell_id, GetTarget(), EQEmu::spells::CastingSlot::Item, 0, -1,
|
||||
spells[trigger_spell_id].ResistDiff);
|
||||
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
|
||||
}
|
||||
@@ -3509,7 +3504,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
|
||||
{
|
||||
// If we trigger an effect then its over.
|
||||
if (IsValidSpell(spells[spell_id].base2[i])){
|
||||
SpellFinished(spells[spell_id].base2[i], target, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
||||
SpellFinished(spells[spell_id].base2[i], target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -3528,7 +3523,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
|
||||
if(zone->random.Int(0, 100) <= spells[spell_id].base[effect])
|
||||
{
|
||||
if (IsValidSpell(spells[spell_id].base2[effect])){
|
||||
SpellFinished(spells[spell_id].base2[effect], target, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
|
||||
SpellFinished(spells[spell_id].base2[effect], target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
|
||||
return true; //Only trigger once of these per spell effect.
|
||||
}
|
||||
}
|
||||
@@ -3605,7 +3600,7 @@ void Mob::TryTriggerOnValueAmount(bool IsHP, bool IsMana, bool IsEndur, bool IsP
|
||||
}
|
||||
|
||||
if (use_spell){
|
||||
SpellFinished(spells[spell_id].base[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spells[spell_id].base[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
|
||||
if(!TryFadeEffect(e))
|
||||
BuffFadeBySlot(e);
|
||||
@@ -3633,7 +3628,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
|
||||
if(zone->random.Roll(focus))
|
||||
{
|
||||
Message(MT_Spells,"You twincast %s!",spells[spell_id].name);
|
||||
SpellFinished(spell_id, target, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spell_id, target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3651,7 +3646,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
|
||||
{
|
||||
if(zone->random.Roll(focus))
|
||||
{
|
||||
SpellFinished(spell_id, target, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spell_id, target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3779,10 +3774,10 @@ bool Mob::TryFadeEffect(int slot)
|
||||
if(IsValidSpell(spell_id))
|
||||
{
|
||||
if (IsBeneficialSpell(spell_id)) {
|
||||
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
else if(!(IsClient() && CastToClient()->dead)) {
|
||||
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -3816,7 +3811,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
|
||||
SpellFinished(focus_trigger, target);
|
||||
|
||||
else
|
||||
SpellFinished(focus_trigger, this, EQEmu::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
|
||||
SpellFinished(focus_trigger, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
|
||||
}
|
||||
// For detrimental spells, if the triggered spell is beneficial, then it will land on the caster
|
||||
// if the triggered spell is also detrimental, then it will land on the target
|
||||
@@ -3826,7 +3821,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
|
||||
SpellFinished(focus_trigger, this);
|
||||
|
||||
else
|
||||
SpellFinished(focus_trigger, target, EQEmu::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
|
||||
SpellFinished(focus_trigger, target, EQEmu::spells::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
|
||||
}
|
||||
|
||||
CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
|
||||
@@ -4475,7 +4470,7 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
|
||||
if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
|
||||
{
|
||||
if(zone->random.Roll(spells[spell_id].base[i]))
|
||||
SpellFinished(spells[spell_id].base2[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
||||
SpellFinished(spells[spell_id].base2[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4490,17 +4485,17 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
|
||||
|
||||
if(aabonuses.SpellOnKill[i] && IsValidSpell(aabonuses.SpellOnKill[i]) && (level >= aabonuses.SpellOnKill[i + 2])) {
|
||||
if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnKill[i + 1])))
|
||||
SpellFinished(aabonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
||||
SpellFinished(aabonuses.SpellOnKill[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
||||
}
|
||||
|
||||
if(itembonuses.SpellOnKill[i] && IsValidSpell(itembonuses.SpellOnKill[i]) && (level >= itembonuses.SpellOnKill[i + 2])){
|
||||
if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnKill[i + 1])))
|
||||
SpellFinished(itembonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
||||
SpellFinished(itembonuses.SpellOnKill[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
||||
}
|
||||
|
||||
if(spellbonuses.SpellOnKill[i] && IsValidSpell(spellbonuses.SpellOnKill[i]) && (level >= spellbonuses.SpellOnKill[i + 2])) {
|
||||
if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnKill[i + 1])))
|
