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https://github.com/EQEmu/Server.git
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[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)
* [Bug Fix] Fix Bot/Character ID Overlap in Groups - Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone. - Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue. * Update base_group_id_repository.h * Final push
This commit is contained in:
+176
-126
@@ -203,155 +203,141 @@ void Group::SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinu
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}
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}
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bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 CharacterID, bool ismerc)
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bool Group::AddMember(Mob* new_member, std::string new_member_name, uint32 character_id, bool is_merc)
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{
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bool InZone = true;
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bool in_zone = true;
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// This method should either be passed a Mob*, if the new member is in this zone, or a nullptr Mob*
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// and the name and CharacterID of the new member, if they are out of zone.
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if(!newmember && !NewMemberName)
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{
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// and the name and character_id of the new member, if they are out of zone.
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if (!new_member && new_member_name.empty()) {
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return false;
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}
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if(GroupCount() >= MAX_GROUP_MEMBERS) //Sanity check for merging groups together.
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{
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if (GroupCount() >= MAX_GROUP_MEMBERS) { //Sanity check for merging groups together.
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return false;
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}
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if(!newmember)
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{
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InZone = false;
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}
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else
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{
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NewMemberName = newmember->GetCleanName();
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if (!new_member) {
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in_zone = false;
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} else {
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new_member_name = new_member->GetCleanName();
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if(newmember->IsClient())
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{
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CharacterID = newmember->CastToClient()->CharacterID();
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if (new_member->IsClient()) {
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character_id = new_member->CastToClient()->CharacterID();
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}
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if(newmember->IsMerc())
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{
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Client* owner = newmember->CastToMerc()->GetMercenaryOwner();
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if(owner)
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{
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CharacterID = owner->CastToClient()->CharacterID();
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if (new_member->IsMerc()) {
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Client* o = new_member->CastToMerc()->GetMercenaryOwner();
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if (o) {
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character_id = o->CastToClient()->CharacterID();
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}
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ismerc = true;
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is_merc = true;
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}
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}
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// See if they are already in the group
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uint32 i = 0;
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for (i = 0; i < MAX_GROUP_MEMBERS; ++i)
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{
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if (!strcasecmp(membername[i], NewMemberName))
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{
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for (const auto& m : membername) {
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if (Strings::EqualFold(m, new_member_name)) {
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return false;
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}
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}
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// Put them in the group
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for (i = 0; i < MAX_GROUP_MEMBERS; ++i)
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{
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if (membername[i][0] == '\0')
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{
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if(InZone)
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{
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members[i] = newmember;
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for (int slot_id = 0; slot_id < MAX_GROUP_MEMBERS; ++slot_id) {
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if (membername[slot_id][0] == '\0') {
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if (in_zone) {
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members[slot_id] = new_member;
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}
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strcpy(membername[i], NewMemberName);
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MemberRoles[i] = 0;
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strcpy(membername[slot_id], new_member_name.c_str());
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MemberRoles[slot_id] = 0;
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break;
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}
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}
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// Is this even possible based on the above loops? Remove?
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if (i == MAX_GROUP_MEMBERS)
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{
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return false;
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}
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int x=1;
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int x = 1;
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//build the template join packet
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auto outapp = new EQApplicationPacket(OP_GroupUpdate, sizeof(GroupJoin_Struct));
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GroupJoin_Struct* gj = (GroupJoin_Struct*) outapp->pBuffer;
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strcpy(gj->membername, NewMemberName);
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gj->action = groupActJoin;
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auto gj = (GroupJoin_Struct*) outapp->pBuffer;
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strcpy(gj->membername, new_member_name.c_str());
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gj->action = groupActJoin;
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gj->leader_aas = LeaderAbilities;
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for (i = 0;i < MAX_GROUP_MEMBERS; i++)
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{
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if (members[i] != nullptr && members[i] != newmember)
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{
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for (int slot_id = 0; slot_id < MAX_GROUP_MEMBERS; slot_id++) {
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if (members[slot_id] && members[slot_id] != new_member) {
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//fill in group join & send it
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strcpy(gj->yourname, members[i]->GetCleanName());
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if(members[i]->IsClient())
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{
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members[i]->CastToClient()->QueuePacket(outapp);
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strcpy(gj->yourname, members[slot_id]->GetCleanName());
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if (members[slot_id]->IsClient()) {
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members[slot_id]->CastToClient()->QueuePacket(outapp);
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//put new member into existing group members' list(s)
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strcpy(members[i]->CastToClient()->GetPP().groupMembers[GroupCount()-1], NewMemberName);
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strcpy(
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members[slot_id]->CastToClient()->GetPP().groupMembers[GroupCount() - 1],
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new_member_name.c_str()
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);
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}
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//put existing group member(s) into the new member's list
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if(InZone && newmember && newmember->IsClient())
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{
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if(IsLeader(members[i]))
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{
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strcpy(newmember->CastToClient()->GetPP().groupMembers[0], members[i]->GetCleanName());
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}
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else
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{
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strcpy(newmember->CastToClient()->GetPP().groupMembers[x], members[i]->GetCleanName());
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if (in_zone && new_member && new_member->IsClient()) {
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if (IsLeader(members[slot_id])) {
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strcpy(new_member->CastToClient()->GetPP().groupMembers[0], members[slot_id]->GetCleanName());
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} else {
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strcpy(new_member->CastToClient()->GetPP().groupMembers[x], members[slot_id]->GetCleanName());
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++x;
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}
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}
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}
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}
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if(InZone && newmember)
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{
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if (in_zone && new_member) {
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//put new member in his own list.
