mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Merge branch 'master' into resend
This commit is contained in:
+577
-475
File diff suppressed because it is too large
Load Diff
@@ -217,7 +217,7 @@ namespace Convert {
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[9]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@@ -256,9 +256,9 @@ namespace Convert {
|
||||
/*2505*/ uint8 unknown2541[47]; // ?
|
||||
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
|
||||
/*2584*/ uint32 spell_book[480];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
|
||||
/*4632*/ uint32 mem_spells[9];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
@@ -1360,7 +1360,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Spell Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < MAX_PP_REF_SPELLBOOK; i++){
|
||||
for (i = 0; i < 480; i++){
|
||||
if (pp->spell_book[i] > 0 && pp->spell_book[i] != 4294967295 && pp->spell_book[i] < 40000 && pp->spell_book[i] != 1){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->spell_book[i]);
|
||||
@@ -1372,7 +1372,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Max Memmed Spell Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < MAX_PP_REF_MEMSPELL; i++){
|
||||
for (i = 0; i < 9; i++){
|
||||
if (pp->mem_spells[i] > 0 && pp->mem_spells[i] != 65535 && pp->mem_spells[i] != 4294967295){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_memmed_spells` (id, slot_id, spell_id) VALUES (%u, %u, %u)", character_id, i, pp->mem_spells[i]);
|
||||
|
||||
@@ -38,16 +38,23 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @param instance_id
|
||||
* @param char_id
|
||||
* @return
|
||||
*/
|
||||
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
|
||||
{
|
||||
std::string query = StringFormat(
|
||||
"REPLACE INTO `instance_list_player` (id, charid) "
|
||||
"VALUES "
|
||||
"(%lu, %lu)",
|
||||
(unsigned long)instance_id,
|
||||
(unsigned long)char_id
|
||||
);
|
||||
(unsigned long) instance_id,
|
||||
(unsigned long) char_id
|
||||
);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
return results.Success();
|
||||
}
|
||||
|
||||
|
||||
+43
-29
@@ -131,6 +131,9 @@ namespace EQEmu
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = CORPSE_BEGIN + invslot::slotCursor;
|
||||
|
||||
using RoF2::invslot::EQUIPMENT_BITMASK;
|
||||
using RoF2::invslot::GENERAL_BITMASK;
|
||||
using RoF2::invslot::CURSOR_BITMASK;
|
||||
using RoF2::invslot::POSSESSIONS_BITMASK;
|
||||
using RoF2::invslot::CORPSE_BITMASK;
|
||||
|
||||
@@ -188,6 +191,10 @@ namespace EQEmu
|
||||
namespace constants {
|
||||
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
|
||||
|
||||
using RoF2::constants::EXPANSION;
|
||||
using RoF2::constants::EXPANSION_BIT;
|
||||
using RoF2::constants::EXPANSIONS_MASK;
|
||||
|
||||
using RoF2::constants::CHARACTER_CREATION_LIMIT;
|
||||
|
||||
const size_t SAY_LINK_OPENER_SIZE = 1;
|
||||
@@ -196,14 +203,6 @@ namespace EQEmu
|
||||
const size_t SAY_LINK_CLOSER_SIZE = 1;
|
||||
const size_t SAY_LINK_MAXIMUM_SIZE = (SAY_LINK_OPENER_SIZE + SAY_LINK_BODY_SIZE + SAY_LINK_TEXT_SIZE + SAY_LINK_CLOSER_SIZE);
|
||||
|
||||
const int LongBuffs = RoF2::constants::LongBuffs;
|
||||
const int ShortBuffs = RoF2::constants::ShortBuffs;
|
||||
const int DiscBuffs = RoF2::constants::DiscBuffs;
|
||||
const int TotalBuffs = RoF2::constants::TotalBuffs;
|
||||
const int NPCBuffs = RoF2::constants::NPCBuffs;
|
||||
const int PetBuffs = RoF2::constants::PetBuffs;
|
||||
const int MercBuffs = RoF2::constants::MercBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace profile {
|
||||
@@ -221,6 +220,42 @@ namespace EQEmu
|
||||
|
||||
} // namespace behavior
|
||||
|
||||
namespace spells {
|
||||
enum class CastingSlot : uint32 { // hybrid declaration
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 12,
|
||||
Ability = 20, // HT/LoH for Tit
|
||||
PotionBelt = 21, // Tit uses a different slot for PB
|
||||
Item = 22,
|
||||
Discipline = 23,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
using RoF2::spells::SPELL_ID_MAX;
|
||||
using SoD::spells::SPELLBOOK_SIZE;
|
||||
using UF::spells::SPELL_GEM_COUNT; // RoF+ clients define more than UF client..but, they are not valid beyond UF
|
||||
|
||||
using RoF2::spells::LONG_BUFFS;
|
||||
using RoF2::spells::SHORT_BUFFS;
|
||||
using RoF2::spells::DISC_BUFFS;
|
||||
using RoF2::spells::TOTAL_BUFFS;
|
||||
using RoF2::spells::NPC_BUFFS;
|
||||
using RoF2::spells::PET_BUFFS;
|
||||
using RoF2::spells::MERC_BUFFS;
|
||||
|
||||
} // namespace spells
|
||||
|
||||
namespace bug {
|
||||
enum CategoryID : uint32 {
|
||||
catOther = 0,
|
||||
@@ -252,27 +287,6 @@ namespace EQEmu
|
||||
|
||||
} // namespace bug
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 12,
|
||||
Ability = 20, // HT/LoH for Tit
|
||||
PotionBelt = 21, // Tit uses a different slot for PB
|
||||
Item = 22,
|
||||
Discipline = 23,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_CONSTANTS_H*/
|
||||
|
||||
+4
-1
@@ -70,7 +70,10 @@ namespace EntityLimits
|
||||
} // namespace invtype
|
||||
|
||||
namespace invslot {
|
||||
const uint64 POSSESSIONS_BITMASK = 0x00000000007FFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x0000000000000000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000000000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
|
||||
} // namespace invslot
|
||||
|
||||
|
||||
+263
-34
@@ -63,32 +63,26 @@ const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
|
||||
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return bit_Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return bit_Titanium;
|
||||
return bitTitanium;
|
||||
case ClientVersion::SoF:
|
||||
return bit_SoF;
|
||||
return bitSoF;
|
||||
case ClientVersion::SoD:
|
||||
return bit_SoD;
|
||||
return bitSoD;
|
||||
case ClientVersion::UF:
|
||||
return bit_UF;
|
||||
return bitUF;
|
||||
case ClientVersion::RoF:
|
||||
return bit_RoF;
|
||||
return bitRoF;
|
||||
case ClientVersion::RoF2:
|
||||
return bit_RoF2;
|
||||
return bitRoF2;
|
||||
default:
|
||||
return bit_Unknown;
|
||||
return bitUnknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
|
||||
{
|
||||
switch (client_version_bit) {
|
||||
case (uint32)static_cast<unsigned int>(ClientVersion::Unknown) :
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Client62) - 1)) :
|
||||
return ClientVersion::Unknown;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
|
||||
return ClientVersion::Titanium;
|
||||
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::SoF) - 1)) :
|
||||
@@ -106,27 +100,6 @@ EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientV
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
case ClientVersion::Titanium:
|
||||
return 0x000007FFU;
|
||||
case ClientVersion::SoF:
|
||||
return 0x00007FFFU;
|
||||
case ClientVersion::SoD:
|
||||
return 0x0000FFFFU;
|
||||
case ClientVersion::UF:
|
||||
return 0x0001FFFFU;
|
||||
case ClientVersion::RoF:
|
||||
case ClientVersion::RoF2:
|
||||
return 0x000FFFFFU;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
@@ -368,3 +341,259 @@ EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobV
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
|
||||
{
|
||||
switch (expansion) {
|
||||
case Expansion::EverQuest:
|
||||
return "EverQuest";
|
||||
case Expansion::RoK:
|
||||
return "The Ruins of Kunark";
|
||||
case Expansion::SoV:
|
||||
return "The Scars of Velious";
|
||||
case Expansion::SoL:
|
||||
return "The Shadows of Luclin";
|
||||
case Expansion::PoP:
|
||||
return "The Planes of Power";
|
||||
case Expansion::LoY:
|
||||
return "The Legacy of Ykesha";
|
||||
case Expansion::LDoN:
|
||||
return "Lost Dungeons of Norrath";
|
||||
case Expansion::GoD:
|
||||
return "Gates of Discord";
|
||||
case Expansion::OoW:
|
||||
return "Omens of War";
|
||||
case Expansion::DoN:
|
||||
return "Dragons of Norrath";
|
||||
case Expansion::DoD:
|
||||
return "Depths of Darkhollow";
|
||||
case Expansion::PoR:
|
||||
return "Prophecy of Ro";
|
||||
case Expansion::TSS:
|
||||
return "The Serpent's Spine";
|
||||
case Expansion::TBS:
|
||||
return "The Buried Sea";
|
||||
case Expansion::SoF:
|
||||
return "Secrets of Faydwer";
|
||||
case Expansion::SoD:
|
||||
return "Seeds of Destruction";
|
||||
case Expansion::UF:
|
||||
return "Underfoot";
|
||||
case Expansion::HoT:
|
||||
return "House of Thule";
|
||||
case Expansion::VoA:
|
||||
return "Veil of Alaris";
|
||||
case Expansion::RoF:
|
||||
return "Rain of Fear";
|
||||
case Expansion::CotF:
|
||||
return "Call of the Forsaken";
|
||||
default:
|
||||
return "Invalid Expansion";
|
||||
}
|
||||
}
|
||||
|
||||
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
|
||||
{
|
||||
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
|
||||
{
|
||||
switch (expansion) {
|
||||
case Expansion::RoK:
|
||||
return bitRoK;
|
||||
case Expansion::SoV:
|
||||
return bitSoV;
|
||||
case Expansion::SoL:
|
||||
return bitSoL;
|
||||
case Expansion::PoP:
|
||||
return bitPoP;
|
||||
case Expansion::LoY:
|
||||
return bitLoY;
|
||||
case Expansion::LDoN:
|
||||
return bitLDoN;
|
||||
case Expansion::GoD:
|
||||
return bitGoD;
|
||||
case Expansion::OoW:
|
||||
return bitOoW;
|
||||
case Expansion::DoN:
|
||||
return bitDoN;
|
||||
case Expansion::DoD:
|
||||
return bitDoD;
|
||||
case Expansion::PoR:
|
||||
return bitPoR;
|
||||
case Expansion::TSS:
|
||||
return bitTSS;
|
||||
case Expansion::TBS:
|
||||
return bitTBS;
|
||||
case Expansion::SoF:
|
||||
return bitSoF;
|
||||
case Expansion::SoD:
|
||||
return bitSoD;
|
||||
case Expansion::UF:
|
||||
return bitUF;
|
||||
case Expansion::HoT:
|
||||
return bitHoT;
|
||||
case Expansion::VoA:
|
||||
return bitVoA;
|
||||
case Expansion::RoF:
|
||||
return bitRoF;
|
||||
case Expansion::CotF:
|
||||
return bitCotF;
|
||||
default:
|
||||
return bitEverQuest;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
|
||||
{
|
||||
switch (expansion_bit) {
|
||||
case bitRoK:
|
||||
return Expansion::RoK;
|
||||
case bitSoV:
|
||||
return Expansion::SoV;
|
||||
case bitSoL:
|
||||
return Expansion::SoL;
|
||||
case bitPoP:
|
||||
return Expansion::PoP;
|
||||
case bitLoY:
|
||||
return Expansion::LoY;
|
||||
case bitLDoN:
|
||||
return Expansion::LDoN;
|
||||
case bitGoD:
|
||||
return Expansion::GoD;
|
||||
case bitOoW:
|
||||
return Expansion::OoW;
|
||||
case bitDoN:
|
||||
return Expansion::DoN;
|
||||
case bitDoD:
|
||||
return Expansion::DoD;
|
||||
case bitPoR:
|
||||
return Expansion::PoR;
|
||||
case bitTSS:
|
||||
return Expansion::TSS;
|
||||
case bitTBS:
|
||||
return Expansion::TBS;
|
||||
case bitSoF:
|
||||
return Expansion::SoF;
|
||||
case bitSoD:
|
||||
return Expansion::SoD;
|
||||
case bitUF:
|
||||
return Expansion::UF;
|
||||
case bitHoT:
|
||||
return Expansion::HoT;
|
||||
case bitVoA:
|
||||
return Expansion::VoA;
|
||||
case bitRoF:
|
||||
return Expansion::RoF;
|
||||
case bitCotF:
|
||||
return Expansion::CotF;
|
||||
default:
|
||||
return Expansion::EverQuest;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertExpansionToExpansionMask(Expansion expansion)
|
||||
{
|
||||