||||
SpellFinished(spellbonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
||||
SpellFinished(spellbonuses.SpellOnKill[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4517,19 +4512,19 @@ bool Mob::TrySpellOnDeath()
|
||||
for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
|
||||
if(IsClient() && aabonuses.SpellOnDeath[i] && IsValidSpell(aabonuses.SpellOnDeath[i])) {
|
||||
if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnDeath[i + 1]))) {
|
||||
SpellFinished(aabonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
|
||||
SpellFinished(aabonuses.SpellOnDeath[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
|
||||
}
|
||||
}
|
||||
|
||||
if(itembonuses.SpellOnDeath[i] && IsValidSpell(itembonuses.SpellOnDeath[i])) {
|
||||
if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnDeath[i + 1]))) {
|
||||
SpellFinished(itembonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
|
||||
SpellFinished(itembonuses.SpellOnDeath[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
|
||||
}
|
||||
}
|
||||
|
||||
if(spellbonuses.SpellOnDeath[i] && IsValidSpell(spellbonuses.SpellOnDeath[i])) {
|
||||
if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnDeath[i + 1]))) {
|
||||
SpellFinished(spellbonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
|
||||
SpellFinished(spellbonuses.SpellOnDeath[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+9
-9
@@ -278,7 +278,7 @@ public:
|
||||
|
||||
//Song
|
||||
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
|
||||
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::CastingSlot slot);
|
||||
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::spells::CastingSlot slot);
|
||||
void BardPulse(uint16 spell_id, Mob *caster);
|
||||
|
||||
//Spell
|
||||
@@ -309,24 +309,24 @@ public:
|
||||
void SendSpellBarEnable(uint16 spellid);
|
||||
void ZeroCastingVars();
|
||||
virtual void SpellProcess();
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
|
||||
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1,
|
||||
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
|
||||
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 *resist_adjust = nullptr,
|
||||
uint32 aa_id = 0);
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
|
||||
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1,
|
||||
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
|
||||
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
|
||||
uint32 aa_id = 0);
|
||||
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::CastingSlot slot, uint16 mana_used,
|
||||
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::spells::CastingSlot slot, uint16 mana_used,
|
||||
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
|
||||
bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, uint16 mana_used = 0,
|
||||
bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, uint16 mana_used = 0,
|
||||
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
|
||||
void SendBeginCast(uint16 spell_id, uint32 casttime);
|
||||
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect = false,
|
||||
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
|
||||
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1);
|
||||
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
|
||||
CastAction_type &CastAction, EQEmu::CastingSlot slot, bool isproc = false);
|
||||
CastAction_type &CastAction, EQEmu::spells::CastingSlot slot, bool isproc = false);
|
||||
virtual bool CheckFizzle(uint16 spell_id);
|
||||
virtual bool CheckSpellLevelRestriction(uint16 spell_id);
|
||||
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
|
||||
@@ -1375,7 +1375,7 @@ protected:
|
||||
int attacked_count;
|
||||
bool delaytimer;
|
||||
uint16 casting_spell_targetid;
|
||||
EQEmu::CastingSlot casting_spell_slot;
|
||||
EQEmu::spells::CastingSlot casting_spell_slot;
|
||||
uint16 casting_spell_mana;
|
||||
uint32 casting_spell_inventory_slot;
|
||||
uint32 casting_spell_timer;
|
||||
@@ -1385,7 +1385,7 @@ protected:
|
||||
uint32 casting_spell_aa_id;
|
||||
bool casting_spell_checks;
|
||||
uint16 bardsong;
|
||||
EQEmu::CastingSlot bardsong_slot;
|
||||
EQEmu::spells::CastingSlot bardsong_slot;
|
||||
uint32 bardsong_target_id;
|
||||
|
||||
bool ActiveProjectileATK;
|
||||
@@ -1538,7 +1538,7 @@ protected:
|
||||
glm::vec3 m_TargetRing;
|
||||
|
||||
// we might want to do this differently, we gotta do max NPC buffs ... which is 97
|
||||
uint32 m_spellHitsLeft[EQEmu::constants::TotalBuffs]; // Used to track which spells will have their numhits incremented when spell finishes casting
|
||||
uint32 m_spellHitsLeft[EQEmu::spells::TOTAL_BUFFS]; // Used to track which spells will have their numhits incremented when spell finishes casting
|
||||
GravityBehavior flymode;
|
||||
bool m_targetable;
|
||||
int QGVarDuration(const char *fmt);
|
||||
