[Bug Fix] Fix Bot/Character ID Overlap in Groups (#4093)

* [Bug Fix] Fix Bot/Character ID Overlap in Groups

- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.

* Update base_group_id_repository.h

* Final push
This commit is contained in:
Alex King
2024-03-23 18:55:03 -04:00
committed by GitHub
parent abdec39cdd
commit 21cec87ac4
19 changed files with 361 additions and 281 deletions
+1 -1
View File
@@ -4442,7 +4442,7 @@ bool Client::GroupFollow(Client* inviter) {
}
//now we have a group id, can set inviter's id
database.SetGroupID(inviter->GetName(), group->GetID(), inviter->CharacterID(), false);
group->AddToGroup(inviter);
database.SetGroupLeaderName(group->GetID(), inviter->GetName());
group->UpdateGroupAAs();