switch (expansion) {
|
||||
case Expansion::RoK:
|
||||
return maskRoK;
|
||||
case Expansion::SoV:
|
||||
return maskSoV;
|
||||
case Expansion::SoL:
|
||||
return maskSoL;
|
||||
case Expansion::PoP:
|
||||
return maskPoP;
|
||||
case Expansion::LoY:
|
||||
return maskLoY;
|
||||
case Expansion::LDoN:
|
||||
return maskLDoN;
|
||||
case Expansion::GoD:
|
||||
return maskGoD;
|
||||
case Expansion::OoW:
|
||||
return maskOoW;
|
||||
case Expansion::DoN:
|
||||
return maskDoN;
|
||||
case Expansion::DoD:
|
||||
return maskDoD;
|
||||
case Expansion::PoR:
|
||||
return maskPoR;
|
||||
case Expansion::TSS:
|
||||
return maskTSS;
|
||||
case Expansion::TBS:
|
||||
return maskTBS;
|
||||
case Expansion::SoF:
|
||||
return maskSoF;
|
||||
case Expansion::SoD:
|
||||
return maskSoD;
|
||||
case Expansion::UF:
|
||||
return maskUF;
|
||||
case Expansion::HoT:
|
||||
return maskHoT;
|
||||
case Expansion::VoA:
|
||||
return maskVoA;
|
||||
case Expansion::RoF:
|
||||
return maskRoF;
|
||||
case Expansion::CotF:
|
||||
return maskCotF;
|
||||
default:
|
||||
return maskEverQuest;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case versions::ClientVersion::Titanium:
|
||||
return expansions::Expansion::PoR;
|
||||
case versions::ClientVersion::SoF:
|
||||
return expansions::Expansion::SoF;
|
||||
case versions::ClientVersion::SoD:
|
||||
return expansions::Expansion::SoD;
|
||||
case versions::ClientVersion::UF:
|
||||
return expansions::Expansion::UF;
|
||||
case versions::ClientVersion::RoF:
|
||||
case versions::ClientVersion::RoF2:
|
||||
return expansions::Expansion::RoF;
|
||||
default:
|
||||
return expansions::Expansion::EverQuest;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case versions::ClientVersion::Titanium:
|
||||
return expansions::bitPoR;
|
||||
case versions::ClientVersion::SoF:
|
||||
return expansions::bitSoF;
|
||||
case versions::ClientVersion::SoD:
|
||||
return expansions::bitSoD;
|
||||
case versions::ClientVersion::UF:
|
||||
return expansions::bitUF;
|
||||
case versions::ClientVersion::RoF:
|
||||
case versions::ClientVersion::RoF2:
|
||||
return expansions::bitRoF;
|
||||
default:
|
||||
return expansions::bitEverQuest;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 EQEmu::expansions::ConvertClientVersionToExpansionMask(versions::ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case versions::ClientVersion::Titanium:
|
||||
return expansions::maskPoR;
|
||||
case versions::ClientVersion::SoF:
|
||||
return expansions::maskSoF;
|
||||
case versions::ClientVersion::SoD:
|
||||
return expansions::maskSoD;
|
||||
case versions::ClientVersion::UF:
|
||||
return expansions::maskUF;
|
||||
case versions::ClientVersion::RoF:
|
||||
case versions::ClientVersion::RoF2:
|
||||
return expansions::maskRoF;
|
||||
default:
|
||||
return expansions::maskEverQuest;
|
||||
}
|
||||
}
|
||||
|
||||
+103
-23
@@ -39,26 +39,27 @@ namespace EQEmu
|
||||
RoF2 // Build: 'May 10 2013 23:30:08'
|
||||
};
|
||||
|
||||
enum ClientVersionBit : uint32 {
|
||||
bit_Unknown = 0,
|
||||
bit_Client62 = 0x00000001, // unsupported (placeholder for scripts)
|
||||
bit_Titanium = 0x00000002,
|
||||
bit_SoF = 0x00000004,
|
||||
bit_SoD = 0x00000008,
|
||||
bit_UF = 0x00000010,
|
||||
bit_RoF = 0x00000020,
|
||||
bit_RoF2 = 0x00000040,
|
||||
bit_TitaniumAndEarlier = 0x00000003,
|
||||
bit_SoFAndEarlier = 0x00000007,
|
||||
bit_SoDAndEarlier = 0x0000000F,
|
||||
bit_UFAndEarlier = 0x0000001F,
|
||||
bit_RoFAndEarlier = 0x0000003F,
|
||||
bit_SoFAndLater = 0xFFFFFFFC,
|
||||
bit_SoDAndLater = 0xFFFFFFF8,
|
||||
bit_UFAndLater = 0xFFFFFFF0,
|
||||
bit_RoFAndLater = 0xFFFFFFE0,
|
||||
bit_RoF2AndLater = 0xFFFFFFC0,
|
||||
bit_AllClients = 0xFFFFFFFF
|
||||
enum ClientVersionBitmask : uint32 {
|
||||
bitUnknown = 0x00000000,
|
||||
bitClient62 = 0x00000001, // unsupported (placeholder for scripts)
|
||||
bitTitanium = 0x00000002,
|
||||
bitSoF = 0x00000004,
|
||||
bitSoD = 0x00000008,
|
||||
bitUF = 0x00000010,
|
||||
bitRoF = 0x00000020,
|
||||
bitRoF2 = 0x00000040,
|
||||
maskUnknown = 0x00000000,
|
||||
maskTitaniumAndEarlier = 0x00000003,
|
||||
maskSoFAndEarlier = 0x00000007,
|
||||
maskSoDAndEarlier = 0x0000000F,
|
||||
maskUFAndEarlier = 0x0000001F,
|
||||
maskRoFAndEarlier = 0x0000003F,
|
||||
maskSoFAndLater = 0xFFFFFFFC,
|
||||
maskSoDAndLater = 0xFFFFFFF8,
|
||||
maskUFAndLater = 0xFFFFFFF0,
|
||||
maskRoFAndLater = 0xFFFFFFE0,
|
||||
maskRoF2AndLater = 0xFFFFFFC0,
|
||||
maskAllClients = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
const ClientVersion LastClientVersion = ClientVersion::RoF2;
|
||||
@@ -69,9 +70,7 @@ namespace EQEmu
|
||||
const char* ClientVersionName(ClientVersion client_version);
|
||||
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
|
||||
|
||||
|
||||
enum class MobVersion : uint32 {
|
||||
Unknown = 0,
|
||||
Client62,
|
||||
@@ -137,6 +136,87 @@ namespace EQEmu
|
||||
|
||||
} /*versions*/
|
||||
|
||||
namespace expansions {
|
||||
enum class Expansion : uint32 {
|
||||
EverQuest = 0,
|
||||
RoK,
|
||||
SoV,
|
||||
SoL,
|
||||
PoP,
|
||||
LoY,
|
||||
LDoN,
|
||||
GoD,
|
||||
OoW,
|
||||
DoN,
|
||||
DoD,
|
||||
PoR,
|
||||
TSS,
|
||||
TBS,
|
||||
SoF,
|
||||
SoD,
|
||||
UF,
|
||||
HoT,
|
||||
VoA,
|
||||
RoF,
|
||||
CotF
|
||||
};
|
||||
|
||||
enum ExpansionBitmask : uint32 {
|
||||
bitEverQuest = 0x00000000,
|
||||
bitRoK = 0x00000001,
|
||||
bitSoV = 0x00000002,
|
||||
bitSoL = 0x00000004,
|
||||
bitPoP = 0x00000008,
|
||||
bitLoY = 0x00000010,
|
||||
bitLDoN = 0x00000020,
|
||||
bitGoD = 0x00000040,
|
||||
bitOoW = 0x00000080,
|
||||
bitDoN = 0x00000100,
|
||||
bitDoD = 0x00000200,
|
||||
bitPoR = 0x00000400,
|
||||
bitTSS = 0x00000800,
|
||||
bitTBS = 0x00001000,
|
||||
bitSoF = 0x00002000,
|
||||
bitSoD = 0x00004000,
|
||||
bitUF = 0x00008000,
|
||||
bitHoT = 0x00010000,
|
||||
bitVoA = 0x00020000,
|
||||
bitRoF = 0x00040000,
|
||||
bitCotF = 0x00080000,
|
||||
maskEverQuest = 0x00000000,
|
||||
maskRoK = 0x00000001,
|
||||
maskSoV = 0x00000003,
|
||||
maskSoL = 0x00000007,
|
||||
maskPoP = 0x0000000F,
|
||||
maskLoY = 0x0000001F,
|
||||
maskLDoN = 0x0000003F,
|
||||
maskGoD = 0x0000007F,
|
||||
maskOoW = 0x000000FF,
|
||||
maskDoN = 0x000001FF,
|
||||
maskDoD = 0x000003FF,
|
||||
maskPoR = 0x000007FF,
|
||||
maskTSS = 0x00000FFF,
|
||||
maskTBS = 0x00001FFF,
|
||||
maskSoF = 0x00003FFF,
|
||||
maskSoD = 0x00007FFF,
|
||||
maskUF = 0x0000FFFF,
|
||||
maskHoT = 0x0001FFFF,
|
||||
maskVoA = 0x0003FFFF,
|
||||
maskRoF = 0x0007FFFF,
|
||||
maskCotF = 0x000FFFFF
|
||||
};
|
||||
|
||||
const char* ExpansionName(Expansion expansion);
|
||||
const char* ExpansionName(uint32 expansion_bit);
|
||||
uint32 ConvertExpansionToExpansionBit(Expansion expansion);
|
||||
Expansion ConvertExpansionBitToExpansion(uint32 expansion_bit);
|
||||
uint32 ConvertExpansionToExpansionMask(Expansion expansion);
|
||||
Expansion ConvertClientVersionToExpansion(versions::ClientVersion client_version);
|
||||
uint32 ConvertClientVersionToExpansionBit(versions::ClientVersion client_version);
|
||||
uint32 ConvertClientVersionToExpansionMask(versions::ClientVersion client_version);
|
||||
|
||||
} /*expansions*/
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_VERSIONS_H*/
|
||||
|
||||
+963
-723
File diff suppressed because it is too large
Load Diff
+169
-18
@@ -33,33 +33,90 @@
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
void InitializeDynamicLookups();
|
||||
|
||||
namespace constants {
|
||||
class LookupEntry {
|
||||
public:
|
||||
struct LookupEntry {
|
||||
EQEmu::expansions::Expansion Expansion;
|
||||
uint32 ExpansionBit;
|
||||
uint32 ExpansionsMask;
|
||||
int16 CharacterCreationLimit;
|
||||
int LongBuffs;
|
||||
int ShortBuffs;
|
||||
int DiscBuffs;
|
||||
int TotalBuffs;
|
||||
int NPCBuffs;
|
||||
int PetBuffs;
|
||||
int MercBuffs;
|
||||
size_t SayLinkBodySize;
|
||||
|
||||
LookupEntry(const LookupEntry *lookup_entry) { }
|
||||
LookupEntry(
|
||||
EQEmu::expansions::Expansion Expansion,
|
||||
uint32 ExpansionBit,
|
||||
uint32 ExpansionsMask,
|
||||
int16 CharacterCreationLimit,
|
||||
size_t SayLinkBodySize
|
||||
) :
|
||||
Expansion(Expansion),
|
||||
ExpansionBit(ExpansionBit),
|
||||
ExpansionsMask(ExpansionsMask),
|
||||
CharacterCreationLimit(CharacterCreationLimit),
|
||||
SayLinkBodySize(SayLinkBodySize)
|
||||
{ }
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::ClientVersion client_version);
|
||||
void InitializeDynamicLookups();
|
||||
|
||||
const LookupEntry* DynamicLookup(versions::ClientVersion client_version, bool gm_flag);
|
||||
const LookupEntry* DynamicNonGMLookup(versions::ClientVersion client_version);
|
||||
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
|
||||
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace inventory {
|
||||
class LookupEntry {
|
||||
public:
|
||||
struct LookupEntry {
|
||||
// note: 'PossessionsBitmask' needs to be attuned to the client version with the highest number
|
||||
// of possessions slots and 'InventoryTypeSize[typePossessions]' should reflect the same count
|
||||
// with translators adjusting for valid slot indices. Server-side validations will be performed
|
||||
// against 'PossessionsBitmask' (note: the same applies to Corpse type size and bitmask)
|
||||
// against 'PossessionsBitmask' (note: the same applies to CorpseBitmask..size is not dependent)
|
||||
|
||||
int16 InventoryTypeSize[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
|
||||
struct InventoryTypeSize_Struct { // should reflect count and naming conventions referenced in emu_constants.h
|
||||
int16 Possessions, Bank, SharedBank;
|
||||
int16 Trade, World, Limbo;
|
||||
int16 Tribute, TrophyTribute, GuildTribute;
|
||||
int16 Merchant, Deleted, Corpse;
|
||||
int16 Bazaar, Inspect, RealEstate;
|
||||
int16 ViewMODPC, ViewMODBank, ViewMODSharedBank;
|
||||
int16 ViewMODLimbo, AltStorage, Archived;
|
||||
int16 Mail, GuildTrophyTribute, Krono;
|
||||
int16 Other;
|
||||
|
||||
InventoryTypeSize_Struct(
|
||||
int16 Possessions, int16 Bank, int16 SharedBank,
|
||||
int16 Trade, int16 World, int16 Limbo,
|
||||
int16 Tribute, int16 TrophyTribute, int16 GuildTribute,
|
||||
int16 Merchant, int16 Deleted, int16 Corpse,
|
||||
int16 Bazaar, int16 Inspect, int16 RealEstate,
|
||||
int16 ViewMODPC, int16 ViewMODBank, int16 ViewMODSharedBank,
|
||||
int16 ViewMODLimbo, int16 AltStorage, int16 Archived,
|
||||
int16 Mail, int16 GuildTrophyTribute, int16 Krono,
|
||||
int16 Other
|
||||
) :
|
||||
Possessions(Possessions), Bank(Bank), SharedBank(SharedBank),
|
||||
Trade(Trade), World(World), Limbo(Limbo),
|
||||
Tribute(Tribute), TrophyTribute(TrophyTribute), GuildTribute(GuildTribute),
|
||||
Merchant(Merchant), Deleted(Deleted), Corpse(Corpse),
|
||||
Bazaar(Bazaar), Inspect(Inspect), RealEstate(RealEstate),
|
||||
ViewMODPC(ViewMODPC), ViewMODBank(ViewMODBank), ViewMODSharedBank(ViewMODSharedBank),
|
||||
ViewMODLimbo(ViewMODLimbo), AltStorage(AltStorage), Archived(Archived),
|
||||
Mail(Mail), GuildTrophyTribute(GuildTrophyTribute), Krono(Krono),
|
||||
Other(Other)
|
||||
{ }
|
||||
};
|
||||
|
||||