|
||||
+4
-4
@@ -375,7 +375,7 @@ bool NPC::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
|
||||
#endif
|
||||
casting_spell_AIindex = i;
|
||||
|
||||
return CastSpell(AIspells[i].spellid, tar->GetID(), EQEmu::CastingSlot::Gem2, AIspells[i].manacost == -2 ? 0 : -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIspells[i].resist_adjust));
|
||||
return CastSpell(AIspells[i].spellid, tar->GetID(), EQEmu::spells::CastingSlot::Gem2, AIspells[i].manacost == -2 ? 0 : -1, mana_cost, oDontDoAgainBefore, -1, -1, 0, &(AIspells[i].resist_adjust));
|
||||
}
|
||||
|
||||
bool EntityList::AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint32 iSpellTypes) {
|
||||
@@ -688,11 +688,11 @@ void Client::AI_SpellCast()
|
||||
}
|
||||
|
||||
uint32 spell_to_cast = 0xFFFFFFFF;
|
||||
EQEmu::CastingSlot slot_to_use = EQEmu::CastingSlot::Item;
|
||||
EQEmu::spells::CastingSlot slot_to_use = EQEmu::spells::CastingSlot::Item;
|
||||
if(valid_spells.size() == 1)
|
||||
{
|
||||
spell_to_cast = valid_spells[0];
|
||||
slot_to_use = static_cast<EQEmu::CastingSlot>(slots[0]);
|
||||
slot_to_use = static_cast<EQEmu::spells::CastingSlot>(slots[0]);
|
||||
}
|
||||
else if(valid_spells.empty())
|
||||
{
|
||||
@@ -702,7 +702,7 @@ void Client::AI_SpellCast()
|
||||
{
|
||||
uint32 idx = zone->random.Int(0, (valid_spells.size()-1));
|
||||
spell_to_cast = valid_spells[idx];
|
||||
slot_to_use = static_cast<EQEmu::CastingSlot>(slots[idx]);
|
||||
slot_to_use = static_cast<EQEmu::spells::CastingSlot>(slots[idx]);
|
||||
}
|
||||
|
||||
if(IsMezSpell(spell_to_cast) || IsFearSpell(spell_to_cast))
|
||||
|
||||
+1
-1
@@ -817,7 +817,7 @@ void Mob::DisplayInfo(Mob *mob)
|
||||
NPCCommandsMenu(client, npc);
|
||||
}
|
||||
|
||||
std::cout << "Window Length: " << window_text.length() << std::endl;
|
||||
// std::cout << "Window Length: " << window_text.length() << std::endl;
|
||||
|
||||
if (client->GetDisplayMobInfoWindow()) {
|
||||
client->SendFullPopup(
|
||||
|
||||
+5
-2
@@ -362,18 +362,21 @@ int main(int argc, char** argv) {
|
||||
std::string tmp;
|
||||
if (database.GetVariable("RuleSet", tmp)) {
|
||||
Log(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
|
||||
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
|
||||
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
|
||||
Log(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!RuleManager::Instance()->LoadRules(&database, "default")) {
|
||||
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
|
||||
Log(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
|
||||
}
|
||||
else {
|
||||
Log(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::InitializeDynamicLookups();
|
||||
Log(Logs::General, Logs::Zone_Server, "Initialized dynamic dictionary entries");
|
||||
}
|
||||
|
||||
#ifdef BOTS
|
||||
|
||||
+2
-2
@@ -507,7 +507,7 @@ void NPC::SetTarget(Mob* mob) {
|
||||
|
||||
if (owner) {
|
||||
auto client = owner->CastToClient();
|
||||
if (client->ClientVersionBit() & EQEmu::versions::bit_UFAndLater) {
|
||||
if (client->ClientVersionBit() & EQEmu::versions::maskUFAndLater) {
|
||||
auto app = new EQApplicationPacket(OP_PetHoTT, sizeof(ClientTarget_Struct));
|
||||
auto ct = (ClientTarget_Struct *)app->pBuffer;
|
||||
ct->new_target = mob ? mob->GetID() : 0;
|
||||
@@ -1388,7 +1388,7 @@ uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char *zone, uint32
|
||||
uint32 spawngroupID = 0;
|
||||
|
||||
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE zone = '%s' "
|
||||
"AND version = %u AND spawngroupID = %i",
|
||||
"AND (version = %u OR version = -1) AND spawngroupID = %i",
|
||||
zone, zone_version, spawn->GetSp2());
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
|
||||
@@ -100,7 +100,7 @@ void NpcScaleManager::ScaleNPC(NPC * npc)
|
||||
if (npc->GetPhR() == 0) {
|
||||
npc->ModifyNPCStat("pr", std::to_string(scale_data.physical_resist).c_str());
|
||||
}
|
||||
if (npc->GetMinDMG() == 0) {
|
||||
if (npc->GetMinDMG() == 0 && npc->GetMaxDMG() == 0) {
|
||||
int min_dmg = scale_data.min_dmg;
|
||||
if (RuleB(Combat, UseNPCDamageClassLevelMods)) {
|
||||
int32 class_level_damage_mod = GetClassLevelDamageMod(npc->GetLevel(), npc->GetClass());
|
||||
|
||||
+4
-4
@@ -3737,7 +3737,7 @@ XS(XS_Mob_CastSpell) {
|
||||
Mob *THIS;
|
||||
uint16 spell_id = (uint16) SvUV(ST(1));
|
||||
uint16 target_id = (uint16) SvUV(ST(2));
|
||||
EQEmu::CastingSlot slot;
|
||||
EQEmu::spells::CastingSlot slot;
|
||||
int32 casttime;
|
||||
int32 mana_cost;
|
||||
int16 resist_adjust;
|
||||
@@ -3751,9 +3751,9 @@ XS(XS_Mob_CastSpell) {
|
||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||
|
||||
if (items < 4)
|
||||
slot = EQEmu::CastingSlot::Item;
|
||||
slot = EQEmu::spells::CastingSlot::Item;
|
||||
else {
|
||||
slot = static_cast<EQEmu::CastingSlot>(SvUV(ST(3)));
|
||||