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newmember->SetGrouped(true);
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new_member->SetGrouped(true);
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if(newmember->IsClient())
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{
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strcpy(newmember->CastToClient()->GetPP().groupMembers[x], NewMemberName);
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newmember->CastToClient()->Save();
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database.SetGroupID(NewMemberName, GetID(), newmember->CastToClient()->CharacterID(), false);
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SendMarkedNPCsToMember(newmember->CastToClient());
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if (new_member->IsClient()) {
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strcpy(new_member->CastToClient()->GetPP().groupMembers[x], new_member_name.c_str());
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NotifyMainTank(newmember->CastToClient(), 1);
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NotifyMainAssist(newmember->CastToClient(), 1);
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NotifyPuller(newmember->CastToClient(), 1);
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new_member->CastToClient()->Save();
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AddToGroup(new_member);
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SendMarkedNPCsToMember(new_member->CastToClient());
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NotifyMainTank(new_member->CastToClient(), 1);
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NotifyMainAssist(new_member->CastToClient(), 1);
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NotifyPuller(new_member->CastToClient(), 1);
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}
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if(newmember->IsMerc())
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{
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Client* owner = newmember->CastToMerc()->GetMercenaryOwner();
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if(owner)
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{
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database.SetGroupID(NewMemberName, GetID(), owner->CharacterID(), true);
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if (new_member->IsMerc()) {
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Client* o = new_member->CastToMerc()->GetMercenaryOwner();
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if (o) {
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AddToGroup(new_member);
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}
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}
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Group* group = newmember->CastToClient()->GetGroup();
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if (group) {
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group->SendHPManaEndPacketsTo(newmember);
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group->SendHPPacketsFrom(newmember);
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Group* g = new_member->CastToClient()->GetGroup();
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if (g) {
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g->SendHPManaEndPacketsTo(new_member);
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g->SendHPPacketsFrom(new_member);
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}
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}
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else
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{
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database.SetGroupID(NewMemberName, GetID(), CharacterID, ismerc);
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} else {
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AddToGroup(
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AddToGroupRequest{
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.mob = nullptr,
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.member_name = new_member_name,
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.character_id = character_id,
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}
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);
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}
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if (newmember && newmember->IsClient())
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newmember->CastToClient()->JoinGroupXTargets(this);
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if (new_member && new_member->IsClient()) {
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new_member->CastToClient()->JoinGroupXTargets(this);
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}
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safe_delete(outapp);
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@@ -362,20 +348,18 @@ bool Group::AddMember(Mob* newmember, const char *NewMemberName, uint32 Characte
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return true;
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}
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void Group::AddMember(const char *NewMemberName)
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void Group::AddMember(const std::string& new_member_name)
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{
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// This method should be called when both the new member and the group leader are in a different zone to this one.