union {
|
||||
InventoryTypeSize_Struct InventoryTypeSize;
|
||||
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
|
||||
};
|
||||
|
||||
uint64 EquipmentBitmask;
|
||||
uint64 GeneralBitmask;
|
||||
uint64 CursorBitmask;
|
||||
uint64 PossessionsBitmask;
|
||||
uint64 CorpseBitmask;
|
||||
int16 BagSlotCount;
|
||||
@@ -69,22 +126,116 @@ namespace EQEmu
|
||||
bool AllowClickCastFromBag;
|
||||
bool ConcatenateInvTypeLimbo;
|
||||
bool AllowOverLevelEquipment;
|
||||
|
||||
LookupEntry(const LookupEntry *lookup_entry) { }
|
||||
LookupEntry(
|
||||
InventoryTypeSize_Struct InventoryTypeSize,
|
||||
uint64 EquipmentBitmask,
|
||||
uint64 GeneralBitmask,
|
||||
uint64 CursorBitmask,
|
||||
uint64 PossessionsBitmask,
|
||||
uint64 CorpseBitmask,
|
||||
int16 BagSlotCount,
|
||||
int16 AugSocketCount,
|
||||
bool AllowEmptyBagInBag,
|
||||
bool AllowClickCastFromBag,
|
||||
bool ConcatenateInvTypeLimbo,
|
||||
bool AllowOverLevelEquipment
|
||||
) :
|
||||
InventoryTypeSize(InventoryTypeSize),
|
||||
EquipmentBitmask(EquipmentBitmask),
|
||||
GeneralBitmask(GeneralBitmask),
|
||||
CursorBitmask(CursorBitmask),
|
||||
PossessionsBitmask(PossessionsBitmask),
|
||||
CorpseBitmask(CorpseBitmask),
|
||||
BagSlotCount(BagSlotCount),
|
||||
AugSocketCount(AugSocketCount),
|
||||
AllowEmptyBagInBag(AllowEmptyBagInBag),
|
||||
AllowClickCastFromBag(AllowClickCastFromBag),
|
||||
ConcatenateInvTypeLimbo(ConcatenateInvTypeLimbo),
|
||||
AllowOverLevelEquipment(AllowOverLevelEquipment)
|
||||
{ }
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::MobVersion mob_version);
|
||||
void InitializeDynamicLookups();
|
||||
|
||||
const LookupEntry* DynamicLookup(versions::MobVersion mob_version, bool gm_flag);
|
||||
const LookupEntry* DynamicNonGMLookup(versions::MobVersion mob_version);
|
||||
const LookupEntry* DynamicGMLookup(versions::MobVersion mob_version);
|
||||
const LookupEntry* StaticLookup(versions::MobVersion mob_version);
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace behavior {
|
||||
class LookupEntry {
|
||||
public:
|
||||
struct LookupEntry {
|
||||
bool CoinHasWeight;
|
||||
|
||||
LookupEntry(const LookupEntry *lookup_entry) { }
|
||||
LookupEntry(
|
||||
bool CoinHasWeight
|
||||
) :
|
||||
CoinHasWeight(CoinHasWeight)
|
||||
{ }
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::MobVersion mob_version);
|
||||
void InitializeDynamicLookups();
|
||||
|
||||
const LookupEntry* DynamicLookup(versions::MobVersion mob_version, bool gm_flag);
|
||||
const LookupEntry* DynamicNonGMLookup(versions::MobVersion mob_version);
|
||||
const LookupEntry* DynamicGMLookup(versions::MobVersion mob_version);
|
||||
const LookupEntry* StaticLookup(versions::MobVersion mob_version);
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace spells {
|
||||
struct LookupEntry {
|
||||
int SpellIdMax;
|
||||
int SpellbookSize;
|
||||
int SpellGemCount;
|
||||
|
||||
int LongBuffs;
|
||||
int ShortBuffs;
|
||||
int DiscBuffs;
|
||||
int TotalBuffs;
|
||||
int NPCBuffs;
|
||||
int PetBuffs;
|
||||
int MercBuffs;
|
||||
|
||||
LookupEntry(const LookupEntry *lookup_entry) { }
|
||||
LookupEntry(
|
||||
int SpellIdMax,
|
||||
int SpellbookSize,
|
||||
int SpellGemCount,
|
||||
int LongBuffs,
|
||||
int ShortBuffs,
|
||||
int DiscBuffs,
|
||||
int TotalBuffs,
|
||||
int NPCBuffs,
|
||||
int PetBuffs,
|
||||
int MercBuffs
|
||||
) :
|
||||
SpellIdMax(SpellIdMax),
|
||||
SpellbookSize(SpellbookSize),
|
||||
SpellGemCount(SpellGemCount),
|
||||
LongBuffs(LongBuffs),
|
||||
ShortBuffs(ShortBuffs),
|
||||
DiscBuffs(DiscBuffs),
|
||||
TotalBuffs(TotalBuffs),
|
||||
NPCBuffs(NPCBuffs),
|
||||
PetBuffs(PetBuffs),
|
||||
MercBuffs(MercBuffs)
|
||||
{ }
|
||||
};
|
||||
|
||||
void InitializeDynamicLookups();
|
||||
|
||||
const LookupEntry* DynamicLookup(versions::ClientVersion client_version, bool gm_flag);
|
||||
const LookupEntry* DynamicNonGMLookup(versions::ClientVersion client_version);
|
||||
const LookupEntry* DynamicGMLookup(versions::ClientVersion client_version);
|
||||
const LookupEntry* StaticLookup(versions::ClientVersion client_version);
|
||||
|
||||
} /*spells*/
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
namespace ClientUnknown
|
||||
|
||||
@@ -852,10 +852,6 @@ struct SuspendedMinion_Struct
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
|
||||
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
|
||||
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
|
||||
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
@@ -935,7 +931,7 @@ struct PlayerProfile_Struct
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@@ -974,9 +970,9 @@ struct PlayerProfile_Struct
|
||||
/*2505*/ uint8 unknown2541[47]; // ?
|
||||
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
|
||||
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
|
||||
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
@@ -4373,7 +4369,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[MAX_PP_MEMSPELL]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
||||
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
||||
uint32 unknown; //there seems to be an extra field in this packet...
|
||||
};
|
||||
|
||||
|
||||
@@ -119,19 +119,15 @@ EQEmu::InventoryProfile::~InventoryProfile()
|
||||
m_trade.clear();
|
||||
}
|
||||
|
||||
bool EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
|
||||
if (!m_mob_version_set) {
|
||||
m_mob_version = versions::ValidateMobVersion(inventory_version);
|
||||
m_lookup = inventory::Lookup(m_mob_version);
|
||||
m_mob_version_set = true;
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
|
||||
Log(Logs::General, Logs::Error, "InventoryVersion set request after initial set (old: %u, new: %u)",
|
||||
static_cast<uint32>(m_mob_version), static_cast<uint32>(inventory_version));
|
||||
return false;
|
||||
}
|
||||
void EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
|
||||
m_mob_version = versions::ValidateMobVersion(inventory_version);
|
||||
SetGMInventory(m_gm_inventory);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::SetGMInventory(bool gmi_flag) {
|
||||
m_gm_inventory = gmi_flag;
|
||||
|
||||
m_lookup = inventory::DynamicLookup(m_mob_version, gmi_flag);
|
||||
}
|
||||
|
||||
void EQEmu::InventoryProfile::CleanDirty() {
|
||||
@@ -241,12 +237,12 @@ int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
|
||||
return EQEmu::invslot::SLOT_INVALID;
|
||||
}
|
||||
|
||||
@@ -298,14 +294,14 @@ bool EQEmu::InventoryProfile::SwapItem(
|
||||
}
|
||||
}
|
||||
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
|
||||
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
@@ -325,14 +321,14 @@ bool EQEmu::InventoryProfile::SwapItem(
|
||||
}
|
||||
}
|
||||
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
|
||||
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
|
||||
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
|
||||
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
|
||||
fail_state = swapNotAllowed;
|
||||
return false;
|
||||
}
|
||||
@@ -1092,7 +1088,7 @@ bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
|
||||
return true;
|
||||
}
|
||||
else if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
|
||||
if (inventory::Lookup(m_mob_version)->AllowClickCastFromBag)
|
||||
if (inventory::StaticLookup(m_mob_version)->AllowClickCastFromBag)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1308,7 +1304,7 @@ EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, Ite
|
||||
return nullptr;
|
||||
}
|
||||
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -1360,7 +1356,7 @@ int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
|
||||
result = slot_id;
|
||||
}
|
||||
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
|
||||
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank]) {
|
||||
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
|
||||
m_bank[slot_id] = inst;
|
||||
result = slot_id;
|
||||
}
|
||||
@@ -1403,7 +1399,7 @@ int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket,
|
||||
continue;
|
||||
}
|
||||
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1505,7 +1501,7 @@ int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& buc
|
||||
continue;
|
||||
}
|
||||
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1578,7 +1574,7 @@ int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*
|
||||
continue;
|
||||
}
|
||||
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize[EQEmu::invtype::typeBank])
|
||||
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -87,15 +87,18 @@ namespace EQEmu
|
||||
|
||||
InventoryProfile() {
|
||||
m_mob_version = versions::MobVersion::Unknown;
|
||||
m_mob_version_set = false;
|
||||
m_lookup = inventory::Lookup(versions::MobVersion::Unknown);
|
||||
m_gm_inventory = false;
|
||||
m_lookup = inventory::StaticLookup(versions::MobVersion::Unknown);
|
||||
}
|
||||
~InventoryProfile();
|
||||
|
||||
bool SetInventoryVersion(versions::MobVersion inventory_version);
|
||||
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
|
||||
void SetInventoryVersion(versions::MobVersion inventory_version);
|
||||
void SetInventoryVersion(versions::ClientVersion client_version) { SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
|
||||
|
||||
versions::MobVersion InventoryVersion() { return m_mob_version; }
|
||||
void SetGMInventory(bool gmi_flag);
|
||||
bool GMInventory() const { return m_gm_inventory; }
|
||||
|
||||
versions::MobVersion InventoryVersion() const { return m_mob_version; }
|
||||
|
||||
const inventory::LookupEntry* GetLookup() const { return m_lookup; }
|
||||
|
||||
@@ -222,7 +225,7 @@ namespace EQEmu
|
||||
private:
|
||||
// Active mob version
|
||||
versions::MobVersion m_mob_version;
|
||||
bool m_mob_version_set;
|
||||
bool m_gm_inventory;
|
||||
const inventory::LookupEntry* m_lookup;
|
||||
};
|
||||
}
|
||||
|
||||
+89
-88
@@ -65,8 +65,8 @@ namespace RoF
|
||||
// client to server say link converter
|
||||
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
|
||||
|
||||
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoFBuffSlot(int index);
|
||||
static inline int RoFToServerBuffSlot(int index);
|
||||
@@ -502,7 +502,7 @@ namespace RoF
|
||||
ENCODE_LENGTH_EXACT(CastSpell_Struct);
|
||||
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
|
||||
OUT(spell_id);
|
||||
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
|
||||
@@ -2124,33 +2124,33 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
|
||||
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
|
||||
|
||||
for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->spell_book[r]);
|
||||
}
|
||||
// zeroes for the rest of the spellbook slots
|
||||
for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
|
||||
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
|
||||
|
||||
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // first 12
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // first 12
|
||||
{
|
||||
outapp->WriteUInt32(emu->mem_spells[r]);
|
||||
}
|
||||
// zeroes for the rest of the slots -- the other 4 which don't work at all!