slot = static_cast<EQEmu::spells::CastingSlot>(SvUV(ST(3)));
|
||||
}
|
||||
|
||||
if (items < 5)
|
||||
@@ -3827,7 +3827,7 @@ XS(XS_Mob_SpellFinished) {
|
||||
resist_diff = spells[spell_id].ResistDiff;
|
||||
}
|
||||
|
||||
THIS->SpellFinished(spell_id, spell_target, EQEmu::CastingSlot::Item, mana_cost, -1, resist_diff);
|
||||
THIS->SpellFinished(spell_id, spell_target, EQEmu::spells::CastingSlot::Item, mana_cost, -1, resist_diff);
|
||||
}
|
||||
XSRETURN_EMPTY;
|
||||
}
|
||||
|
||||
+3
-3
@@ -371,14 +371,14 @@ void QuestManager::castspell(int spell_id, int target_id) {
|
||||
if (owner) {
|
||||
Mob *tgt = entity_list.GetMob(target_id);
|
||||
if(tgt != nullptr)
|
||||
owner->SpellFinished(spell_id, tgt, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
owner->SpellFinished(spell_id, tgt, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::selfcast(int spell_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator)
|
||||
initiator->SpellFinished(spell_id, initiator, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
initiator->SpellFinished(spell_id, initiator, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
|
||||
void QuestManager::addloot(int item_id, int charges, bool equipitem, int aug1, int aug2, int aug3, int aug4, int aug5, int aug6) {
|
||||
@@ -985,7 +985,7 @@ uint16 QuestManager::scribespells(uint8 max_level, uint8 min_level) {
|
||||
bool SpellBucketCheckResult = 0;
|
||||
|
||||
|
||||
for(spell_id = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; spell_id < SPDAT_RECORDS && book_slot < MAX_PP_SPELLBOOK; spell_id++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
|
||||
for(spell_id = 0, book_slot = initiator->GetNextAvailableSpellBookSlot(), count = 0; spell_id < SPDAT_RECORDS && book_slot < EQEmu::spells::SPELLBOOK_SIZE; spell_id++, book_slot = initiator->GetNextAvailableSpellBookSlot(book_slot))
|
||||
{
|
||||
if
|
||||
(
|
||||
|
||||
+2
-2
@@ -488,7 +488,7 @@ bool ZoneDatabase::PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*>
|
||||
"animation "
|
||||
"FROM "
|
||||
"spawn2 "
|
||||
"WHERE zone = '%s' AND version = %u",
|
||||
"WHERE zone = '%s' AND (version = %u OR version = -1) ",
|
||||
zone_name,
|
||||
version
|
||||
);
|
||||
@@ -592,7 +592,7 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
|
||||
"animation "
|
||||
"FROM "
|
||||
"spawn2 "
|
||||
"WHERE zone = '%s' AND version = %u",
|
||||
"WHERE zone = '%s' AND (version = %u OR version = -1)",
|
||||
zone_name,
|
||||
version
|
||||
);
|
||||
|
||||
@@ -197,7 +197,7 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
|
||||
IsValidSpell(aabonuses.SkillAttackProc[2])) {
|
||||
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
|
||||
if (zone->random.Roll(chance))
|
||||
SpellFinished(aabonuses.SkillAttackProc[2], who, EQEmu::CastingSlot::Item, 0, -1,
|
||||
SpellFinished(aabonuses.SkillAttackProc[2], who, EQEmu::spells::CastingSlot::Item, 0, -1,
|
||||
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
|
||||
}
|
||||
|
||||
@@ -2156,7 +2156,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob *other, uint16 weapon_damage, EQEmu::skills:
|
||||
IsValidSpell(aabonuses.SkillAttackProc[2])) {
|
||||
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
|
||||
if (zone->random.Roll(chance))
|
||||
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::CastingSlot::Item, 0, -1,
|
||||
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::spells::CastingSlot::Item, 0, -1,
|
||||
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
|
||||
}
|
||||
|
||||
|
||||
+15
-15
@@ -149,7 +149,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
if (spells[spell_id].EndurUpkeep > 0)
|
||||
SetEndurUpkeep(true);
|
||||
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::bit_UFAndLater)
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::maskUFAndLater)
|
||||
{
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket(false);
|
||||
CastToClient()->FastQueuePacket(&outapp);
|
||||
@@ -826,7 +826,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
#endif
|
||||
if(IsClient())
|
||||
{
|
||||
if (CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoDAndLater)
|
||||
if (CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoDAndLater)
|
||||
{
|
||||
bodyType bt = BT_Undead;
|
||||
|
||||
@@ -1244,7 +1244,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
// Will fix buttons for now
|
||||
if (IsClient()) {
|
||||
auto c = CastToClient();
|
||||
if (c->ClientVersionBit() & EQEmu::versions::bit_UFAndLater) {
|
||||
if (c->ClientVersionBit() & EQEmu::versions::maskUFAndLater) {
|
||||
c->SetPetCommandState(PET_BUTTON_SIT, 0);
|
||||
c->SetPetCommandState(PET_BUTTON_STOP, 0);
|
||||
c->SetPetCommandState(PET_BUTTON_REGROUP, 0);
|
||||
@@ -1663,7 +1663,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
#endif
|
||||
// This is handled by the client prior to SoD.
