Fix for EntityList::CheckSpawnQueue() debug assertion failure crash

This commit is contained in:
Uleat
2015-05-15 22:49:59 -04:00
parent 4b7871a665
commit 2308d3e880
2 changed files with 12 additions and 3 deletions
+3
View File
@@ -1,5 +1,8 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 05/15/2015 ==
Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash
== 04/30/2015 ==
demonstar55: Implement mob and client melee push
You can set Combat:MeleePush to false to turn off or change Combat:MeleePushChance to increase the chance an NPC can be pushed