|
||||
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
|
||||
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(13); // gem refresh count
|
||||
|
||||
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
|
||||
}
|
||||
@@ -2334,7 +2334,8 @@ namespace RoF
|
||||
outapp->WriteUInt32(emu->lastlogin);
|
||||
outapp->WriteUInt32(emu->timePlayedMin);
|
||||
outapp->WriteUInt32(emu->timeentitledonaccount);
|
||||
outapp->WriteUInt32(0x0007ffff); // Expansion bitmask
|
||||
outapp->WriteUInt32(emu->expansions);
|
||||
//outapp->WriteUInt32(0x0007ffff); // Expansion bitmask
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PP_LANGUAGE);
|
||||
|
||||
@@ -4220,7 +4221,7 @@ namespace RoF
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
|
||||
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
|
||||
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = RoFToServerSlot(eq->inventory_slot);
|
||||
@@ -4737,7 +4738,7 @@ namespace RoF
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
{
|
||||
if (eq->spell[i] == 0)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
@@ -6086,80 +6087,80 @@ namespace RoF
|
||||
}
|
||||
}
|
||||
|
||||
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::CastingSlot::Gem1:
|
||||
return CastingSlot::Gem1;
|
||||
case EQEmu::CastingSlot::Gem2:
|
||||
return CastingSlot::Gem2;
|
||||
case EQEmu::CastingSlot::Gem3:
|
||||
return CastingSlot::Gem3;
|
||||
case EQEmu::CastingSlot::Gem4:
|
||||
return CastingSlot::Gem4;
|
||||
case EQEmu::CastingSlot::Gem5:
|
||||
return CastingSlot::Gem5;
|
||||
case EQEmu::CastingSlot::Gem6:
|
||||
return CastingSlot::Gem6;
|
||||
case EQEmu::CastingSlot::Gem7:
|
||||
return CastingSlot::Gem7;
|
||||
case EQEmu::CastingSlot::Gem8:
|
||||
return CastingSlot::Gem8;
|
||||
case EQEmu::CastingSlot::Gem9:
|
||||
return CastingSlot::Gem9;
|
||||
case EQEmu::CastingSlot::Gem10:
|
||||
return CastingSlot::Gem10;
|
||||
case EQEmu::CastingSlot::Gem11:
|
||||
return CastingSlot::Gem11;
|
||||
case EQEmu::CastingSlot::Gem12:
|
||||
return CastingSlot::Gem12;
|
||||
case EQEmu::CastingSlot::Item:
|
||||
case EQEmu::CastingSlot::PotionBelt:
|
||||
return CastingSlot::Item;
|
||||
case EQEmu::CastingSlot::Discipline:
|
||||
return CastingSlot::Discipline;
|
||||
case EQEmu::CastingSlot::AltAbility:
|
||||
return CastingSlot::AltAbility;
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Gem11:
|
||||
return spells::CastingSlot::Gem11;
|
||||
case EQEmu::spells::CastingSlot::Gem12:
|
||||
return spells::CastingSlot::Gem12;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return CastingSlot::Discipline;
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot)
|
||||
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case CastingSlot::Gem1:
|
||||
return EQEmu::CastingSlot::Gem1;
|
||||
case CastingSlot::Gem2:
|
||||
return EQEmu::CastingSlot::Gem2;
|
||||
case CastingSlot::Gem3:
|
||||
return EQEmu::CastingSlot::Gem3;
|
||||
case CastingSlot::Gem4:
|
||||
return EQEmu::CastingSlot::Gem4;
|
||||
case CastingSlot::Gem5:
|
||||
return EQEmu::CastingSlot::Gem5;
|
||||
case CastingSlot::Gem6:
|
||||
return EQEmu::CastingSlot::Gem6;
|
||||
case CastingSlot::Gem7:
|
||||
return EQEmu::CastingSlot::Gem7;
|
||||
case CastingSlot::Gem8:
|
||||
return EQEmu::CastingSlot::Gem8;
|
||||
case CastingSlot::Gem9:
|
||||
return EQEmu::CastingSlot::Gem9;
|
||||
case CastingSlot::Gem10:
|
||||
return EQEmu::CastingSlot::Gem10;
|
||||
case CastingSlot::Gem11:
|
||||
return EQEmu::CastingSlot::Gem11;
|
||||
case CastingSlot::Gem12:
|
||||
return EQEmu::CastingSlot::Gem12;
|
||||
case CastingSlot::Discipline:
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
case CastingSlot::Item:
|
||||
return EQEmu::CastingSlot::Item;
|
||||
case CastingSlot::AltAbility:
|
||||
return EQEmu::CastingSlot::AltAbility;
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Gem11:
|
||||
return EQEmu::spells::CastingSlot::Gem11;
|
||||
case spells::CastingSlot::Gem12:
|
||||
return EQEmu::spells::CastingSlot::Gem12;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6168,12 +6169,12 @@ namespace RoF
|
||||
static inline int ServerToRoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@@ -6181,12 +6182,12 @@ namespace RoF
|
||||
static inline int RoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@@ -50,24 +50,6 @@ namespace RoF
|
||||
#include "rof_ops.h"
|
||||
};
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
Item = 12,
|
||||
Discipline = 13,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
}; /*RoF*/
|
||||
|
||||
#endif /*COMMON_ROF_H*/
|
||||
|
||||
+87
-87
@@ -65,8 +65,8 @@ namespace RoF2
|
||||
// client to server say link converter
|
||||
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
|
||||
|
||||
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoF2BuffSlot(int index);
|
||||
static inline int RoF2ToServerBuffSlot(int index);
|
||||
@@ -570,7 +570,7 @@ namespace RoF2
|
||||
ENCODE_LENGTH_EXACT(CastSpell_Struct);
|
||||
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
|
||||
OUT(spell_id);
|
||||
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
|
||||
@@ -2200,33 +2200,33 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots
|
||||
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
|
||||
|
||||
for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++)
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->spell_book[r]);
|
||||
}
|
||||
// zeroes for the rest of the spellbook slots
|
||||
for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++)
|
||||
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
|
||||
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
|
||||
|
||||
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // write first 12
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // write first 12
|
||||
{
|
||||
outapp->WriteUInt32(emu->mem_spells[r]);
|
||||
}
|
||||
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
|
||||
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
|
||||
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0xFFFFFFFFU);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(13); // gem refresh counts
|
||||
|
||||
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
|
||||
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
|
||||
}
|
||||
@@ -4460,7 +4460,7 @@ namespace RoF2
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
|
||||
emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
|
||||
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = RoF2ToServerSlot(eq->inventory_slot);
|
||||
@@ -4976,7 +4976,7 @@ namespace RoF2
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
{
|
||||
if (eq->spell[i] == 0)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
@@ -6342,80 +6342,80 @@ namespace RoF2
|
||||
}
|
||||
}
|
||||
|
||||
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::CastingSlot::Gem1:
|
||||
return CastingSlot::Gem1;
|
||||
case EQEmu::CastingSlot::Gem2:
|
||||
return CastingSlot::Gem2;
|
||||
case EQEmu::CastingSlot::Gem3:
|
||||
return CastingSlot::Gem3;
|
||||
case EQEmu::CastingSlot::Gem4:
|
||||
return CastingSlot::Gem4;
|
||||
case EQEmu::CastingSlot::Gem5:
|
||||
return CastingSlot::Gem5;
|
||||
case EQEmu::CastingSlot::Gem6:
|
||||
return CastingSlot::Gem6;
|
||||
case EQEmu::CastingSlot::Gem7:
|
||||
return CastingSlot::Gem7;
|
||||
case EQEmu::CastingSlot::Gem8:
|
||||
return CastingSlot::Gem8;
|
||||
case EQEmu::CastingSlot::Gem9:
|
||||
return CastingSlot::Gem9;
|
||||
case EQEmu::CastingSlot::Gem10:
|
||||
return CastingSlot::Gem10;
|
||||
case EQEmu::CastingSlot::Gem11:
|
||||
return CastingSlot::Gem11;
|
||||
case EQEmu::CastingSlot::Gem12:
|
||||
return CastingSlot::Gem12;
|
||||
case EQEmu::CastingSlot::Item:
|
||||
case EQEmu::CastingSlot::PotionBelt:
|
||||
return CastingSlot::Item;
|
||||
case EQEmu::CastingSlot::Discipline:
|
||||
return CastingSlot::Discipline;
|
||||
case EQEmu::CastingSlot::AltAbility:
|
||||
return CastingSlot::AltAbility;
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Gem11:
|
||||
return spells::CastingSlot::Gem11;
|
||||
case EQEmu::spells::CastingSlot::Gem12:
|
||||
return spells::CastingSlot::Gem12;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return CastingSlot::Discipline;
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot)
|
||||
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case CastingSlot::Gem1:
|
||||
return EQEmu::CastingSlot::Gem1;
|
||||
case CastingSlot::Gem2:
|
||||
return EQEmu::CastingSlot::Gem2;
|
||||
case CastingSlot::Gem3:
|
||||
return EQEmu::CastingSlot::Gem3;
|
||||
case CastingSlot::Gem4:
|
||||
return EQEmu::CastingSlot::Gem4;
|
||||
case CastingSlot::Gem5:
|
||||
return EQEmu::CastingSlot::Gem5;
|
||||
case CastingSlot::Gem6:
|
||||
return EQEmu::CastingSlot::Gem6;
|
||||
case CastingSlot::Gem7:
|
||||
return EQEmu::CastingSlot::Gem7;
|
||||
case CastingSlot::Gem8:
|
||||
return EQEmu::CastingSlot::Gem8;
|
||||
case CastingSlot::Gem9:
|
||||
return EQEmu::CastingSlot::Gem9;
|
||||
case CastingSlot::Gem10:
|
||||
return EQEmu::CastingSlot::Gem10;
|
||||
case CastingSlot::Gem11:
|
||||
return EQEmu::CastingSlot::Gem11;
|
||||
case CastingSlot::Gem12:
|
||||
return EQEmu::CastingSlot::Gem12;
|
||||
case CastingSlot::Discipline:
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
case CastingSlot::Item:
|
||||
return EQEmu::CastingSlot::Item;
|
||||
case CastingSlot::AltAbility:
|
||||
return EQEmu::CastingSlot::AltAbility;
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Gem11:
|
||||
return EQEmu::spells::CastingSlot::Gem11;
|
||||
case spells::CastingSlot::Gem12:
|
||||
return EQEmu::spells::CastingSlot::Gem12;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6424,12 +6424,12 @@ namespace RoF2
|
||||
static inline int ServerToRoF2BuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@@ -6437,12 +6437,12 @@ namespace RoF2
|
||||
static inline int RoF2ToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@@ -50,24 +50,6 @@ namespace RoF2
|
||||
#include "rof2_ops.h"
|
||||
};
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
Item = 12,
|
||||
Discipline = 13,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
}; /*RoF2*/
|
||||
|
||||
#endif /*COMMON_ROF2_H*/
|
||||
|
||||
@@ -183,8 +183,12 @@ namespace RoF2
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
|
||||
|
||||
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x00000001FF800000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000200000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
|
||||
|
||||
|
||||
const char* GetInvPossessionsSlotName(int16 inv_slot);
|
||||
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
|
||||
@@ -259,18 +263,14 @@ namespace RoF2
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 56;
|
||||
|
||||
const int LongBuffs = 42;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 97;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
@@ -287,6 +287,42 @@ namespace RoF2
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 16, // fallacy..only 12 slot are useable...