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i)
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if(!strcasecmp(membername[i], NewMemberName))
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{
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for (const auto& m : membername) {
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if (Strings::EqualFold(m, new_member_name)) {
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return;
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}
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}
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i)
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{
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if (membername[i][0] == '\0')
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{
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strcpy(membername[i], NewMemberName);
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; ++i) {
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if (membername[i][0] == '\0') {
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strcpy(membername[i], new_member_name.c_str());
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MemberRoles[i] = 0;
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break;
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}
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@@ -752,7 +736,7 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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if(oldmember->IsClient())
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{
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database.SetGroupID(oldmember->GetCleanName(), 0, oldmember->CastToClient()->CharacterID(), false);
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RemoveFromGroup(oldmember);
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}
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if(oldmember->IsMerc())
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@@ -760,7 +744,7 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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Client* owner = oldmember->CastToMerc()->GetMercenaryOwner();
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if(owner)
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{
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database.SetGroupID(oldmember->GetCleanName(), 0, owner->CharacterID(), true);
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RemoveFromGroup(oldmember);
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}
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}
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@@ -943,7 +927,7 @@ void Group::DisbandGroup(bool joinraid) {
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}
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strcpy(gu->yourname, members[i]->GetCleanName());
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database.SetGroupID(members[i]->GetCleanName(), 0, members[i]->CastToClient()->CharacterID(), false);
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RemoveFromGroup(members[i]);
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members[i]->CastToClient()->QueuePacket(outapp);
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SendMarkedNPCsToMember(members[i]->CastToClient(), true);
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if (!joinraid)
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@@ -955,7 +939,7 @@ void Group::DisbandGroup(bool joinraid) {
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Client* owner = members[i]->CastToMerc()->GetMercenaryOwner();
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if(owner)
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{
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database.SetGroupID(members[i]->GetCleanName(), 0, owner->CharacterID(), true);
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RemoveFromGroup(members[i]);
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}
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}
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@@ -1148,31 +1132,30 @@ void Group::TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float
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bool Group::LearnMembers() {
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auto rows = GroupIdRepository::GetWhere(
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const auto& l = GroupIdRepository::GetWhere(
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database,
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fmt::format(
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"groupid = {}",
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"`group_id` = {}",
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GetID()
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)
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);
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if (rows.empty()) {
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if (l.empty()) {
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LogError(
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"Error getting group members for group [{}]",
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GetID()
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);
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}
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for(int i = 0; i < MAX_GROUP_MEMBERS; ++i)
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{
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for (int i = 0; i < MAX_GROUP_MEMBERS; ++i) {
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members[i] = nullptr;
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memset(membername[i],0,64);
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memset(membername[i], 0, 64);
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MemberRoles[i] = 0;
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}
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int memberIndex = 0;
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for (const auto& member : rows) {
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if (memberIndex >= MAX_GROUP_MEMBERS) {
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int member_index = 0;
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for (const auto& e : l) {
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if (member_index >= MAX_GROUP_MEMBERS) {
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LogError(
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"Too many members in group [{}]",
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GetID()
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@@ -1180,14 +1163,15 @@ bool Group::LearnMembers() {
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break;
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}
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if (member.name.empty()) {
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members[memberIndex] = nullptr;
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membername[memberIndex][0] = '\0';
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if (e.name.empty()) {
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members[member_index] = nullptr;
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membername[member_index][0] = '\0';
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} else {
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members[memberIndex] = nullptr;
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strn0cpy(membername[memberIndex], member.name.c_str(), 64);
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members[member_index] = nullptr;
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strn0cpy(membername[member_index], e.name.c_str(), 64);
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}
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++memberIndex;
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++member_index;
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}
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VerifyGroup();
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@@ -1264,10 +1248,10 @@ void Client::LeaveGroup() {
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else
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{
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//force things a little
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database.SetGroupID(GetCleanName(), 0, CharacterID(), false);
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if (GetMerc())
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{
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database.SetGroupID(GetMerc()->GetCleanName(), 0, CharacterID(), true);
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Group::RemoveFromGroup(this);
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if (GetMerc()) {
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Group::RemoveFromGroup(GetMerc());
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}
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}
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@@ -2514,3 +2498,69 @@ bool Group::IsLeader(const char* name) {
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std::string Group::GetLeaderName() {
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return database.GetGroupLeaderName(GetID());
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}
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void Group::RemoveFromGroup(Mob* m)
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{
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uint32 bot_id = 0;
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uint32 character_id = 0;
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uint32 merc_id = 0;
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if (m->IsBot()) {
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bot_id = m->CastToBot()->GetBotID();
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} else if (m->IsClient()) {
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character_id = m->CastToClient()->CharacterID();
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} else if (m->IsMerc()) {
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merc_id = m->CastToMerc()->GetMercenaryID();
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}
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GroupIdRepository::DeleteWhere(
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database,
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fmt::format(
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"`character_id` = {} AND `bot_id` = {} AND `merc_id` = {}",
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character_id,
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bot_id,
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merc_id
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)
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);
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}
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void Group::AddToGroup(Mob* m)
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{
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AddToGroup(
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AddToGroupRequest{
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.mob = m
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}
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);
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}
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// Handles database-side, should eventually be consolidated to handle memory-based group stuff as well
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void Group::AddToGroup(AddToGroupRequest r)
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{
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uint32 bot_id = 0;
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uint32 character_id = 0;
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uint32 merc_id = 0;
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std::string name = "";
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if (r.mob) {
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if (r.mob->IsBot()) {
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bot_id = r.mob->CastToBot()->GetBotID();
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} else if (r.mob->IsClient()) {
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character_id = r.mob->CastToClient()->CharacterID();
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} else if (r.mob->IsMerc()) {
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merc_id = r.mob->CastToMerc()->GetMercenaryID();
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}
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name = r.mob->GetCleanName();
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}
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GroupIdRepository::ReplaceOne(
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database,
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GroupIdRepository::GroupId{
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.group_id = GetID(),
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.name = name,
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.character_id = character_id,
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.bot_id = bot_id,
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.merc_id = merc_id
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}
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);
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}
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