|
||||
//
|
||||
if (IsClient() && (CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoDAndLater))
|
||||
if (IsClient() && (CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoDAndLater))
|
||||
CastToClient()->LocateCorpse();
|
||||
|
||||
break;
|
||||
@@ -2470,7 +2470,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
case SE_FcTimerRefresh:
|
||||
{
|
||||
if(IsClient()) {
|
||||
for(unsigned int i =0 ; i < MAX_PP_MEMSPELL; ++i) {
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i) {
|
||||
if(IsValidSpell(CastToClient()->m_pp.mem_spells[i])) {
|
||||
if (CalcFocusEffect(focusFcTimerRefresh, spell_id, CastToClient()->m_pp.mem_spells[i])){
|
||||
CastToClient()->m_pp.spellSlotRefresh[i] = 1;
|
||||
@@ -2739,7 +2739,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
|
||||
if (caster && IsValidSpell(spells[spell_id].base2[i])){
|
||||
if(zone->random.Roll(spells[spell_id].base[i]))
|
||||
caster->SpellFinished(spells[spell_id].base2[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
||||
caster->SpellFinished(spells[spell_id].base2[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -3402,7 +3402,7 @@ void Mob::BuffProcess()
|
||||
Log(Logs::Detail, Logs::Spells, "Buff %d in slot %d has %d tics remaining.", buffs[buffs_i].spellid, buffs_i, buffs[buffs_i].ticsremaining);
|
||||
}
|
||||
}
|
||||
else if (IsClient() && !(CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoFAndLater))
|
||||
else if (IsClient() && !(CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoFAndLater))
|
||||
{
|
||||
buffs[buffs_i].UpdateClient = true;
|
||||
}
|
||||
@@ -3662,14 +3662,14 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
|
||||
case SE_CastOnFadeEffectNPC:
|
||||
case SE_CastOnFadeEffectAlways: {
|
||||
if (buff.ticsremaining == 0) {
|
||||
SpellFinished(spells[buff.spellid].base[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[buff.spellid].base[i]].ResistDiff);
|
||||
SpellFinished(spells[buff.spellid].base[i], this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spells[buff.spellid].base[i]].ResistDiff);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SE_LocateCorpse: {
|
||||
// This is handled by the client prior to SoD.
|
||||
|
||||
if (IsClient() && (CastToClient()->ClientVersionBit() & EQEmu::versions::bit_SoDAndLater))
|
||||
if (IsClient() && (CastToClient()->ClientVersionBit() & EQEmu::versions::maskSoDAndLater))
|
||||
CastToClient()->LocateCorpse();
|
||||
}
|
||||
|
||||
@@ -4085,7 +4085,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
{
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket();
|
||||
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::bit_SoDAndLater);
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::maskSoDAndLater);
|
||||
if(IsClient() && GetTarget() == this) {
|
||||
CastToClient()->QueuePacket(outapp);
|
||||
}
|
||||
@@ -4095,11 +4095,11 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
|
||||
|
||||
if (IsNPC()) {
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket();
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::bit_SoDAndLater, true);
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::maskSoDAndLater, true);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::bit_UFAndLater)
|
||||
if (IsClient() && CastToClient()->ClientVersionBit() & EQEmu::versions::maskUFAndLater)
|
||||
{
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket(false);
|
||||
CastToClient()->FastQueuePacket(&outapp);
|
||||
@@ -5100,7 +5100,7 @@ int16 Mob::CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, boo
|
||||
|
||||
if (Caston_spell_id) {
|
||||
if (IsValidSpell(Caston_spell_id) && (Caston_spell_id != spell_id))
|
||||
SpellFinished(Caston_spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[Caston_spell_id].ResistDiff);
|
||||
SpellFinished(Caston_spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[Caston_spell_id].ResistDiff);
|
||||
}
|
||||
|
||||
return (value * lvlModifier / 100);
|
||||
@@ -6663,10 +6663,10 @@ void Mob::TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker){
|
||||
if (IsValidSpell(spell_id)) {
