Merge branch 'master' into resend

This commit is contained in:
Akkadius
2019-01-23 19:05:42 -06:00
95 changed files with 6209 additions and 4450 deletions
+20 -14
View File
@@ -171,10 +171,13 @@ void Client::SendEnterWorld(std::string name)
void Client::SendExpansionInfo() {
auto outapp = new EQApplicationPacket(OP_ExpansionInfo, sizeof(ExpansionInfo_Struct));
ExpansionInfo_Struct *eis = (ExpansionInfo_Struct*)outapp->pBuffer;
if(RuleB(World, UseClientBasedExpansionSettings)) {
eis->Expansions = EQEmu::versions::ConvertClientVersionToExpansion(eqs->ClientVersion());
} else {
eis->Expansions = (RuleI(World, ExpansionSettings));
// need to rework .. not until full scope of change is accounted for, though
if (RuleB(World, UseClientBasedExpansionSettings)) {
eis->Expansions = EQEmu::expansions::ConvertClientVersionToExpansionMask(eqs->ClientVersion());
}
else {
eis->Expansions = RuleI(World, ExpansionSettings);
}
QueuePacket(outapp);
@@ -186,7 +189,7 @@ void Client::SendCharInfo() {
cle->SetOnline(CLE_Status_CharSelect);
}
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater) {
if (m_ClientVersionBit & EQEmu::versions::maskRoFAndLater) {
SendMaxCharCreate();
SendMembership();
SendMembershipSettings();
@@ -211,7 +214,7 @@ void Client::SendMaxCharCreate() {
auto outapp = new EQApplicationPacket(OP_SendMaxCharacters, sizeof(MaxCharacters_Struct));
MaxCharacters_Struct* mc = (MaxCharacters_Struct*)outapp->pBuffer;
mc->max_chars = EQEmu::constants::Lookup(m_ClientVersion)->CharacterCreationLimit;
mc->max_chars = EQEmu::constants::StaticLookup(m_ClientVersion)->CharacterCreationLimit;
if (mc->max_chars > EQEmu::constants::CHARACTER_CREATION_LIMIT)
mc->max_chars = EQEmu::constants::CHARACTER_CREATION_LIMIT;
@@ -717,7 +720,7 @@ bool Client::HandleCharacterCreatePacket(const EQApplicationPacket *app) {
}
else
{
if (m_ClientVersionBit & EQEmu::versions::bit_TitaniumAndEarlier)
if (m_ClientVersionBit & EQEmu::versions::maskTitaniumAndEarlier)
StartInTutorial = true;
SendCharInfo();
}
@@ -765,7 +768,7 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
if (!is_player_zoning) {
size_t character_limit = EQEmu::constants::Lookup(eqs->ClientVersion())->CharacterCreationLimit;
size_t character_limit = EQEmu::constants::StaticLookup(eqs->ClientVersion())->CharacterCreationLimit;
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT) { character_limit = EQEmu::constants::CHARACTER_CREATION_LIMIT; }
if (eqs->ClientVersion() == EQEmu::versions::ClientVersion::Titanium) { character_limit = Titanium::constants::CHARACTER_CREATION_LIMIT; }
@@ -989,7 +992,7 @@ bool Client::HandleDeleteCharacterPacket(const EQApplicationPacket *app) {
bool Client::HandleZoneChangePacket(const EQApplicationPacket *app) {
// HoT sends this to world while zoning and wants it echoed back.