|
||||
Item = 12,
|
||||
Discipline = 13,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
const int SPELL_ID_MAX = 45000;
|
||||
const int SPELLBOOK_SIZE = 720;
|
||||
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
|
||||
|
||||
const int LONG_BUFFS = 42;
|
||||
const int SHORT_BUFFS = 20;
|
||||
const int DISC_BUFFS = 1;
|
||||
const int TOTAL_BUFFS = LONG_BUFFS + SHORT_BUFFS + DISC_BUFFS;
|
||||
const int NPC_BUFFS = 97;
|
||||
const int PET_BUFFS = NPC_BUFFS;
|
||||
const int MERC_BUFFS = LONG_BUFFS;
|
||||
|
||||
} /*spells*/
|
||||
|
||||
}; /*RoF2*/
|
||||
|
||||
#endif /*COMMON_ROF2_LIMITS_H*/
|
||||
|
||||
@@ -128,8 +128,7 @@ static const uint32 MAX_NUMBER_GUILDS = 1500;
|
||||
|
||||
// Used primarily in the Player Profile:
|
||||
static const uint32 MAX_PP_LANGUAGE = 32; // was 25
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
|
||||
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300;
|
||||
@@ -1167,9 +1166,9 @@ union
|
||||
/*06092*/ uint32 timestamp2_count; // Seen 100
|
||||
/*06096*/ uint32 timestamps2[100]; // Unknown Unix Timestamps - maybe Skill related?
|
||||
/*06496*/ uint32 spell_book_count; // Seen 720
|
||||
/*06500*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
|
||||
/*06500*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
|
||||
/*09380*/ uint32 mem_spell_count; // Seen 16
|
||||
/*09384*/ int32 mem_spells[MAX_PP_MEMSPELL]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
|
||||
/*09384*/ int32 mem_spells[spells::SPELL_GEM_COUNT]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
|
||||
/*09448*/ uint32 unknown16_count; // Seen 13
|
||||
/*09452*/ uint32 unknown_rof16[13]; // Possibly spell or buff related
|
||||
/*09504*/ uint8 unknown_rof17; // Seen 0 or 8
|
||||
|
||||
+46
-10
@@ -181,8 +181,12 @@ namespace RoF
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
|
||||
|
||||
const uint64 POSSESSIONS_BITMASK = 0x00000003FFFFFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = 0x01FFFFFFFF800000; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x00000001FF800000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000200000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
|
||||
|
||||
|
||||
const char* GetInvPossessionsSlotName(int16 inv_slot);
|
||||
const char* GetInvSlotName(int16 inv_type, int16 inv_slot);
|
||||
@@ -250,18 +254,14 @@ namespace RoF
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 55;
|
||||
|
||||
const int LongBuffs = 42;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 97;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
@@ -278,6 +278,42 @@ namespace RoF
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 16, // fallacy..only 12 slots are useable
|
||||
Item = 12,
|
||||
Discipline = 13,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
const int SPELL_ID_MAX = 45000;
|
||||
const int SPELLBOOK_SIZE = 720;
|
||||
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
|
||||
|
||||
const int LONG_BUFFS = 42;
|
||||
const int SHORT_BUFFS = 20;
|
||||
const int DISC_BUFFS = 1;
|
||||
const int TOTAL_BUFFS = LONG_BUFFS + SHORT_BUFFS + DISC_BUFFS;
|
||||
const int NPC_BUFFS = 97;
|
||||
const int PET_BUFFS = NPC_BUFFS;
|
||||
const int MERC_BUFFS = LONG_BUFFS;
|
||||
|
||||
} /*spells*/
|
||||
|
||||
}; /*RoF*/
|
||||
|
||||
#endif /*COMMON_ROF_LIMITS_H*/
|
||||
|
||||
@@ -128,8 +128,7 @@ static const uint32 MAX_NUMBER_GUILDS = 1500;
|
||||
|
||||
// Used primarily in the Player Profile:
|
||||
static const uint32 MAX_PP_LANGUAGE = 32; // was 25
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
|
||||
static const uint32 MAX_PP_MEMSPELL = 16; // was 12
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300;
|
||||
@@ -1108,9 +1107,9 @@ union
|
||||
/*06092*/ uint32 timestamp2_count; // Seen 100
|
||||
/*06096*/ uint32 timestamps2[100]; // Unknown Unix Timestamps - maybe Skill related?
|
||||
/*06496*/ uint32 spell_book_count; // Seen 720
|
||||
/*06500*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
|
||||
/*06500*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880 bytes]
|
||||
/*09380*/ uint32 mem_spell_count; // Seen 16
|
||||
/*09384*/ int32 mem_spells[MAX_PP_MEMSPELL]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
|
||||
/*09384*/ int32 mem_spells[spells::SPELL_GEM_COUNT]; // [16] List of spells memorized - First 12 are set or -1 and last 4 are 0s
|
||||
/*09448*/ uint32 unknown16_count; // Seen 13
|
||||
/*09452*/ uint32 unknown_rof16[13]; // Possibly spell or buff related
|
||||
/*09504*/ uint8 unknown_rof17; // Seen 0 or 8
|
||||
|
||||
+75
-75
@@ -59,8 +59,8 @@ namespace SoD
|
||||
// client to server say link converter
|
||||
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
|
||||
|
||||
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index);
|
||||
static inline int SoDToServerBuffSlot(int index);
|
||||
@@ -1452,7 +1452,7 @@ namespace SoD
|
||||
}
|
||||
OUT(deity);
|
||||
OUT(intoxication);
|
||||
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
|
||||
OUT(abilitySlotRefresh);
|
||||
OUT(points); // Relocation Test
|
||||
// OUT(unknown0166[4]);
|
||||
@@ -1492,9 +1492,9 @@ namespace SoD
|
||||
OUT(WIS);
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
|
||||
OUT_array(spell_book, spells::SPELLBOOK_SIZE);
|
||||
// OUT(unknown4184[128]);
|
||||
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
|
||||
// OUT(unknown04396[32]);
|
||||
OUT(platinum);
|
||||
OUT(gold);
|
||||
@@ -2842,7 +2842,7 @@ namespace SoD
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
emu->slot = static_cast<uint32>(SoDToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
|
||||
emu->slot = static_cast<uint32>(SoDToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
|
||||
IN(slot);
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
|
||||
@@ -3136,9 +3136,9 @@ namespace SoD
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = eq->spell[i];
|
||||
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4021,84 +4021,84 @@ namespace SoD
|
||||
}
|
||||
}
|
||||
|
||||
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::CastingSlot::Gem1:
|
||||
return CastingSlot::Gem1;
|
||||
case EQEmu::CastingSlot::Gem2:
|
||||
return CastingSlot::Gem2;
|
||||
case EQEmu::CastingSlot::Gem3:
|
||||
return CastingSlot::Gem3;
|
||||
case EQEmu::CastingSlot::Gem4:
|
||||
return CastingSlot::Gem4;
|
||||
case EQEmu::CastingSlot::Gem5:
|
||||
return CastingSlot::Gem5;
|
||||
case EQEmu::CastingSlot::Gem6:
|
||||
return CastingSlot::Gem6;
|
||||
case EQEmu::CastingSlot::Gem7:
|
||||
return CastingSlot::Gem7;
|
||||
case EQEmu::CastingSlot::Gem8:
|
||||
return CastingSlot::Gem8;
|
||||
case EQEmu::CastingSlot::Gem9:
|
||||
return CastingSlot::Gem9;
|
||||
case EQEmu::CastingSlot::Gem10:
|
||||
return CastingSlot::Gem10;
|
||||
case EQEmu::CastingSlot::Item:
|
||||
case EQEmu::CastingSlot::PotionBelt:
|
||||
return CastingSlot::Item;
|
||||
case EQEmu::CastingSlot::Discipline:
|
||||
return CastingSlot::Discipline;
|
||||
case EQEmu::CastingSlot::AltAbility:
|
||||
return CastingSlot::AltAbility;
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return CastingSlot::Discipline;
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot)
|
||||
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case CastingSlot::Gem1:
|
||||
return EQEmu::CastingSlot::Gem1;
|
||||
case CastingSlot::Gem2:
|
||||
return EQEmu::CastingSlot::Gem2;
|
||||
case CastingSlot::Gem3:
|
||||
return EQEmu::CastingSlot::Gem3;
|
||||
case CastingSlot::Gem4:
|
||||
return EQEmu::CastingSlot::Gem4;
|
||||
case CastingSlot::Gem5:
|
||||
return EQEmu::CastingSlot::Gem5;
|
||||
case CastingSlot::Gem6:
|
||||
return EQEmu::CastingSlot::Gem6;
|
||||
case CastingSlot::Gem7:
|
||||
return EQEmu::CastingSlot::Gem7;
|
||||
case CastingSlot::Gem8:
|
||||
return EQEmu::CastingSlot::Gem8;
|
||||
case CastingSlot::Gem9:
|
||||
return EQEmu::CastingSlot::Gem9;
|
||||
case CastingSlot::Gem10:
|
||||
return EQEmu::CastingSlot::Gem10;
|
||||
case CastingSlot::Discipline:
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
case CastingSlot::Item:
|
||||
return EQEmu::CastingSlot::Item;
|
||||
case CastingSlot::AltAbility:
|
||||
return EQEmu::CastingSlot::AltAbility;
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@@ -4106,12 +4106,12 @@ namespace SoD
|
||||
static inline int SoDToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@@ -50,22 +50,6 @@ namespace SoD
|
||||
#include "sod_ops.h"
|
||||
};
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Item = 10,
|
||||
Discipline = 11,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
}; /*SoD*/
|
||||
|
||||
#endif /*COMMON_SOD_H*/
|
||||
|
||||
+44
-10
@@ -191,8 +191,12 @@ namespace SoD
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
|
||||
|
||||
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x000000007F800000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000200000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
|
||||
|
||||
|
||||
const char* GetInvPossessionsSlotName(int16 inv_slot);
|
||||
const char* GetInvCorpseSlotName(int16 inv_slot);
|
||||
@@ -277,18 +281,14 @@ namespace SoD
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoD;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoD;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoD;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 50;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 15;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 85;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
@@ -305,6 +305,40 @@ namespace SoD
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
MaxGems = 10,
|
||||
Item = 10,
|
||||
Discipline = 11,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
const int SPELL_ID_MAX = 23000;
|
||||
const int SPELLBOOK_SIZE = 480;
|
||||
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
|
||||
|
||||
const int LONG_BUFFS = 25;
|
||||
const int SHORT_BUFFS = 15;
|
||||
const int DISC_BUFFS = 1;
|
||||
const int TOTAL_BUFFS = LONG_BUFFS + SHORT_BUFFS + DISC_BUFFS;
|
||||
const int NPC_BUFFS = 85;
|
||||
const int PET_BUFFS = NPC_BUFFS;
|
||||
const int MERC_BUFFS = LONG_BUFFS;
|
||||
|
||||
} /*spells*/
|
||||
|
||||
}; /*SoD*/
|
||||
|
||||
#endif /*COMMON_SOD_LIMITS_H*/
|
||||
|
||||
@@ -815,8 +815,7 @@ struct BindStruct {
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 25; //
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
|
||||
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
|
||||
@@ -885,7 +884,7 @@ struct PlayerProfile_Struct
|
||||
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
|
||||
/*00160*/ uint32 deity; // deity
|
||||
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
|
||||
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00208*/ uint32 abilitySlotRefresh;
|
||||
/*00212*/ uint8 haircolor; // Player hair color
|
||||
/*00213*/ uint8 beardcolor; // Player beard color
|
||||
@@ -911,9 +910,9 @@ struct PlayerProfile_Struct
|
||||
/*04172*/ uint8 unknown04172[28]; //
|
||||
/*04200*/ uint8 face; // Player face
|
||||
/*04201*/ uint8 unknown02264[147]; // was [175]
|
||||
/*04348*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages [1920]
|
||||
/*04348*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 480 = 60 pages [1920]
|
||||
/*06268*/ uint8 unknown4184[128]; // was [164] Seen -1
|
||||
/*06396*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*06396*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
|
||||
/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*06464*/ uint32 platinum; // Platinum Pieces on player
|
||||
/*06468*/ uint32 gold; // Gold Pieces on player
|
||||
@@ -3846,7 +3845,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[MAX_PP_MEMSPELL]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
||||
uint32 spell[spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
|
||||
uint32 unknown; //there seems to be an extra field in this packet...
|
||||
};
|
||||
|
||||
|
||||
+76
-76
@@ -59,8 +59,8 @@ namespace SoF
|
||||
// client to server say link converter
|
||||
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
|
||||
|
||||
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location);
|
||||
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index);
|
||||
static inline int SoFToServerBuffSlot(int index);
|
||||
@@ -956,7 +956,7 @@ namespace SoF
|
||||
|
||||
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
|
||||
if (emu->scribing == 3)
|
||||
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
else
|
||||
OUT(slot);
|
||||
OUT(spell_id);
|
||||
@@ -1116,7 +1116,7 @@ namespace SoF
|
||||
}
|
||||
OUT(deity);
|
||||
OUT(intoxication);
|
||||
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
|
||||
OUT(abilitySlotRefresh);
|
||||
OUT(points); // Relocation Test
|
||||
// OUT(unknown0166[4]);
|
||||
@@ -1156,9 +1156,9 @@ namespace SoF
|
||||
OUT(WIS);
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
|
||||
OUT_array(spell_book, spells::SPELLBOOK_SIZE);
|
||||
// OUT(unknown4184[128]);
|
||||
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
|
||||
// OUT(unknown04396[32]);
|
||||
OUT(platinum);
|
||||
OUT(gold);
|
||||
@@ -2298,7 +2298,7 @@ namespace SoF
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
emu->slot = static_cast<uint32>(SoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
|
||||
emu->slot = static_cast<uint32>(SoFToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot), eq->inventoryslot));
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = SoFToServerSlot(eq->inventoryslot);
|
||||
IN(target_id);
|
||||
@@ -2540,9 +2540,9 @@ namespace SoF
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
|
||||
IN(spell[i]);
|
||||
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
IN(unknown);
|
||||
@@ -3419,84 +3419,84 @@ namespace SoF
|
||||
}
|
||||
}
|
||||
|
||||
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot) {
|
||||
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot) {
|
||||
switch (slot) {
|
||||
case EQEmu::CastingSlot::Gem1:
|
||||
return CastingSlot::Gem1;
|
||||
case EQEmu::CastingSlot::Gem2:
|
||||
return CastingSlot::Gem2;
|
||||
case EQEmu::CastingSlot::Gem3:
|
||||
return CastingSlot::Gem3;
|
||||
case EQEmu::CastingSlot::Gem4:
|
||||
return CastingSlot::Gem4;
|
||||
case EQEmu::CastingSlot::Gem5:
|
||||
return CastingSlot::Gem5;
|
||||
case EQEmu::CastingSlot::Gem6:
|
||||
return CastingSlot::Gem6;
|
||||
case EQEmu::CastingSlot::Gem7:
|
||||
return CastingSlot::Gem7;
|
||||
case EQEmu::CastingSlot::Gem8:
|
||||
return CastingSlot::Gem8;
|
||||
case EQEmu::CastingSlot::Gem9:
|
||||
return CastingSlot::Gem9;
|
||||
case EQEmu::CastingSlot::Item:
|
||||
return CastingSlot::Item;
|
||||
case EQEmu::CastingSlot::PotionBelt:
|
||||
return CastingSlot::PotionBelt;
|
||||
case EQEmu::CastingSlot::Discipline:
|
||||
return CastingSlot::Discipline;
|
||||
case EQEmu::CastingSlot::AltAbility:
|
||||
return CastingSlot::AltAbility;
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::PotionBelt;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return CastingSlot::Discipline;
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 item_location) {
|
||||
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
|
||||
switch (slot) {
|
||||
case CastingSlot::Gem1:
|
||||
return EQEmu::CastingSlot::Gem1;
|
||||
case CastingSlot::Gem2:
|
||||
return EQEmu::CastingSlot::Gem2;
|
||||
case CastingSlot::Gem3:
|
||||
return EQEmu::CastingSlot::Gem3;
|
||||
case CastingSlot::Gem4:
|
||||
return EQEmu::CastingSlot::Gem4;
|
||||
case CastingSlot::Gem5:
|
||||
return EQEmu::CastingSlot::Gem5;
|
||||
case CastingSlot::Gem6:
|
||||
return EQEmu::CastingSlot::Gem6;
|
||||
case CastingSlot::Gem7:
|
||||
return EQEmu::CastingSlot::Gem7;
|
||||
case CastingSlot::Gem8:
|
||||
return EQEmu::CastingSlot::Gem8;
|
||||
case CastingSlot::Gem9:
|
||||
return EQEmu::CastingSlot::Gem9;
|
||||
case CastingSlot::Ability:
|
||||
return EQEmu::CastingSlot::Ability;
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Ability:
|
||||
return EQEmu::spells::CastingSlot::Ability;
|
||||
// Tit uses 10 for item and discipline casting, but items have a valid location
|
||||
case CastingSlot::Item:
|
||||
case spells::CastingSlot::Item:
|
||||
if (item_location == INVALID_INDEX)
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
else
|
||||
return EQEmu::CastingSlot::Item;
|
||||
case CastingSlot::PotionBelt:
|
||||
return EQEmu::CastingSlot::PotionBelt;
|
||||
case CastingSlot::AltAbility:
|
||||
return EQEmu::CastingSlot::AltAbility;
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::PotionBelt:
|
||||
return EQEmu::spells::CastingSlot::PotionBelt;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index) {
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@@ -3504,12 +3504,12 @@ namespace SoF
|
||||
static inline int SoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@@ -50,23 +50,6 @@ namespace SoF
|
||||
#include "sof_ops.h"
|
||||
};
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Ability = 9,
|
||||
Item = 10,
|
||||
Discipline = 10,
|
||||
PotionBelt = 11,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
}; /*SoF*/
|
||||
|
||||
#endif /*COMMON_SOF_H*/
|
||||
|
||||
+45
-10
@@ -191,8 +191,12 @@ namespace SoF
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
|
||||
|
||||
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x000000007F800000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000200000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
|
||||
|
||||
|
||||
const char* GetInvPossessionsSlotName(int16 inv_slot);
|
||||
const char* GetInvCorpseSlotName(int16 inv_slot);
|
||||
@@ -277,18 +281,14 @@ namespace SoF
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 50;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 15;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 60;
|
||||
const int PetBuffs = 30;
|
||||
const int MercBuffs = 0;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
@@ -305,6 +305,41 @@ namespace SoF
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
MaxGems = 9,
|
||||
Ability = 9,
|
||||
Item = 10,
|
||||
Discipline = 10,
|
||||
PotionBelt = 11,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
const int SPELL_ID_MAX = 15999;
|
||||
const int SPELLBOOK_SIZE = 480;
|
||||
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
|
||||
|
||||
const int LONG_BUFFS = 25;
|
||||
const int SHORT_BUFFS = 15;
|
||||
const int DISC_BUFFS = 1;
|
||||
const int TOTAL_BUFFS = LONG_BUFFS + SHORT_BUFFS + DISC_BUFFS;
|
||||
const int NPC_BUFFS = 60;
|
||||
const int PET_BUFFS = 30;
|
||||
const int MERC_BUFFS = 0;
|
||||
|
||||
} /*spells*/
|
||||
|
||||
}; /*SoF*/
|
||||
|
||||
#endif /*COMMON_SOF_LIMITS_H*/
|
||||
|
||||
@@ -816,8 +816,7 @@ struct BindStruct {
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 25; //
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
|
||||
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
|
||||
@@ -886,7 +885,7 @@ struct PlayerProfile_Struct //23576 Octets
|
||||
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
|
||||
/*00160*/ uint32 deity; // deity
|
||||
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
|
||||
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00208*/ uint32 abilitySlotRefresh;
|
||||
/*00212*/ uint8 haircolor; // Player hair color
|
||||
/*00213*/ uint8 beardcolor; // Player beard color
|
||||
@@ -911,9 +910,9 @@ struct PlayerProfile_Struct //23576 Octets
|
||||
/*04168*/ uint32 WIS; // Wisdom - 46 00 00 00 - 70
|
||||
/*04172*/ uint8 face; // Player face
|
||||
/*04173*/ uint8 unknown02264[147]; // was [139]
|
||||
/*04312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 480 = 60 pages
|
||||
/*04312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 480 = 60 pages
|
||||
/*06232*/ uint8 unknown4184[128]; // was [136]
|
||||
/*06396*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*06396*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
|
||||
/*06436*/ uint8 unknown04396[28]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*06464*/ uint32 platinum; // Platinum Pieces on player
|
||||
/*06468*/ uint32 gold; // Gold Pieces on player
|
||||
@@ -3769,7 +3768,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[MAX_PP_MEMSPELL];
|
||||
uint32 spell[spells::SPELL_GEM_COUNT];
|
||||
uint32 unknown;
|
||||
};
|
||||
|
||||
|
||||
+76
-76
@@ -58,8 +58,8 @@ namespace Titanium
|
||||
// client to server say link converter
|
||||
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
|
||||
|
||||
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location);
|
||||
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index);
|
||||
static inline int TitaniumToServerBuffSlot(int index);
|
||||
@@ -890,7 +890,7 @@ namespace Titanium
|
||||
|
||||
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
|
||||
if (emu->scribing == 3)
|
||||
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
|
||||
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
|
||||
else
|
||||
OUT(slot);
|
||||
OUT(spell_id);
|
||||
@@ -981,7 +981,7 @@ namespace Titanium
|
||||
}
|
||||
OUT(deity);
|
||||
OUT(intoxication);
|
||||
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
|
||||
OUT(abilitySlotRefresh);
|
||||
OUT(haircolor);
|
||||
OUT(beardcolor);
|
||||
@@ -1012,9 +1012,9 @@ namespace Titanium
|
||||
OUT(WIS);
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
|
||||
OUT_array(spell_book, spells::SPELLBOOK_SIZE);
|
||||
// OUT(unknown4184[448]);
|
||||
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
|
||||
// OUT(unknown04396[32]);
|
||||
OUT(platinum);
|
||||
OUT(gold);
|
||||
@@ -1815,7 +1815,7 @@ namespace Titanium
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
|
||||
emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot), eq->inventoryslot));
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
|
||||
IN(target_id);
|
||||
@@ -2003,9 +2003,9 @@ namespace Titanium
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
|
||||
IN(spell[i]);
|
||||
for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
|
||||
IN(unknown);
|
||||
@@ -2721,85 +2721,85 @@ namespace Titanium
|
||||
}
|
||||
}
|
||||
|
||||
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot) {
|
||||
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
|
||||
switch (slot) {
|
||||
case EQEmu::CastingSlot::Gem1:
|
||||
return CastingSlot::Gem1;
|
||||
case EQEmu::CastingSlot::Gem2:
|
||||
return CastingSlot::Gem2;
|
||||
case EQEmu::CastingSlot::Gem3:
|
||||
return CastingSlot::Gem3;
|
||||
case EQEmu::CastingSlot::Gem4:
|
||||
return CastingSlot::Gem4;
|
||||
case EQEmu::CastingSlot::Gem5:
|
||||
return CastingSlot::Gem5;
|
||||
case EQEmu::CastingSlot::Gem6:
|
||||
return CastingSlot::Gem6;
|
||||
case EQEmu::CastingSlot::Gem7:
|
||||
return CastingSlot::Gem7;
|
||||
case EQEmu::CastingSlot::Gem8:
|
||||
return CastingSlot::Gem8;
|
||||
case EQEmu::CastingSlot::Gem9:
|
||||
return CastingSlot::Gem9;
|
||||
case EQEmu::CastingSlot::Item:
|
||||
return CastingSlot::Item;
|
||||
case EQEmu::CastingSlot::PotionBelt:
|
||||
return CastingSlot::PotionBelt;
|
||||
case EQEmu::CastingSlot::Discipline:
|
||||
return CastingSlot::Discipline;
|
||||
case EQEmu::CastingSlot::AltAbility:
|
||||
return CastingSlot::AltAbility;
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::PotionBelt;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return CastingSlot::Discipline;
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location) {
|
||||
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
|
||||
switch (slot) {
|
||||
case CastingSlot::Gem1:
|
||||
return EQEmu::CastingSlot::Gem1;
|
||||
case CastingSlot::Gem2:
|
||||
return EQEmu::CastingSlot::Gem2;
|
||||
case CastingSlot::Gem3:
|
||||
return EQEmu::CastingSlot::Gem3;
|
||||
case CastingSlot::Gem4:
|
||||
return EQEmu::CastingSlot::Gem4;
|
||||
case CastingSlot::Gem5:
|
||||
return EQEmu::CastingSlot::Gem5;
|
||||
case CastingSlot::Gem6:
|
||||
return EQEmu::CastingSlot::Gem6;
|
||||
case CastingSlot::Gem7:
|
||||
return EQEmu::CastingSlot::Gem7;
|
||||
case CastingSlot::Gem8:
|
||||
return EQEmu::CastingSlot::Gem8;
|
||||
case CastingSlot::Gem9:
|
||||
return EQEmu::CastingSlot::Gem9;
|
||||
case CastingSlot::Ability:
|
||||
return EQEmu::CastingSlot::Ability;
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Ability:
|
||||
return EQEmu::spells::CastingSlot::Ability;
|
||||
// Tit uses 10 for item and discipline casting, but items have a valid location
|
||||
case CastingSlot::Item:
|
||||
case spells::CastingSlot::Item:
|
||||
if (item_location == INVALID_INDEX)
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
else
|
||||
return EQEmu::CastingSlot::Item;
|
||||
case CastingSlot::PotionBelt:
|
||||
return EQEmu::CastingSlot::PotionBelt;
|
||||
case CastingSlot::AltAbility:
|
||||
return EQEmu::CastingSlot::AltAbility;
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::PotionBelt:
|
||||
return EQEmu::spells::CastingSlot::PotionBelt;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@@ -2807,12 +2807,12 @@ namespace Titanium
|
||||
static inline int TitaniumToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@@ -50,23 +50,6 @@ namespace Titanium
|
||||
#include "titanium_ops.h"
|
||||
};
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Ability = 9,
|
||||
Item = 10,
|
||||
Discipline = 10,
|
||||
PotionBelt = 11,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
}; /*Titanium*/
|
||||
|
||||
#endif /*COMMON_TITANIUM_H*/
|
||||
|
||||
@@ -190,8 +190,12 @@ namespace Titanium
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
|
||||
|
||||
const uint64 POSSESSIONS_BITMASK = 0x000000027FDFFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = 0x017FFFFE7F800000; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000005FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x000000007F800000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000200000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
|
||||
|
||||
|
||||
const char* GetInvPossessionsSlotName(int16 inv_slot);
|
||||
const char* GetInvCorpseSlotName(int16 inv_slot);
|
||||
@@ -276,18 +280,14 @@ namespace Titanium
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::DoD; // Someone had this as PoR in another section...
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitDoD;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskDoD;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 45;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 12;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 60;
|
||||
const int PetBuffs = 30;
|
||||
const int MercBuffs = 0;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
@@ -304,6 +304,41 @@ namespace Titanium
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
MaxGems = 9,
|
||||
Ability = 9,
|
||||
Item = 10,
|
||||
Discipline = 10,
|
||||
PotionBelt = 11,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
const int SPELL_ID_MAX = 9999;
|
||||
const int SPELLBOOK_SIZE = 400;
|
||||
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
|
||||
|
||||
const int LONG_BUFFS = 25;
|
||||
const int SHORT_BUFFS = 12;
|
||||
const int DISC_BUFFS = 1;
|
||||
const int TOTAL_BUFFS = LONG_BUFFS + SHORT_BUFFS + DISC_BUFFS;
|
||||
const int NPC_BUFFS = 60;
|
||||
const int PET_BUFFS = 30;
|
||||
const int MERC_BUFFS = 0;
|
||||
|
||||
} /*spells*/
|
||||
|
||||
}; /*Titanium*/
|
||||
|
||||
#endif /*COMMON_TITANIUM_LIMITS_H*/
|
||||
|
||||
@@ -754,8 +754,7 @@ struct BindStruct {
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 400;
|
||||
static const uint32 MAX_PP_MEMSPELL = 9;
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 240;
|
||||
@@ -824,7 +823,7 @@ struct PlayerProfile_Struct
|
||||
/*00024*/ BindStruct binds[5]; // Bind points (primary is first)
|
||||
/*00124*/ uint32 deity; // deity
|
||||
/*00128*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
|
||||
/*00132*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis)
|
||||
/*00132*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis)
|
||||
/*00168*/ uint32 abilitySlotRefresh;
|
||||
/*00172*/ uint8 haircolor; // Player hair color
|
||||
/*00173*/ uint8 beardcolor; // Player beard color
|
||||
@@ -849,9 +848,9 @@ struct PlayerProfile_Struct
|
||||
/*02260*/ uint32 WIS; // Wisdom
|
||||
/*02264*/ uint8 face; // Player face
|
||||
/*02265*/ uint8 unknown02264[47];
|
||||
/*02312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook
|
||||
/*02312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook
|
||||
/*03912*/ uint8 unknown4184[448]; // all 0xff after last spell
|
||||
/*04360*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*04360*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
|
||||
/*04396*/ uint8 unknown04396[32];
|
||||
/*04428*/ uint32 platinum; // Platinum Pieces on player
|
||||
/*04432*/ uint32 gold; // Gold Pieces on player
|
||||
@@ -3271,7 +3270,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint32 spell[MAX_PP_MEMSPELL];
|
||||
uint32 spell[spells::SPELL_GEM_COUNT];
|
||||
uint32 unknown;
|
||||
};
|
||||
|
||||
|
||||
+82
-82
@@ -59,8 +59,8 @@ namespace UF
|
||||
// client to server say link converter
|
||||
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
|
||||
|
||||
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
|
||||
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot);
|
||||
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index);
|
||||
static inline int UFToServerBuffSlot(int index);
|
||||
@@ -1682,7 +1682,7 @@ namespace UF
|
||||
}
|
||||
OUT(deity);
|
||||
OUT(intoxication);
|
||||
OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
|
||||
OUT(abilitySlotRefresh);
|
||||
OUT(points); // Relocation Test
|
||||
// OUT(unknown0166[4]);
|
||||
@@ -1724,10 +1724,10 @@ namespace UF
|
||||
OUT(WIS);
|
||||
OUT(face);
|
||||
// OUT(unknown02264[47]);
|
||||
memset(eq->spell_book, 0xFF, sizeof(uint32)* structs::MAX_PP_SPELLBOOK);
|
||||
memset(eq->spell_book, 0xFF, sizeof(uint32)* spells::SPELLBOOK_SIZE);
|
||||
OUT_array(spell_book, 480U);
|
||||
// OUT(unknown4184[128]);
|
||||
OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
|
||||
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
|
||||
// OUT(unknown04396[32]);
|
||||
OUT(platinum);
|
||||
OUT(gold);
|
||||
@@ -3142,7 +3142,7 @@ namespace UF
|
||||
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
|
||||
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
|
||||
|
||||
emu->slot = static_cast<uint32>(UFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
|
||||
emu->slot = static_cast<uint32>(UFToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot)));
|
||||
|
||||
IN(spell_id);
|
||||
emu->inventoryslot = UFToServerSlot(eq->inventoryslot);
|
||||
@@ -3491,7 +3491,7 @@ namespace UF
|
||||
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
|
||||
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
|
||||
|
||||
for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i)
|
||||
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
|
||||
if (eq->spell[i] == 0)
|
||||
emu->spell[i] = 0xFFFFFFFF;
|
||||
else
|
||||
@@ -4380,92 +4380,92 @@ namespace UF
|
||||
}
|
||||
}
|
||||
|
||||
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot)
|
||||
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case EQEmu::CastingSlot::Gem1:
|
||||
return CastingSlot::Gem1;
|
||||
case EQEmu::CastingSlot::Gem2:
|
||||
return CastingSlot::Gem2;
|
||||
case EQEmu::CastingSlot::Gem3:
|
||||
return CastingSlot::Gem3;
|
||||
case EQEmu::CastingSlot::Gem4:
|
||||
return CastingSlot::Gem4;
|
||||
case EQEmu::CastingSlot::Gem5:
|
||||
return CastingSlot::Gem5;
|
||||
case EQEmu::CastingSlot::Gem6:
|
||||
return CastingSlot::Gem6;
|
||||
case EQEmu::CastingSlot::Gem7:
|
||||
return CastingSlot::Gem7;
|
||||
case EQEmu::CastingSlot::Gem8:
|
||||
return CastingSlot::Gem8;
|
||||
case EQEmu::CastingSlot::Gem9:
|
||||
return CastingSlot::Gem9;
|
||||
case EQEmu::CastingSlot::Gem10:
|
||||
return CastingSlot::Gem10;
|
||||
case EQEmu::CastingSlot::Gem11:
|
||||
return CastingSlot::Gem11;
|
||||
case EQEmu::CastingSlot::Gem12:
|
||||
return CastingSlot::Gem12;
|
||||
case EQEmu::CastingSlot::Item:
|
||||
case EQEmu::CastingSlot::PotionBelt:
|
||||
return CastingSlot::Item;
|
||||
case EQEmu::CastingSlot::Discipline:
|
||||
return CastingSlot::Discipline;
|
||||
case EQEmu::CastingSlot::AltAbility:
|
||||
return CastingSlot::AltAbility;
|
||||
case EQEmu::spells::CastingSlot::Gem1:
|
||||
return spells::CastingSlot::Gem1;
|
||||
case EQEmu::spells::CastingSlot::Gem2:
|
||||
return spells::CastingSlot::Gem2;
|
||||
case EQEmu::spells::CastingSlot::Gem3:
|
||||
return spells::CastingSlot::Gem3;
|
||||
case EQEmu::spells::CastingSlot::Gem4:
|
||||
return spells::CastingSlot::Gem4;
|
||||
case EQEmu::spells::CastingSlot::Gem5:
|
||||
return spells::CastingSlot::Gem5;
|
||||
case EQEmu::spells::CastingSlot::Gem6:
|
||||
return spells::CastingSlot::Gem6;
|
||||
case EQEmu::spells::CastingSlot::Gem7:
|
||||
return spells::CastingSlot::Gem7;
|
||||
case EQEmu::spells::CastingSlot::Gem8:
|
||||
return spells::CastingSlot::Gem8;
|
||||
case EQEmu::spells::CastingSlot::Gem9:
|
||||
return spells::CastingSlot::Gem9;
|
||||
case EQEmu::spells::CastingSlot::Gem10:
|
||||
return spells::CastingSlot::Gem10;
|
||||
case EQEmu::spells::CastingSlot::Gem11:
|
||||
return spells::CastingSlot::Gem11;
|
||||
case EQEmu::spells::CastingSlot::Gem12:
|
||||
return spells::CastingSlot::Gem12;
|
||||
case EQEmu::spells::CastingSlot::Item:
|
||||
case EQEmu::spells::CastingSlot::PotionBelt:
|
||||
return spells::CastingSlot::Item;
|
||||
case EQEmu::spells::CastingSlot::Discipline:
|
||||
return spells::CastingSlot::Discipline;
|
||||
case EQEmu::spells::CastingSlot::AltAbility:
|
||||
return spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return CastingSlot::Discipline;
|
||||
return spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot)
|
||||
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
|
||||
{
|
||||
switch (slot) {
|
||||
case CastingSlot::Gem1:
|
||||
return EQEmu::CastingSlot::Gem1;
|
||||
case CastingSlot::Gem2:
|
||||
return EQEmu::CastingSlot::Gem2;
|
||||
case CastingSlot::Gem3:
|
||||
return EQEmu::CastingSlot::Gem3;
|
||||
case CastingSlot::Gem4:
|
||||
return EQEmu::CastingSlot::Gem4;
|
||||
case CastingSlot::Gem5:
|
||||
return EQEmu::CastingSlot::Gem5;
|
||||
case CastingSlot::Gem6:
|
||||
return EQEmu::CastingSlot::Gem6;
|
||||
case CastingSlot::Gem7:
|
||||
return EQEmu::CastingSlot::Gem7;
|
||||
case CastingSlot::Gem8:
|
||||
return EQEmu::CastingSlot::Gem8;
|
||||
case CastingSlot::Gem9:
|
||||
return EQEmu::CastingSlot::Gem9;
|
||||
case CastingSlot::Gem10:
|
||||
return EQEmu::CastingSlot::Gem10;
|
||||
case CastingSlot::Gem11:
|
||||
return EQEmu::CastingSlot::Gem11;
|
||||
case CastingSlot::Gem12:
|
||||
return EQEmu::CastingSlot::Gem12;
|
||||
case CastingSlot::Discipline:
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
case CastingSlot::Item:
|
||||
return EQEmu::CastingSlot::Item;
|
||||
case CastingSlot::AltAbility:
|
||||
return EQEmu::CastingSlot::AltAbility;
|
||||
case spells::CastingSlot::Gem1:
|
||||
return EQEmu::spells::CastingSlot::Gem1;
|
||||
case spells::CastingSlot::Gem2:
|
||||
return EQEmu::spells::CastingSlot::Gem2;
|
||||
case spells::CastingSlot::Gem3:
|
||||
return EQEmu::spells::CastingSlot::Gem3;
|
||||
case spells::CastingSlot::Gem4:
|
||||
return EQEmu::spells::CastingSlot::Gem4;
|
||||
case spells::CastingSlot::Gem5:
|
||||
return EQEmu::spells::CastingSlot::Gem5;
|
||||
case spells::CastingSlot::Gem6:
|
||||
return EQEmu::spells::CastingSlot::Gem6;
|
||||
case spells::CastingSlot::Gem7:
|
||||
return EQEmu::spells::CastingSlot::Gem7;
|
||||
case spells::CastingSlot::Gem8:
|
||||
return EQEmu::spells::CastingSlot::Gem8;
|
||||
case spells::CastingSlot::Gem9:
|
||||
return EQEmu::spells::CastingSlot::Gem9;
|
||||
case spells::CastingSlot::Gem10:
|
||||
return EQEmu::spells::CastingSlot::Gem10;
|
||||
case spells::CastingSlot::Gem11:
|
||||
return EQEmu::spells::CastingSlot::Gem11;
|
||||
case spells::CastingSlot::Gem12:
|
||||
return EQEmu::spells::CastingSlot::Gem12;
|
||||
case spells::CastingSlot::Discipline:
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
case spells::CastingSlot::Item:
|
||||
return EQEmu::spells::CastingSlot::Item;
|
||||
case spells::CastingSlot::AltAbility:
|
||||
return EQEmu::spells::CastingSlot::AltAbility;
|
||||
default: // we shouldn't have any issues with other slots ... just return something
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
return EQEmu::spells::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
|
||||
spells::LONG_BUFFS + spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
if (index >= EQEmu::spells::LONG_BUFFS)
|
||||
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
@@ -4473,12 +4473,12 @@ namespace UF
|
||||
static inline int UFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
|
||||
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
|
||||
EQEmu::spells::SHORT_BUFFS;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