|
||||
|
||||
if (IsBeneficialSpell(spell_id))
|
||||
SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spell_id, this, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
|
||||
else if(attacker)
|
||||
SpellFinished(spell_id, attacker, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
SpellFinished(spell_id, attacker, EQEmu::spells::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+18
-18
@@ -107,7 +107,7 @@ extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
extern FastMath g_Math;
|
||||
|
||||
using EQEmu::CastingSlot;
|
||||
using EQEmu::spells::CastingSlot;
|
||||
|
||||
// this is run constantly for every mob
|
||||
void Mob::SpellProcess()
|
||||
@@ -3317,7 +3317,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
|
||||
{
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket();
|
||||
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::bit_SoDAndLater);
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::maskSoDAndLater);
|
||||
|
||||
if(IsClient() && GetTarget() == this)
|
||||
CastToClient()->QueuePacket(outapp);
|
||||
@@ -3327,7 +3327,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
|
||||
|
||||
if (IsNPC()) {
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket();
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::bit_SoDAndLater, true);
|
||||
entity_list.QueueClientsByTarget(this, outapp, false, nullptr, true, false, EQEmu::versions::maskSoDAndLater, true);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
@@ -4968,7 +4968,7 @@ void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)
|
||||
|
||||
void Client::MemSpell(uint16 spell_id, int slot, bool update_client)
|
||||
{
|
||||
if(slot >= MAX_PP_MEMSPELL || slot < 0)
|
||||
if(slot >= EQEmu::spells::SPELL_GEM_COUNT || slot < 0)
|
||||
return;
|
||||
|
||||
if(update_client)
|
||||
@@ -4990,7 +4990,7 @@ void Client::MemSpell(uint16 spell_id, int slot, bool update_client)
|
||||
|
||||
void Client::UnmemSpell(int slot, bool update_client)
|
||||
{
|
||||
if(slot > MAX_PP_MEMSPELL || slot < 0)
|
||||
if(slot > EQEmu::spells::SPELL_GEM_COUNT || slot < 0)
|
||||
return;
|
||||
|
||||
Log(Logs::Detail, Logs::Spells, "Spell %d forgotten from slot %d", m_pp.mem_spells[slot], slot);
|
||||
@@ -5006,7 +5006,7 @@ void Client::UnmemSpell(int slot, bool update_client)
|
||||
|
||||
void Client::UnmemSpellBySpellID(int32 spell_id)
|
||||
{
|
||||
for(int i = 0; i < MAX_PP_MEMSPELL; i++) {
|
||||
for(int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++) {
|
||||
if(m_pp.mem_spells[i] == spell_id) {
|
||||
UnmemSpell(i, true);
|
||||
break;
|
||||
@@ -5018,14 +5018,14 @@ void Client::UnmemSpellAll(bool update_client)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_PP_MEMSPELL; i++)
|
||||
for(i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++)
|
||||
if(m_pp.mem_spells[i] != 0xFFFFFFFF)
|
||||
UnmemSpell(i, update_client);
|
||||
}
|
||||
|
||||
void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client)
|
||||
{
|
||||
if(slot >= MAX_PP_SPELLBOOK || slot < 0)
|
||||
if(slot >= EQEmu::spells::SPELLBOOK_SIZE || slot < 0)
|
||||
return;
|
||||
|
||||
if(update_client)
|
||||
@@ -5046,7 +5046,7 @@ void Client::ScribeSpell(uint16 spell_id, int slot, bool update_client)
|
||||
|
||||
void Client::UnscribeSpell(int slot, bool update_client)
|
||||
{
|
||||
if(slot >= MAX_PP_SPELLBOOK || slot < 0)
|
||||
if(slot >= EQEmu::spells::SPELLBOOK_SIZE || slot < 0)
|
||||
return;
|
||||
|
||||
Log(Logs::Detail, Logs::Spells, "Spell %d erased from spell book slot %d", m_pp.spell_book[slot], slot);
|
||||
@@ -5068,7 +5068,7 @@ void Client::UnscribeSpellAll(bool update_client)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_PP_SPELLBOOK; i++)
|
||||
for(i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++)
|
||||
{
|
||||
if(m_pp.spell_book[i] != 0xFFFFFFFF)
|
||||
UnscribeSpell(i, update_client);
|
||||
@@ -5102,7 +5102,7 @@ void Client::UntrainDiscAll(bool update_client)
|
||||
}
|
||||
|
||||
int Client::GetNextAvailableSpellBookSlot(int starting_slot) {
|
||||
