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Fix invis in spawn structs
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@@ -339,18 +339,7 @@ struct Spawn_Struct_Bitfields
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/*06*/ unsigned sneak:1;
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/*08*/ unsigned lfg:1;
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/*09*/ unsigned unknown09:1;
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/*10*/ unsigned invis:1; // May have invis & sneak the wrong way around ... not sure how to tell which is which
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/*11*/ unsigned invis1:1; // GM Invis? Can only be seen with #gm on - same for the below
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/*12*/ unsigned invis2:1; // This one also make the NPC/PC invis
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/*13*/ unsigned invis3:1; // This one also make the NPC/PC invis
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/*14*/ unsigned invis4:1; // This one also make the NPC/PC invis
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/*15*/ unsigned invis6:1; // This one also make the NPC/PC invis
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/*16*/ unsigned invis7:1; // This one also make the NPC/PC invis
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/*17*/ unsigned invis8:1; // This one also make the NPC/PC invis
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/*18*/ unsigned invis9:1; // This one also make the NPC/PC invis
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/*19*/ unsigned invis10:1; // This one also make the NPC/PC invis
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/*20*/ unsigned invis11:1; // This one also make the NPC/PC invis
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/*21*/ unsigned invis12:1; // This one also make the NPC/PC invis
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/*10*/ unsigned invis:12; // there are 3000 different (non-GM) invis levels
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/*22*/ unsigned linkdead:1; // 1 Toggles LD on or off after name. Correct for RoF
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/*23*/ unsigned showhelm:1;
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/*24*/ unsigned unknown24:1; // Prefixes name with !
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