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Correct the definition of "quading"
If you would like your NPCs to use the old rules, turn Combat:UseLiveCombatRounds to false.
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@@ -448,6 +448,7 @@ RULE_BOOL(Combat, OneProcPerWeapon, true) //If enabled, One proc per weapon per
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RULE_BOOL(Combat, ProjectileDmgOnImpact, true) //If enabled, projectiles (ie arrows) will hit on impact, instead of instantly.
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RULE_BOOL(Combat, MeleePush, true) // enable melee push
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RULE_INT(Combat, MeleePushChance, 50) // (NPCs) chance the target will be pushed. Made up, 100 actually isn't that bad
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RULE_BOOL(Combat, UseLiveCombatRounds, true) // turn this false if you don't want to worry about fixing up combat rounds for NPCs
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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