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater)
if (m_ClientVersionBit & EQEmu::versions::maskRoFAndLater)
{
QueuePacket(app);
}
@@ -1442,7 +1445,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
PlayerProfile_Struct pp;
ExtendedProfile_Struct ext;
EQEmu::InventoryProfile inv;
inv.SetInventoryVersion(EQEmu::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit));
inv.SetGMInventory(false); // character cannot have gm flag at this point
time_t bday = time(nullptr);
char startzone[50]={0};
uint32 i;
@@ -1465,7 +1471,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
Log(Logs::Detail, Logs::World_Server, "Beard: %d Beardcolor: %d", cc->beard, cc->beardcolor);
/* Validate the char creation struct */
if (m_ClientVersionBit & EQEmu::versions::bit_SoFAndLater) {
if (m_ClientVersionBit & EQEmu::versions::maskSoFAndLater) {
if (!CheckCharCreateInfoSoF(cc)) {
Log(Logs::Detail, Logs::World_Server,"CheckCharCreateInfo did not validate the request (bad race/class/stats)");
return false;
@@ -1523,10 +1529,10 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
// strcpy(pp.servername, WorldConfig::get()->ShortName.c_str());
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++)
for (i = 0; i < EQEmu::spells::SPELLBOOK_SIZE; i++)
pp.spell_book[i] = 0xFFFFFFFF;
for(i = 0; i < MAX_PP_MEMSPELL; i++)
for(i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; i++)
pp.mem_spells[i] = 0xFFFFFFFF;
for(i = 0; i < BUFF_COUNT; i++)
@@ -1536,7 +1542,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
pp.pvp = database.GetServerType() == 1 ? 1 : 0;
/* If it is an SoF Client and the SoF Start Zone rule is set, send new chars there */
if (m_ClientVersionBit & EQEmu::versions::bit_SoFAndLater) {
if (m_ClientVersionBit & EQEmu::versions::maskSoFAndLater) {
Log(Logs::Detail, Logs::World_Server,"Found 'SoFStartZoneID' rule setting: %i", RuleI(World, SoFStartZoneID));
if (RuleI(World, SoFStartZoneID) > 0) {
pp.zone_id = RuleI(World, SoFStartZoneID);
@@ -1552,7 +1558,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
}
}
/* use normal starting zone logic to either get defaults, or if startzone was set, load that from the db table.*/
bool ValidStartZone = database.GetStartZone(&pp, cc, m_ClientVersionBit & EQEmu::versions::bit_TitaniumAndEarlier);
bool ValidStartZone = database.GetStartZone(&pp, cc, m_ClientVersionBit & EQEmu::versions::maskTitaniumAndEarlier);
if (!ValidStartZone){
return false;
+5 -2
View File
@@ -336,18 +336,21 @@ int main(int argc, char** argv) {
std::string tmp;
if (database.GetVariable("RuleSet", tmp)) {
Log(Logs::General, Logs::World_Server, "Loading rule set '%s'", tmp.c_str());
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
Log(Logs::General, Logs::World_Server, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
}
}
else {
if (!RuleManager::Instance()->LoadRules(&database, "default")) {
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
Log(Logs::General, Logs::World_Server, "No rule set configured, using default rules");
}
else {
Log(Logs::General, Logs::World_Server, "Loaded default rule set 'default'", tmp.c_str());
}
}
EQEmu::InitializeDynamicLookups();
Log(Logs::General, Logs::World_Server, "Initialized dynamic dictionary entries");
}
if (RuleB(World, ClearTempMerchantlist)) {
+4 -1
View File
@@ -36,7 +36,7 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
{
/* Set Character Creation Limit */
EQEmu::versions::ClientVersion client_version = EQEmu::versions::ConvertClientVersionBitToClientVersion(clientVersionBit);
size_t character_limit = EQEmu::constants::Lookup(client_version)->CharacterCreationLimit;
size_t character_limit = EQEmu::constants::StaticLookup(client_version)->CharacterCreationLimit;
// Validate against absolute server max
if (character_limit > EQEmu::constants::CHARACTER_CREATION_LIMIT)
@@ -97,7 +97,10 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
CharacterSelectEntry_Struct *cse = (CharacterSelectEntry_Struct *)buff_ptr;
PlayerProfile_Struct pp;
EQEmu::InventoryProfile inv;
inv.SetInventoryVersion(client_version);
inv.SetGMInventory(true); // charsel can not interact with items..but, no harm in setting to full expansion support
uint32 character_id = (uint32)atoi(row[0]);
uint8 has_home = 0;
uint8 has_bind = 0;
+2 -2
View File
@@ -814,12 +814,12 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_ReloadRules: {
zoneserver_list.SendPacket(pack);
RuleManager::Instance()->LoadRules(&database, "default");
RuleManager::Instance()->LoadRules(&database, "default", true);
break;
}
case ServerOP_ReloadRulesWorld:
{
RuleManager::Instance()->LoadRules(&database, "default");
RuleManager::Instance()->LoadRules(&database, "default", true);
break;
}
case ServerOP_ReloadPerlExportSettings: