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Fix invis in spawn structs
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@@ -250,8 +250,7 @@ struct Spawn_Struct_Bitfields
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unsigned sneak:1;
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unsigned lfg:1;
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unsigned padding5:1;
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unsigned invis:1; // 0 = visible, 1 = invis/sneaking
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unsigned padding7:11;
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unsigned invis:12; // there are 3000 different (non-GM) invis levels
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unsigned gm:1;
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unsigned anon:2; // 0=normal, 1=anon, 2=roleplay
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unsigned gender:2; // Gender (0=male, 1=female, 2=monster)
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