for (int i = starting_slot; i < MAX_PP_SPELLBOOK; i++) { //using starting_slot should help speed this up when we're iterating through a bunch of spells
|
||||
for (int i = starting_slot; i < EQEmu::spells::SPELLBOOK_SIZE; i++) { //using starting_slot should help speed this up when we're iterating through a bunch of spells
|
||||
if (!IsValidSpell(GetSpellByBookSlot(i)))
|
||||
return i;
|
||||
}
|
||||
@@ -5111,7 +5111,7 @@ int Client::GetNextAvailableSpellBookSlot(int starting_slot) {
|
||||
}
|
||||
|
||||
int Client::FindSpellBookSlotBySpellID(uint16 spellid) {
|
||||
for(int i = 0; i < MAX_PP_SPELLBOOK; i++) {
|
||||
for(int i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++) {
|
||||
if(m_pp.spell_book[i] == spellid)
|
||||
return i;
|
||||
}
|
||||
@@ -5169,7 +5169,7 @@ bool Client::SpellBucketCheck(uint16 spell_id, uint32 char_id) {
|
||||
std::string spell_bucket_name;
|
||||
int spell_bucket_value;
|
||||
int bucket_value;
|
||||
std::string query = StringFormat("SELECT key, value FROM spell_buckets WHERE spellid = %i", spell_id);
|
||||
std::string query = StringFormat("SELECT `key`, value FROM spell_buckets WHERE spellid = %i", spell_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success())
|
||||
return false;
|
||||
@@ -5183,7 +5183,7 @@ bool Client::SpellBucketCheck(uint16 spell_id, uint32 char_id) {
|
||||
if (spell_bucket_name.empty())
|
||||
return true;
|
||||
|
||||
query = StringFormat("SELECT value FROM data_buckets WHERE key = '%i-%s'", char_id, spell_bucket_name.c_str());
|
||||
query = StringFormat("SELECT value FROM data_buckets WHERE `key` = '%i-%s'", char_id, spell_bucket_name.c_str());
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log(Logs::General, Logs::Error, "Spell bucket %s for spell ID %i for char ID %i failed.", spell_bucket_name.c_str(), spell_id, char_id);
|
||||
@@ -5410,7 +5410,7 @@ bool Mob::UseBardSpellLogic(uint16 spell_id, int slot)
|
||||
spell_id != SPELL_UNKNOWN &&
|
||||
slot != -1 &&
|
||||
GetClass() == BARD &&
|
||||
slot <= MAX_PP_MEMSPELL &&
|
||||
slot <= EQEmu::spells::SPELL_GEM_COUNT &&
|
||||
IsBardSong(spell_id)
|
||||
);
|
||||
}
|
||||
@@ -5531,7 +5531,7 @@ void Mob::SendBuffsToClient(Client *c)
|
||||
if(!c)
|
||||
return;
|
||||
|
||||
if (c->ClientVersionBit() & EQEmu::versions::bit_SoDAndLater)
|
||||
if (c->ClientVersionBit() & EQEmu::versions::maskSoDAndLater)
|
||||
{
|
||||
EQApplicationPacket *outapp = MakeBuffsPacket();
|
||||
c->FastQueuePacket(&outapp);
|
||||
@@ -5619,12 +5619,12 @@ int Client::GetCurrentBuffSlots() const
|
||||
numbuffs++;
|
||||
if (GetLevel() > 74)
|
||||
numbuffs++;
|
||||
return EQEmu::ClampUpper(numbuffs, EQEmu::constants::Lookup(m_ClientVersion)->LongBuffs);
|
||||
return EQEmu::ClampUpper(numbuffs, EQEmu::spells::StaticLookup(m_ClientVersion)->LongBuffs);
|
||||
}
|
||||
|
||||
int Client::GetCurrentSongSlots() const
|
||||
{
|
||||
return EQEmu::constants::Lookup(m_ClientVersion)->ShortBuffs; // AAs dont affect this
|
||||
return EQEmu::spells::StaticLookup(m_ClientVersion)->ShortBuffs; // AAs dont affect this
|
||||
}
|
||||
|
||||
void Client::InitializeBuffSlots()
|
||||
|
||||
+1
-1
@@ -2700,7 +2700,7 @@ void TaskManager::SendTaskActivityShort(Client *c, int TaskID, int ActivityID, i
|
||||
|
||||
TaskActivityShort_Struct* tass;
|
||||
|
||||
if (c->ClientVersionBit() & EQEmu::versions::bit_RoFAndLater)
|
||||
if (c->ClientVersionBit() & EQEmu::versions::maskRoFAndLater)
|
||||
{
|
||||
auto outapp = new EQApplicationPacket(OP_TaskActivity, 25);
|
||||
outapp->WriteUInt32(ClientTaskIndex);
|
||||
|
||||
+1
-1
@@ -135,7 +135,7 @@ void Trap::Trigger(Mob* trigger)
|
||||
entity_list.MessageClose(trigger,false,100,13,"%s",message.c_str());
|
||||
}
|
||||
if(hiddenTrigger){
|
||||
hiddenTrigger->SpellFinished(effectvalue, trigger, EQEmu::CastingSlot::Item, 0, -1, spells[effectvalue].ResistDiff);
|
||||
hiddenTrigger->SpellFinished(effectvalue, trigger, EQEmu::spells::CastingSlot::Item, 0, -1, spells[effectvalue].ResistDiff);
|
||||
}
|
||||
break;
|
||||
case trapTypeAlarm:
|
||||
|
||||
@@ -537,9 +537,6 @@ void NPC::AssignWaypoints(int32 grid)
|
||||
|
||||
