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Fix for EntityList::CheckSpawnQueue() debug assertion failure crash
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 05/15/2015 ==
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Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash
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== 04/30/2015 ==
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demonstar55: Implement mob and client melee push
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You can set Combat:MeleePush to false to turn off or change Combat:MeleePushChance to increase the chance an NPC can be pushed
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