if (index >= spells::LONG_BUFFS)
|
||||
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
@@ -50,24 +50,6 @@ namespace UF
|
||||
#include "uf_ops.h"
|
||||
};
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
Item = 12,
|
||||
Discipline = 13,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
}; /*UF*/
|
||||
|
||||
#endif /*COMMON_UF_H*/
|
||||
|
||||
+46
-10
@@ -191,8 +191,12 @@ namespace UF
|
||||
const int16 CORPSE_BEGIN = invslot::slotGeneral1;
|
||||
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
|
||||
|
||||
const uint64 POSSESSIONS_BITMASK = 0x000000027FFFFFFF; // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = 0x01FFFFFE7F800000; // based on 34-slot count (RoF+)
|
||||
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
|
||||
const uint64 GENERAL_BITMASK = 0x000000007F800000;
|
||||
const uint64 CURSOR_BITMASK = 0x0000000200000000;
|
||||
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
|
||||
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
|
||||
|
||||
|
||||
const char* GetInvPossessionsSlotName(int16 inv_slot);
|
||||
const char* GetInvCorpseSlotName(int16 inv_slot);
|
||||
@@ -278,18 +282,14 @@ namespace UF
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::UF;
|
||||
const uint32 EXPANSION_BIT = EQEmu::expansions::bitUF;
|
||||
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskUF;
|
||||
|
||||
const size_t CHARACTER_CREATION_LIMIT = 12;
|
||||
|
||||
const size_t SAY_LINK_BODY_SIZE = 50;
|
||||
|
||||
const int LongBuffs = 30;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 85;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
@@ -306,6 +306,42 @@ namespace UF
|
||||
|
||||
} /*skills*/
|
||||
|
||||
namespace spells {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
Gem3 = 2,
|
||||
Gem4 = 3,
|
||||
Gem5 = 4,
|
||||
Gem6 = 5,
|
||||
Gem7 = 6,
|
||||
Gem8 = 7,
|
||||
Gem9 = 8,
|
||||
Gem10 = 9,
|
||||
Gem11 = 10,
|
||||
Gem12 = 11,
|
||||
MaxGems = 12,
|
||||
Item = 12,
|
||||
Discipline = 13,
|
||||
AltAbility = 0xFF
|
||||
};
|
||||
|
||||
const int SPELL_ID_MAX = 28000;
|
||||
const int SPELLBOOK_SIZE = 720;
|
||||
const int SPELL_GEM_COUNT = static_cast<uint32>(CastingSlot::MaxGems);
|
||||
|
||||
const int LONG_BUFFS = 30;
|
||||
const int SHORT_BUFFS = 20;
|
||||
const int DISC_BUFFS = 1;
|
||||
const int TOTAL_BUFFS = LONG_BUFFS + SHORT_BUFFS + DISC_BUFFS;
|
||||
const int NPC_BUFFS = 85;
|
||||
const int PET_BUFFS = NPC_BUFFS;
|
||||
const int MERC_BUFFS = LONG_BUFFS;
|
||||
|
||||
} /*spells*/
|
||||
|
||||
}; /*UF*/
|
||||
|
||||
#endif /*COMMON_UF_LIMITS_H*/
|
||||
|
||||
@@ -845,8 +845,7 @@ struct BindStruct {
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 25; //
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
|
||||
static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
|
||||
@@ -916,7 +915,7 @@ struct PlayerProfile_Struct
|
||||
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
|
||||
/*00160*/ uint32 deity; // deity
|
||||
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
|
||||
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00208*/ uint8 unknown00208[6]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
|
||||
/*00222*/ uint32 abilitySlotRefresh;
|
||||
/*00226*/ uint8 haircolor; // Player hair color
|
||||
@@ -943,8 +942,8 @@ struct PlayerProfile_Struct
|
||||
/*04188*/ uint8 unknown04188[28]; //
|
||||
/*04216*/ uint8 face; // Player face - Actually uint32?
|
||||
/*04217*/ uint8 unknown04217[147]; // was [175]
|
||||
/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
|
||||
/*07244*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*04364*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
|
||||
/*07244*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
|
||||
/*07284*/ uint8 unknown07284[20]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*07312*/ uint32 platinum; // Platinum Pieces on player
|
||||
/*07316*/ uint32 gold; // Gold Pieces on player
|
||||
@@ -3907,7 +3906,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint8 spell[MAX_PP_MEMSPELL]; // 0 if no action
|
||||
uint8 spell[spells::SPELL_GEM_COUNT]; // 0 if no action
|
||||
uint32 unknown; // there seems to be an extra field in this packet...
|
||||
};
|
||||
|
||||
|
||||
+33
-6
@@ -61,7 +61,7 @@ RuleManager::RuleManager()
|
||||
: m_activeRuleset(0),
|
||||
m_activeName("default")
|
||||
{
|
||||
ResetRules();
|
||||
ResetRules(false);
|
||||
}
|
||||
|
||||
RuleManager::CategoryType RuleManager::FindCategory(const char *catname) {
|
||||
@@ -126,7 +126,7 @@ bool RuleManager::GetRule(const char *rule_name, std::string &return_value) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *database, bool db_save) {
|
||||
bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Database *database, bool db_save, bool reload) {
|
||||
if(rule_name == nullptr || rule_value == nullptr)
|
||||
return(false);
|
||||
|
||||
@@ -135,6 +135,13 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
|
||||
if(!_FindRule(rule_name, type, index))
|
||||
return(false);
|
||||
|
||||
if (reload) {
|
||||
if (strcasecmp(rule_name, "World:ExpansionSettings") == 0)
|
||||
return(false);
|
||||
if (strcasecmp(rule_name, "World:UseClientBasedExpansionSettings") == 0)
|
||||
return(false);
|
||||
}
|
||||
|
||||
switch(type) {
|
||||
case IntRule:
|
||||
m_RuleIntValues[index] = atoi(rule_value);
|
||||
@@ -160,7 +167,16 @@ bool RuleManager::SetRule(const char *rule_name, const char *rule_value, Databas
|
||||
return(true);
|
||||
}
|
||||
|
||||
void RuleManager::ResetRules() {
|
||||
void RuleManager::ResetRules(bool reload) {
|
||||
std::string expansion1;
|
||||
std::string expansion2;
|
||||
|
||||
// these rules must not change during server runtime
|
||||
if (reload) {
|
||||
GetRule("World:ExpansionSettings", expansion1);
|
||||
GetRule("World:UseClientBasedExpansionSettings", expansion2);
|
||||
}
|
||||
|
||||
Log(Logs::Detail, Logs::Rules, "Resetting running rules to default values");
|
||||
#define RULE_INT(cat, rule, default_value) \
|
||||
m_RuleIntValues[ Int__##rule ] = default_value;
|
||||
@@ -169,6 +185,12 @@ void RuleManager::ResetRules() {
|
||||
#define RULE_BOOL(cat, rule, default_value) \
|
||||
m_RuleBoolValues[ Bool__##rule ] = default_value;
|
||||
#include "ruletypes.h"
|
||||
|
||||
// restore these rules to their pre-reset values
|
||||
if (reload) {
|
||||
SetRule("World:ExpansionSettings", expansion1.c_str(), nullptr, false, false);
|
||||
SetRule("World:UseClientBasedExpansionSettings", expansion2.c_str(), nullptr, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
bool RuleManager::_FindRule(const char *rule_name, RuleType &type_into, uint16 &index_into) {
|
||||
@@ -235,7 +257,7 @@ void RuleManager::SaveRules(Database *database, const char *ruleset_name) {
|
||||
}
|
||||
}
|
||||
|
||||
bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
|
||||
bool RuleManager::LoadRules(Database *database, const char *ruleset_name, bool reload) {
|
||||
|
||||
int ruleset_id = this->GetRulesetID(database, ruleset_name);
|
||||
if (ruleset_id < 0) {
|
||||
@@ -269,7 +291,7 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
if (!SetRule(row[0], row[1], nullptr, false))
|
||||
if (!SetRule(row[0], row[1], nullptr, false, reload))
|
||||
Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
|
||||
}
|
||||
|
||||
@@ -279,7 +301,7 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
|
||||
return false;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
if (!SetRule(row[0], row[1], nullptr, false))
|
||||
if (!SetRule(row[0], row[1], nullptr, false, reload))
|
||||
Log(Logs::Detail, Logs::Rules, "Unable to interpret rule record for %s", row[0]);
|
||||
|
||||
return true;
|
||||
@@ -288,6 +310,11 @@ bool RuleManager::LoadRules(Database *database, const char *ruleset_name) {
|
||||
void RuleManager::_SaveRule(Database *database, RuleType type, uint16 index) {
|
||||
char value_string[100];
|
||||
|
||||
if (type == IntRule && strcasecmp(_GetRuleName(type, index), "World:ExpansionSettings") == 0)
|
||||
return;
|
||||
if (type == BoolRule && strcasecmp(_GetRuleName(type, index), "World:UseClientBasedExpansionSettings") == 0)
|
||||
return;
|
||||
|
||||
switch (type) {
|
||||
case IntRule:
|
||||
sprintf(value_string, "%d", m_RuleIntValues[index]);
|
||||
|
||||
+3
-3
@@ -102,7 +102,7 @@ public:
|
||||
bool ListRules(const char *catname, std::vector<const char *> &into);
|
||||
bool ListCategories(std::vector<const char *> &into);
|
||||
bool GetRule(const char *rule_name, std::string &ret_val);
|
||||
bool SetRule(const char *rule_name, const char *rule_value, Database *db = nullptr, bool db_save = false);
|
||||
bool SetRule(const char *rule_name, const char *rule_value, Database *db = nullptr, bool db_save = false, bool reload = false);
|
||||
|
||||
int GetActiveRulesetID() const { return(m_activeRuleset); }
|
||||
const char *GetActiveRuleset() const { return(m_activeName.c_str()); }
|
||||
@@ -110,8 +110,8 @@ public:
|
||||
static std::string GetRulesetName(Database *db, int id);
|
||||
static bool ListRulesets(Database *db, std::map<int, std::string> &into);
|
||||
|
||||
void ResetRules();
|
||||
bool LoadRules(Database *db, const char *ruleset = nullptr);
|
||||
void ResetRules(bool reload = false);
|
||||
bool LoadRules(Database *db, const char *ruleset = nullptr, bool reload = false);
|
||||
void SaveRules(Database *db, const char *ruleset = nullptr);
|
||||
|
||||
private:
|
||||
|
||||
+7
-4
@@ -571,7 +571,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
|
||||
|
||||
auto cv_conflict = false;
|
||||
auto pmask = inv->GetLookup()->PossessionsBitmask;
|
||||
auto bank_size = inv->GetLookup()->InventoryTypeSize[EQEmu::invtype::typeBank];
|
||||
auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
int16 slot_id = atoi(row[0]);
|
||||
@@ -720,9 +720,12 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
|
||||
if (cv_conflict) {
|
||||
char char_name[64] = "";
|
||||
GetCharName(char_id, char_name);
|
||||
Log(Logs::Moderate, Logs::Client_Login,
|
||||
"ClientVersion conflict during inventory load at zone entry for '%s' (charid: %u, inver: %s)",
|
||||
char_name, char_id, EQEmu::versions::MobVersionName(inv->InventoryVersion())
|
||||
Log(Logs::General, Logs::Error,
|
||||
"ClientVersion/Expansion conflict during inventory load at zone entry for '%s' (charid: %u, inver: %s, gmi: %s)",
|
||||
char_name,
|
||||
char_id,
|
||||
EQEmu::versions::MobVersionName(inv->InventoryVersion()),
|
||||
(inv->GMInventory() ? "true" : "false")
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -30,7 +30,7 @@
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9133
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9135
|
||||
#ifdef BOTS
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9021
|
||||
#else
|
||||
|
||||
Reference in New Issue
Block a user