if (wandertype == 1 || wandertype == 2 || wandertype == 5)
|
||||
CalculateNewWaypoint();
|
||||
|
||||
if (wandertype == 1 || wandertype == 2 || wandertype == 5)
|
||||
CalculateNewWaypoint();
|
||||
}
|
||||
|
||||
void Mob::SendTo(float new_x, float new_y, float new_z) {
|
||||
|
||||
@@ -1772,7 +1772,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
zone->GetLongName(),
|
||||
zone->GetInstanceID()
|
||||
);
|
||||
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset());
|
||||
RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ReloadLogs: {
|
||||
|
||||
+1
-1
@@ -904,7 +904,7 @@ bool Zone::Init(bool iStaticZone) {
|
||||
std::string r_name = RuleManager::Instance()->GetRulesetName(&database, default_ruleset);
|
||||
if(r_name.size() > 0)
|
||||
{
|
||||
RuleManager::Instance()->LoadRules(&database, r_name.c_str());
|
||||
RuleManager::Instance()->LoadRules(&database, r_name.c_str(), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+6
-6
@@ -1204,12 +1204,12 @@ bool ZoneDatabase::LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_
|
||||
auto results = database.QueryDatabase(query);
|
||||
int i = 0;
|
||||
/* Initialize Spells */
|
||||
for (i = 0; i < MAX_PP_MEMSPELL; i++){
|
||||
for (i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++){
|
||||
pp->mem_spells[i] = 0xFFFFFFFF;
|
||||
}
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
if (i < MAX_PP_MEMSPELL && atoi(row[1]) <= SPDAT_RECORDS){
|
||||
if (i < EQEmu::spells::SPELL_GEM_COUNT && atoi(row[1]) <= SPDAT_RECORDS){
|
||||
pp->mem_spells[i] = atoi(row[1]);
|
||||
}
|
||||
}
|
||||
@@ -1227,12 +1227,12 @@ bool ZoneDatabase::LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Str
|
||||
auto results = database.QueryDatabase(query);
|
||||
int i = 0;
|
||||
/* Initialize Spells */
|
||||
for (i = 0; i < MAX_PP_SPELLBOOK; i++){
|
||||
for (i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++){
|
||||
pp->spell_book[i] = 0xFFFFFFFF;
|
||||
}
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
i = atoi(row[0]);
|
||||
if (i < MAX_PP_SPELLBOOK && atoi(row[1]) <= SPDAT_RECORDS){
|
||||
if (i < EQEmu::spells::SPELLBOOK_SIZE && atoi(row[1]) <= SPDAT_RECORDS){
|
||||
pp->spell_book[i] = atoi(row[1]);
|
||||
}
|
||||
}
|
||||
@@ -1535,7 +1535,7 @@ bool ZoneDatabase::SaveCharacterTribute(uint32 character_id, PlayerProfile_Struc
|
||||
QueryDatabase(query);
|
||||
/* Save Tributes only if we have values... */
|
||||
for (int i = 0; i < EQEmu::invtype::TRIBUTE_SIZE; i++){
|
||||
if (pp->tributes[i].tribute > 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
|
||||
if (pp->tributes[i].tribute >= 0 && pp->tributes[i].tribute != TRIBUTE_NONE){
|
||||
std::string query = StringFormat("REPLACE INTO `character_tribute` (id, tier, tribute) VALUES (%u, %u, %u)", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
QueryDatabase(query);
|
||||
Log(Logs::General, Logs::None, "ZoneDatabase::SaveCharacterTribute for character ID: %i, tier:%u tribute:%u done", character_id, pp->tributes[i].tier, pp->tributes[i].tribute);
|
||||
@@ -3646,7 +3646,7 @@ void ZoneDatabase::LoadBuffs(Client *client)
|
||||
}
|
||||
|
||||
// We load up to the most our client supports
|
||||
max_slots = EQEmu::constants::Lookup(client->ClientVersion())->LongBuffs;
|
||||
max_slots = EQEmu::spells::StaticLookup(client->ClientVersion())->LongBuffs;
|
||||
for (int index = 0; index < max_slots; ++index) {
|
||||
if (!IsValidSpell(buffs[index].spellid))
|
||||
continue;
|
||||
|
||||
+1
-1
@@ -588,7 +588,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
|
||||
// If we are SoF and later and are respawning from hover, we want the real zone ID, else zero to use the old hack.
|
||||
//
|
||||
if(zone->GetZoneID() == zoneID) {
|
||||
if ((ClientVersionBit() & EQEmu::versions::bit_SoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
|
||||
if ((ClientVersionBit() & EQEmu::versions::maskSoFAndLater) && (!RuleB(Character, RespawnFromHover) || !IsHoveringForRespawn()))
|
||||
gmg->bind_zone_id = 0;
|
||||
else
|
||||
gmg->bind_zone_id = zoneID;
|
||||
|
||||
Reference in New Issue
Block a user